Cavalier (Musketeer)

System: Pathfinder | SRD | Type: Subclass (Archetype) of Cavalier

Some cavaliers are entrusted by their masters with the care and use of expensive and powerful oddities—firearms. Capable of inflicting shocking amounts of destruction without the aid of magic, these musketeers lead the advance of their troops, firing devastating fusillades long before the enemy can prepare for the armed charge that follows.

Weapon and Armor Proficiency

A musketeer does not gain proficiency in heavy armor. Musketeers are proficient with all simple and martial weapons, and with firearms. A cavalier's levels stack with any fighter levels he possesses for the purpose of meeting the level prerequisite for feats that specifically select a firearm, such as Weapon Specialization.

Class Features

Gifted Firearm (Extraordinary)

At 1st level, a musketeer is gifted by his order with a firearm (either a pistol or a musket). This weapon is both a symbol of the cavalier's duty and a focus for much of his talent. He cannot sell this weapon. He also gains the Gunsmithing feat.

Beginning at 8th level, the musketeer can focus himself when wielding his gifted weapon. As a standard action, he can focus himself to gain a number of benefits for 1 minute per cavalier level. The musketeer can use this ability twice per day, plus one additional time per day for every four levels beyond 8th, to a total of five times per day at 20th level.

At 8th level, the cavalier gains the benefit of the Improved Critical feat. At 11th level, he can reduce the misfire chance of his weapon by 1 (to a minimum o

Swift Powder (Extraordinary)

At 4th level, the musketeer gains Rapid Reload (musket) or Rapid Reload (pistol) as a bonus feat. At 14th level, each time the musketeer issues a challenge, he may reload a wielded firearm as a free action. This ability replaces expert trainer.

Source: Ultimate Combat

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