Feats

SRD feats and custom campaign feats. Filter by category or view all.

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Accursed Hex, Mythic

When you use Accursed Hex to target a creature with one of your hexes a second time, that creature must roll its saving throw twice and take the …

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Acrobatic, Mythic

The bonus on Acrobatics and Fly skill checks from Acrobatic increases by 2. In addition, you can expend one use of mythic power to treat an Acrobatics or …

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Under and Over

Agile ManeuversSmall size or smaller

If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that opponent with a +2 …

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Wings of Air

Airy Stepcharacter level 9thsylph

Your bonus on saves against effects with the air or electricity descriptors and effects that deal electricity damage increases to +4. In addition, you gain a supernatural fly …

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Alertness, Mythic

The bonus on Perception and Sense Motive skill checks from Alertness increases by 2. In addition, you can expend one use of mythic power to treat a Perception …

Uncanny Alertness

This feat gives you an additional +1 bonus on Perception and Sense Motive checks, and you gain a +2 bonus on saving throws against sleep and charm effects.

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Angel Wings

Angelic Bloodaasimarcharacter level 10th

You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor …

Angelic Flesh

You take a –2 penalty on Disguise and Stealth checks but gain one of the following benefits, depending on the metallic affinity of your flesh (choose one).

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Arcane Blast, Mythic

When you use Arcane Blast, you may halve the damage dice to also perform your choice of either a trip or bull rush combat maneuver against the target …

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Dispelling Critical

Arcane Strikebase attack bonus +11ability to cast dispel magic

If you have dispel magic prepared or can cast it spontaneously, when you score a critical hit against an opponent, you may use a swift action to cast

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Athletic, Mythic

The bonus on Climb and Swim skill checks from Athletic increases by 2. In addition, you can expend one use of mythic power to treat a Climb or …

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Blighted Critical Mastery

Blighted Criticalcaster level 9th

Whenever you apply a spellblight by way of the Blighted Critical or Greater Blighted critical feat, you can choose the spellblight you apply rather than determining it randomly.

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Blind-Fight, Mythic

As a swift action, you can expend one use of mythic power to ignore all miss chances due to concealment or total concealment for a number of rounds …

Gloom Strike

Blind-Fightfetchling

When you are within an area of dim light or darkness, you gain a +1 bonus on attack rolls against enemies that are also within dim light or …

Improved Blind-Fight

Perception 10 ranksBlind-Fight

Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment.

If you successfully pinpoint …

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Blood Feaster

Blood Drinkerbase attack bonus +6dhampir

If you use your Blood Drinker feat to drain 4 or more points of Constitution from a living creature, you gain a +2 bonus on damage rolls and …

Blood Salvage

You can use your Blood Drinker feat on a dead creature of the appropriate humanoid subtype. The creature must have died less than 6 hours beforehand.

Diverse Palate

Choose a humanoid subtype or the monstrous humanoid type. You may use your Blood Drinker feat on creatures of this subtype or type.

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In Harm's Way

While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate action, taking full damage …

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Create Sanguine Elixir

Cha 15Brew PotionCraft (alchemy) 12 rankssorcerer level 3rd

Once per day, when you clear your mind to regain spell slots, you can create a sanguine elixir. When you do, pick one of your bloodline powers. You …

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Blundering Defense

Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from …

Desperate Swing

Cautious Fighterbase attack bonus +1halfling

Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls when making this attack. …

Uncanny Defense

Cautious Fighterbase attack bonus +3halfling

While fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to 1/2 of the dodge …

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Charge Through, Mythic

When charging, you can ignore allies in your path when determining whether or not you can charge your target. Furthermore, after you have attempted at least one overrun …

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Cleave Through

Str 13CleavePower Attackbase attack bonus +11dwarf

When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. If …

Cleave, Mythic

Whenever you use Cleave or Great Cleave, one of your attacks can be made against a foe that is within your reach, but not adjacent to the foe …

Goblin Cleaver

When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets …

Great Cleave

Str 13CleavePower Attackbase attack bonus +4

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally …

Orc Hewer

This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against …

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Gang Up

You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning.

Greater Trip

Combat ExpertiseImproved Tripbase attack bonus +6Int 13

You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, …

Improved Dirty Trick

You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a …

Improved Disarm

You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. …

Improved Reposition

You do not provoke an attack of opportunity when performing a reposition combat maneuver. In addition, you receive a +2 bonus on checks made to reposition a foe. …

Improved Steal

You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made to steal an item …

Improved Trip

You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. …

Sea Hunter

When you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. Treat this as a …

Second Chance

Int 13Combat Expertisebase attack bonus +6

When making a full attack, if you miss on your first attack, you can forgo making any other attacks for the rest of your turn to reroll that …

Swift Aid

Int 13Combat Expertisebase attack bonus +6

As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or a +1 bonus to …

Team Up

Int 13Combat ExpertiseGang Upbase attack bonus +6

When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move action.

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Bodyguard

When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally's AC. You may not use …

Combat Patrol

Combat ReflexesMobilitybase attack bonus +5

As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until …

Pin Down

Combat Reflexesfighter level 11th

Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes an attack of opportunity from you. If the attack hits, you …

Stand Still

When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If …

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Accursed Critical

Critical Focusability to cast bestow curse or major cursecaster level 9th

When you confirm a critical hit with a spell or spell-like ability, you may cast bestow curse or major curse on that target as an immediate action. This …

Bleeding Critical

Critical Focusbase attack bonus +11

Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage (see Conditions) each round on his turn, in …

Blinding Critical

Critical Focusbase attack bonus +15

Whenever you score a critical hit, your opponent is permanently blinded. A successful Fortitude save reduces this to dazzled for 1d4 rounds. The DC of this Fortitude save …

Crippling Critical

Critical Focusbase attack bonus +13

Whenever you score a critical hit against an opponent, its speed is halved for 1 minute. A successful Fortitude save reduces this duration to 1d4 rounds. The DC …

Critical Focus, Mythic

You automatically confirm critical threats against non-mythic opponents. In addition, when you threaten a critical hit against a creature wearing armor with the fortification special ability or similar …

Critical Mastery

Critical Focusany two critical feats14th-level fighter

When you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt.

Deafening Critical

Critical Focusbase attack bonus +13

Whenever you score a critical hit against an opponent, the victim is permanently deafened. A successful Fortitude save reduces the deafness to 1 round. The DC of this …

Impaling Critical

Critical FocusWeapon Specialization with selected piercing melee weaponbase attack bonus +11

Whenever you score a critical hit with the selected piercing melee weapon, you can impale your opponent on your weapon. While your opponent is impaled in this way, …

Sickening Critical

Critical Focusbase attack bonus +11

Whenever you score a critical hit, your opponent becomes sickened for 1 minute. The effects of this feat do not stack. Additional hits instead add to the effect's …

Staggering Critical

Critical Focusbase attack bonus +13

Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude …

Tiring Critical

Critical Focusbase attack bonus +13

Whenever you score a critical hit, your opponent becomes fatigued. This feat has no additional effect on a fatigued or exhausted creature.

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Masterful Display

Dazzling Displayany two performance feats

Choose the effects of any two performance feats you have. When you make a performance combat check, you gain the benefits of those two feats, but you only …

Performing Combatant

Dazzling Displayany one performance feat

You can make performance combat checks in any combat. When making a performance check outside of performance combat, you can pick a single performance feat to use. You …

Shatter Defenses

Weapon FocusDazzling Displaybase attack bonus +6proficiency with weapon

Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks …

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Deadly Aim, Mythic

When you use Deadly Aim, you gain a +3 bonus on ranged damage rolls instead of +2. When your base attack bonus reaches +4, and every +4 thereafter, …

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Deadly Stroke, Mythic

When making a Deadly Stroke attack, you can expend one use of mythic power to instantly kill a non-mythic living creature. A Fortitude save (DC 10 + your …

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Deceitful, Mythic

The bonus on Bluff and Disguise skill checks from Deceitful increases by 2. In addition, you can expend one use of mythic power to treat a Bluff or …

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Deft Hands, Mythic

The bonus on Disable Device and Sleight of Hand skill checks from Deft Hands increases by 2. In addition, you can expend one use of mythic power to …

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Taskmaster

Demoralizing LashIntimidate 5 rankshobgoblin

As a standard action, you spur an ally, who must have fewer Hit Dice than yourself, to reckless effort. For 1 minute, the ally gains a +1 morale …

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Cloven Helm

Dented HelmHard-Headedbase attack bonus +11dwarf

When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls; this benefit stacks with Dented Helm. When you use Dented Helm to deflect …

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Detect Expertise, Mythic

You gain the benefit of Detect Expertise immediately (without needing to observe a creature for 3 rounds) when using the divinations listed in Detect Expertise. Non-mythic creatures cannot …

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Deathless Initiate

Str 13Con 13orc or half-orcDiehardEndurancebase attack bonus +6

You are not staggered while using the Diehard feat, but if you take a move and a standard action or a full-round action while you are at 0 …

Fast Healer

When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).

Heroic Defiance

DiehardEndurancebase Fortitude save +8

Once per day as an immediate action you can delay the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, and so on), including permanent …

Heroic Recovery

DiehardEndurancebase Fortitude save +4

Once per day as a standard action you may attempt a new saving throw against a harmful condition or affliction requiring a Fortitude save that is affecting you. …

Stalwart

DiehardEndurancebase attack bonus +4

While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an …

Tenacious Survivor

Con 13DiehardEndurancehalf-orc or orc

When you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. You are still dead, …

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Disruptive, Mythic

The DC to cast spells defensively within your threatened area increases by half your tier. This stacks with the increase granted by Disruptive. In addition, even if you …

Shatterspell

DisruptiveSpellbreakerdwarf10th-level fighter

As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power (Ultimate Combat 28). You may …

Spellbreaker

Disruptive10th-level fighter

Enemies in your threatened area that fail their checks to cast spells defensively provoke attacks of opportunity from you.

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Crane Style

DodgeImproved Unarmed Strikebase attack bonus +2 or monk level 1st

You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an …

Disorienting Maneuver

DodgeAcrobatics 5 ranks

If you successfully use Acrobatics to tumble through an opponent's space, you gain a +2 circumstance bonus on attack rolls against that opponent until the start of your …

Dodge, Mythic

The bonus to AC from Dodge increases by 1. As an immediate action, you can expend one use of mythic power to grant yourself an additional +10 dodge …

Landing Roll

If you are tripped, you can spend an immediate action to move 5 feet without provoking an attack of opportunity. This does not count as taking a 5-foot …

Mobility

Dex 13Dodge

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes …

Murderer's Circle

DodgeAcrobatics 4 ranks

When you spend a swift action to make a performance combat check after scoring a critical hit or performing a combat maneuver, and you are adjacent to the …

Sidestep

Whenever an opponent misses you with a melee attack, you may move 5 feet as an immediate action so long as you remain within that opponent's threatened area. …

Spring Attack

Dex 13DodgeMobilitybase attack bonus +4

As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your …

Tangle Feet

DodgeMobilityUnderfootgoblinSmall size or smaller

When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened area or its space, …

Underfoot

DodgeMobilitySmall size or smaller

You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger than you. In addition, …

Wind Stance

Dex 15Dodgebase attack bonus +6

If you move more than 5 feet this turn, you gain 20% concealment for 1 round against ranged attacks.

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Draconic Breath

You gain a +2 bonus against sleep and paralysis effects. You gain a breath weapon that is determined by your scale coloration by either the Draconic Aspect feat …

Draconic Glide

You gain a +2 bonus against sleep and paralysis effects. You grow a pair of wings that you can use to fall and glide at a safe pace. …

Draconic Paragon

Draconic Aspecteither Draconic Breath or Draconic Glidecharacter level 10thkobold

You gain an additional +2 bonus against sleep and paralysis effects. You can use your breath weapon twice per day and your breath weapon damage increases to 4d6 …

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Improved Drow Nobility

Cha 13Drow Nobilityable to use drow spell-like abilitiesdrow

You may use your dancing lights, faerie fire, feather fall, and levitate spell-like abilities twice per day. Your darkness spell-like ability instead becomes deeper darkness

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Eagle Eyes, Mythic

You ignore up to –10 in penalties due to distance on visual Perception checks, instead of the normal –5. As a swift action, you can expend one use …

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Murmurs of Earth

Echoes of Stonecharacter level 9thoread

You gain a limited form of tremorsense. As a move action, you become aware of all creatures within 15 feet that are in contact with the ground at …

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Improved Eldritch Heritage

Cha 15Eldritch Heritagecharacter level 11th

You gain either the 3rd-level or the 9th-level power (your choice) of the bloodline you selected with the Eldritch Heritage feat. For purposes of using that power, treat …

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Elven Accuracy, Mythic

When you make an attack with a longbow or short bow (including composite bows), you can ignore concealment, but not total concealment. You still suffer a miss chance …

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Deathless Initiate

Str 13Con 13orc or half-orcDiehardEndurancebase attack bonus +6

You are not staggered while using the Diehard feat, but if you take a move and a standard action or a full-round action while you are at 0 …

Deny Death

As long as you have 1 ki point in your ki pool, when you fail your Constitution check to stabilize, you do not lose 1 hit point. If …

Diehard

When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to …

Endurance, Mythic

The bonus on checks and saves from Endurance increases by half your tier. You take half the damage when you fail a check to avoid nonlethal damage from …

Fast Healer

When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).

Heroic Defiance

DiehardEndurancebase Fortitude save +8

Once per day as an immediate action you can delay the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, and so on), including permanent …

Heroic Recovery

DiehardEndurancebase Fortitude save +4

Once per day as a standard action you may attempt a new saving throw against a harmful condition or affliction requiring a Fortitude save that is affecting you. …

Stalwart

DiehardEndurancebase attack bonus +4

While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an …

Tenacious Survivor

Con 13DiehardEndurancehalf-orc or orc

When you are killed by hit point damage, your soul lingers in your body for a number of rounds equal to your Constitution bonus. You are still dead, …

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Seen and Unseen

Exile's Pathcharacter level 5thhalf-elf

You gain a +2 bonus on all saving throws against scrying or divination effects. Additionally, you gain a +2 bonus on all Stealth checks, and elves, half-elves, and …

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Far Shot, Mythic

As a swift action, you can expend one use of mythic power to ignore all range increment penalties for your ranged attacks until the end of your turn.

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Improvisation

Int 13Fast Learnerhuman

You gain a +2 bonus on all skill checks for skills you have no ranks in. Furthermore, you can use all trained skills untrained.

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Dauntless Destiny

Cha 13Fearless CuriosityIntimidate 10 rankshuman

You gain a +1 bonus on saving throws against effects with the emotion descriptor; this bonus stacks with those granted by Fearless Curiosity and Intimidating Confidence. In addition, …

Intimidating Confidence

Cha 13Fearless CuriosityIntimidate 5 rankshuman

You gain a +1 bonus on saving throws against effects with the emotion descriptor; this bonus stacks with the bonus granted by Fearless Curiosity. When you confirm a …

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Fire Music, Mythic

When you use Fire Music to change any of the damage dealt by a bard spell to fire damage, that damage ignores fire resistance up to your tier.

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Flame Heart

Fire Tamercharacter level 5thgoblin

You gain fire resistance 5. When casting spells with the fire descriptor or throwing alchemist bombs that deal fire damage, treat your caster level or alchemist level as …

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Fleet, Mythic

Your base land speed increases by 5 feet, regardless of what armor you wear or whether you're encumbered. This bonus stacks with the bonus gained from Fleet.

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Step Up and Strike

Dex 13Following StepStep Upbase attack bonus +6

When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest …

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Adaptive Fortune

Fortunate Oneadaptable luck racial traitcharacter level 10thhalfling

Increase the number of times per day you can use the adaptable luck racial trait by 1. Furthermore, when you use adaptable luck, increase the luck bonus for …

2 unlocks

Furious Focus, Mythic

When you are using Furious Focus, you don't take Power Attack's penalty on attack rolls that are made as attacks of opportunity. As a free action, you can …

1 unlock

Team Up

Int 13Combat ExpertiseGang Upbase attack bonus +6

When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move action.

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Dark Sight

Gloom Sightfetchling

You gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the deeper darkness spell.

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Orc Hewer

This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against …

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Gorgon's Fist, Mythic

When you hit a creature while using Gorgon's Fist, if the target fails its Fortitude saving throw, it is dazed for 1 round instead of staggered. You can …

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Guided Hand, Mythic

When making attacks with your deity's favored weapon, you can add your Wisdom modifier instead of your Strength or Dexterity modifier on damage rolls.

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Cloven Helm

Dented HelmHard-Headedbase attack bonus +11dwarf

When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls; this benefit stacks with Dented Helm. When you use Dented Helm to deflect …

Dented Helm

Hard-Headedbase attack bonus +6dwarf

When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. When a critical hit is confirmed against you, as an immediate action, you …

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Haunted Gnome Assault

Cha 13gnome magic racial traitHaunted GnomeKnowledge (arcana) 3 ranks

You gain one use of your gnome magic that is independent of your gnome magic spell-like abilities. When you wish to cast a gnome magic spell-like ability for …

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Preferred Spell

Spellcraft 5 ranksHeighten Spell

Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher …

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Focusing Blow

An ally who also has this feat can deal damage to you in order to break an ongoing mind-affecting effect that allows a saving throw. The ally must …

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Greater Blind-Fight

Perception 15 ranksImproved Blind-Fight

Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance …

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Greater Drag

Str 13Improved DragPower Attackbase attack bonus +6

You receive a +2 bonus on checks made to drag a foe. This bonus stacks with the bonus granted by Improved Drag. Whenever you drag a foe, his …

Quick Drag

Str 13Improved DragPower Attackbase attack bonus +6

On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the …

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Greater Overrun

Improved OverrunPower Attackbase attack bonus +6Str 13

You receive a +2 bonus on checks made to overrun a foe. This bonus stacks with the bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke …

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Greater Trip

Combat ExpertiseImproved Tripbase attack bonus +6Int 13

You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, …

3 unlocks
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Boar Style

Improved Unarmed StrikeIntimidate 3 ranks

You can deal bludgeoning damage or slashing damage with your unarmed strikes—changing damage type is a free action. While using this style, once per round when you hit …

Combat Style Master

Improved Unarmed Striketwo or more style featsbase attack bonus +6 or monk level 5th

You can switch your style as a free action. At the start of combat, pick one of your styles. You start the combat in that style, even in …

Crane Style

DodgeImproved Unarmed Strikebase attack bonus +2 or monk level 1st

You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an …

Dispelling Fist

Improved Unarmed Strikebase attack bonus +11ability to cast dispel magiccaster level 7th

If you have dispel magic prepared or can cast it spontaneously, you can cast it as a swift action after hitting an opponent with an unarmed strike. Treat …

Domain Strike

Domain class featureImproved Unarmed Strike

When you gain this feat, choose one domain-granted power that you can use to affect no more than one opponent. If you make a successful unarmed strike against …

Dragon Style

Str 15Improved Unarmed StrikeAcrobatics 3 ranks

While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, …

Earth Child Style

Wis 13dwarf or gnomedefensive training racial traitImproved Unarmed StrikeAcrobatics 3 ranks

While using this style, your defensive training dodge bonus to AC increases to +6. Further, against creatures of the giant subtype, you can add your Wisdom bonus on …

Elemental Fist

Con 13Wis 13Improved Unarmed Strikebase attack bonus +8

When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 …

Hex Strike

Hex class featureImproved Unarmed Strike

When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an …

Janni Style

Improved Unarmed StrikeAcrobatics 3 ranksPerform (dance) 3 ranks

While using this style, you take only a –1 penalty to AC for charging. Further, opponents that flank you gain only a +1 bonus on attack rolls against …

Kirin Path

Int 13Kirin StrikeKirin StyleImproved Unarmed StrikeKnowledge (arcana) 12 ranksKnowledge (dungeoneeringlocalnatureplanesor religion) 5 ranks

Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you …

Kirin Strike

Int 13Kirin StyleImproved Unarmed StrikeKnowledge (arcana) 9 ranksKnowledge (dungeoneeringlocalnatureplanesor religion) 3 ranks

You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have …

Kirin Style

Improved Unarmed StrikeKnowledge (arcana) 6 ranksKnowledge (dungeoneeringlocalnatureplanesor religion) 1 rank

While using this style, you can spend a swift action to make a Knowledge check to identify a single creature (DC 15 + the creature's CR for this …

Nightmare Fist

Improved Unarmed StrikeIntimidate 1 rankability to create magical darkness

While fighting within an area of magical darkness, you gain a +2 bonus on damage rolls with unarmed strikes, or a +4 bonus against opponents that are shaken, …

Perfect Strike

Dex 13Wis 13Improved Unarmed Strikebase attack bonus +8

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of …

Punishing Kick

Con 13Wis 13Improved Unarmed Strikebase attack bonus +8

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the …

Revelation Strike

Revelation class featureImproved Unarmed Strike

When you gain this feat, choose one revelation that you can use to affect no more than one opponent. If you make a successful unarmed strike against an …

School Strike

Wizard school class featureImproved Unarmed Strike

When you gain this feat, choose one arcane school power that you can use to affect no more than one opponent. If you make a successful unarmed strike …

Snake Style

Improved Unarmed StrikeAcrobatics 1 rankSense Motive 3 ranks

You gain a +2 bonus on Sense Motive checks, and you can deal piercing damage with your unarmed strikes. While using the Snake Style feat, when an opponent …

Sorcerous Strike

Sorcerer bloodline class featureImproved Unarmed Strike

When you gain this feat, you choose one bloodline power that you can use to affect a single opponent. If you make a successful unarmed strike against an …

Stunning Fist

Dex 13Wis 13Improved Unarmed Strikebase attack bonus +8

You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe …

Tiger Style

Improved Unarmed Strikebase attack bonus +3 or monk level 3rd

While using this style, you gain a +2 bonus to your CMD against bull rush, overrun, and trip maneuvers. You can also deal slashing damage with your unarmed …

Touch of Serenity

Wis 18Improved Unarmed Strikebase attack bonus +8

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the …

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Heroic Will

Iron Willbase Will save +4human

Once per day as a standard action, you may attempt a new saving throw against a harmful condition requiring a Will save that is affecting you. If you …

Improved Iron Will

Once per day, you may reroll a Will save. You must decide to use this ability before the results are revealed. You must take the second roll, even …

Iron Will, Mythic

Whenever you roll a Will saving throw against a spell, spell-like ability, or supernatural ability from a non-mythic source, roll twice and take the higher result.

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Smell Fear

Keen Scenthalf-orc or orc

You receive a +4 bonus on Perception checks to detect creatures with the shaken, frightened, or panicked conditions using scent. You can substitute your Perception skill for Sense …

3 unlocks
1 unlock

Kirin Path

Int 13Kirin StrikeKirin StyleImproved Unarmed StrikeKnowledge (arcana) 12 ranksKnowledge (dungeoneeringlocalnatureplanesor religion) 5 ranks

Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you …

2 unlocks

Kirin Path

Int 13Kirin StrikeKirin StyleImproved Unarmed StrikeKnowledge (arcana) 12 ranksKnowledge (dungeoneeringlocalnatureplanesor religion) 5 ranks

Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you …

Kirin Strike

Int 13Kirin StyleImproved Unarmed StrikeKnowledge (arcana) 9 ranksKnowledge (dungeoneeringlocalnatureplanesor religion) 3 ranks

You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have …

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Lunge, Mythic

Whenever you use Lunge and hit a creature with the melee attack, you no longer take a –2 penalty to AC against that creature. You can expend one …

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Manyshot, Mythic

When making a full-attack action with a bow and using Manyshot, you fire two arrows with both your first and second attacks, instead of just your first attack.

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Martial Mastery

Martial Versatilityfighter level 16thhuman

Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group.

2 unlocks

Medusa's Wrath, Mythic

You may forgo the two additional unarmed strikes of Medusa's Wrath to instead make a single unarmed strike at your highest base attack bonus. If you successfully hit …

1 unlock
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Combat Patrol

Combat ReflexesMobilitybase attack bonus +5

As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until …

Landing Roll

If you are tripped, you can spend an immediate action to move 5 feet without provoking an attack of opportunity. This does not count as taking a 5-foot …

Mobility, Mythic

Whenever you use Mobility, you gain a +6 dodge bonus to AC instead of the normal +4. In addition, once per round when an attack of opportunity provoked …

Sidestep

Whenever an opponent misses you with a melee attack, you may move 5 feet as an immediate action so long as you remain within that opponent's threatened area. …

Spring Attack

Dex 13DodgeMobilitybase attack bonus +4

As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your …

Tangle Feet

DodgeMobilityUnderfootgoblinSmall size or smaller

When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened area or its space, …

Underfoot

DodgeMobilitySmall size or smaller

You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger than you. In addition, …

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Cavalry Formation

You and your mount can overlap the space of mounts whose riders have this feat, although no more than two creatures can share any one square. Further, you …

Mounted Archery

Ride 1 rankMounted Combat

The penalty you take when using a ranged weapon while mounted is halved: –2 instead of –4 if your mount is taking a double move, and –4 instead …

Ride-By Attack

Ride 1 rankMounted Combat

When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line …

Trample

Ride 1 rankMounted Combat

When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you …

Trick Riding

Ride 9 ranksMounted Combat

While wearing light or no armor, you do not need to make Ride skill checks for any task listed in the Ride skill with a DC of 15 …

1 unlock

Natural Spell, Mythic

When you're using wild shape, you can use spell completion and spell trigger magic items that were on your person when you changed form. You don't need to …

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Acrobatic Steps

Whenever you move, you may move through up to 15 feet of difficult terrain each round as if it were normal terrain. The effects of this feat stack …

Nimble Moves, Mythic

For every 2 tiers you possess, you can move through up to 5 feet of difficult terrain each round as if it were normal terrain (minimum 5 feet). …

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Betrayer

Quick DrawPersuasivebase attack bonus +3

When you succeed at a Diplomacy check to change a creature's attitude, you can draw a weapon and make a single melee attack against that creature as an …

Persuasive, Mythic

The bonus on Diplomacy and Intimidate skill checks granted by Persuasive increases by 2. In addition, you can expend one use of mythic power to treat a Diplomacy …

Rhetorical Flourish

When using the Diplomacy skill to make a request or change a creature's attitude, you can use verbal misdirection. To do so, make a Bluff check against that …

1 unlock
23 unlocks

Arc Slinger

Point-Blank Shotproficient with sling or halfling sling staff

When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot's damage bonus applies within the first …

Charging Hurler

You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your …

Clustered Shots

Point-Blank ShotPrecise Shotbase attack bonus +6

When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction.

Disrupting Shot

Dex 13Point-Blank Shotfighter level 6th

If you ready an action to shoot an opponent casting a spell within 30 feet and successfully hit that opponent with a ranged attack, the concentration DC to …

Impact Critical Shot

Dex 13Point-Blank Shotbase attack bonus +9

Whenever you score a critical hit with a ranged attack, in addition to the normal damage your attack deals, if your confirmation roll exceeds your opponent's CMD, you …

Manyshot

Dex 17Point-Blank ShotRapid Shotbase attack bonus +6

When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) …

Precise Shot

You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Shot

When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using …

40 unlocks

Bloody Assault

Str 13Power Attackbase attack bonus +6

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage with your weapon melee …

Cleave

Str 13Power Attackbase attack bonus +1

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally …

Cleave Through

Str 13CleavePower Attackbase attack bonus +11dwarf

When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. If …

Dazing Assault

Str 13Power Attackbase attack bonus +11

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 …

Death or Glory

Str 13Power Attackbase attack bonus +6

Against a creature of size Large or larger, you can make a single melee attack as a full-round action, gaining a +4 bonus on the attack roll, damage …

Furious Focus

Str 13Power Attackbase attack bonus +1

When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack's penalty on …

Goblin Cleaver

When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets …

Great Cleave

Str 13CleavePower Attackbase attack bonus +4

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally …

Greater Drag

Str 13Improved DragPower Attackbase attack bonus +6

You receive a +2 bonus on checks made to drag a foe. This bonus stacks with the bonus granted by Improved Drag. Whenever you drag a foe, his …

Greater Overrun

Improved OverrunPower Attackbase attack bonus +6Str 13

You receive a +2 bonus on checks made to overrun a foe. This bonus stacks with the bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke …

Improved Bull Rush

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush …

Improved Drag

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing a drag combat maneuver. In addition, you receive a +2 bonus on checks made to drag a foe. …

Improved Overrun

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing an overrun combat maneuver. In addition, you receive a +2 bonus on checks made to overrun a foe. …

Improved Sunder

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. …

Orc Hewer

This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against …

Pushing Assault

Str 15Power Attackbase attack bonus +1

When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 …

Quick Drag

Str 13Improved DragPower Attackbase attack bonus +6

On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the …

Shield of Swings

Str 13Power Attackbase attack bonus +1

When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC …

Smash

Power Attackhalf-orc

When you attack an inanimate, unattended object, you ignore the first 5 points of its hardness. You also receive a +5 bonus on Strength checks made to knock …

Stunning Assault

Str 13Power Attackbase attack bonus +16

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to stun targets you hit with your melee attacks for 1 …

Trap Wrecker

Power AttackDisable Device 1 rankorc

You can attempt to disarm a trap by striking it with a melee weapon instead of making a Disable Device check. As a full-round action, make a melee …

1 unlock

Powerful Shape, Mythic

You can apply the giant simple template (quick rules version, from Pathfinder RPG Bestiary 295) to any form you take with wild shape. This replaces the benefit from …

5 unlocks

Clustered Shots

Point-Blank ShotPrecise Shotbase attack bonus +6

When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction.

1 unlock
3 unlocks

Betrayer

Quick DrawPersuasivebase attack bonus +3

When you succeed at a Diplomacy check to change a creature's attitude, you can draw a weapon and make a single melee attack against that creature as an …

Quick Draw, Mythic

You can use Quick Draw to draw items of any kind, not just weapons, provided they are stored or concealed on your person. As a move action, you …

Two-Fisted Drinker, Mythic

You can draw two potions or other beverages—mundane or magical—from a pouch, bandolier, or similar holder (but not from a backpack) as a move action. As a standard …

1 unlock
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Rapid Reload, Mythic

You gain the benefits of Rapid Reload with all crossbows and firearms, not just the one you originally chose when you gained that feat. As a swift action, …

8 unlocks

Manyshot

Dex 17Point-Blank ShotRapid Shotbase attack bonus +6

When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) …

Rapid Shot, Mythic

When using Rapid Shot, you can either ignore the feat's –2 penalty on attack rolls or make two additional attacks instead of one.

Stabbing Shot

When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a melee attack against that …

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Ride-By Attack, Mythic

When you successfully strike an opponent as part of a Ride-By Attack, you can continue to make attacks against successive targets. You can make one additional attack per …

1 unlock

Run, Mythic

When running, you move seven times your normal speed if wearing medium, light, or no armor and carrying no more than a medium load, or six times your …

1 unlock

Sap Master

Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal …

1 unlock

Saving Shield, Mythic

The shield bonus you grant an ally with Saving Shield increases to +3. If you use Saving Shield to successfully negate an attack against an adjacent ally, you …

2 unlocks

Inner Flame

Scorching Weaponscharacter level 7thifrit

Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. When you use Scorching Weapons, the affected weapons deal …

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Burrowing Teeth

You gain a burrow speed equal to 1/2 your base speed. You can burrow through sand, dirt, clay, gravel, or similar materials, but not solid stone. You do …

2 unlocks
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Covering Defense

Shield Focusbase attack bonus +6

When you use the total defense action while using a light, heavy, or tower shield, you can provide a cover bonus to AC against all attacks to an …

Missile Shield

You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with an attack from a …

Shield Focus, Mythic

Add your shield bonus and your shield's enhancement bonus to your touch AC. As an immediate action, you can expend one use of mythic power to add your …

Shield Specialization

Proficiency with selected shieldShield Focusfighter level 4th

Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, you gain a +2 bonus to your Armor Class against critical hit confirmation …

1 unlock
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Saving Shield

Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must …

Shield Wall

Whenever you are wielding a shield and are adjacent to an ally wielding a shield who also has this feat, the AC bonus from your shield increases, depending …

2 unlocks

Shield Slam, Mythic

When using Shield Slam to bull rush, an opponent knocked prone because of an intervening wall or other surface also takes damage from the collision. The damage dealt …

2 unlocks

Shot on the Run, Mythic

Shot on the Runbase attack bonus +6

Whenever you use Shot on the Run, you can make two ranged attacks at your highest base attack bonus at any point during your movement, instead of just …

1 unlock
1 unlock

Siege Gunner

Siege EngineerProfession (siege engineer) 5 ranks

You take no size penalty for aiming a direct-fire siege weapon larger than yourself. If you operate an indirect-fire siege weapon and miss, you misdirect fire by 1 …

2 unlocks

Stretched Wings

Str 13Skill Focus (Fly)strixwing-clipped racial trait

Your strix racial fly speed increases to 60 feet (average). You ignore the wing-clipped trait's Fly check requirement to fly upward.

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Sociable, Mythic

You grant and benefit from the +2 bonus on Diplomacy checks from Sociable constantly without having to spend a move action. You can spend a move action to …

16 unlocks

Greater Spell Focus

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.

Moonlight Summons

Spell Focus (conjuration)able to cast summon nature's ally

Creatures you summon shed light as a light spell. They are immune to confusion and sleep effects, and their natural weapons are treated as silver for the purposes …

Skeleton Summoner

Spell Focus (necromancy)ability to cast summon monster

Add “human skeleton” to the list of creatures you can summon with summon monster I and “human skeletal champion” to the list of creatures you can summon with

Spell Focus, Mythic

Choose a school of magic you already have Spell Focus in. The bonus to save DCs provided by Spell Focus and Greater Spell Focus for that school increases …

Spell Specialization

Select one spell of a school for which you have taken the Spell Focus feat. Treat your caster level as being two higher for all level-variable effects of …

Starlight Summons

Spell Focus (conjuration)able to cast summon nature's ally

Creatures you summon gain the Blind-Fight feat, a +5 bonus to Perception and Stealth checks in dim light or darkness, and their natural weapons are treated as cold …

Sunlight Summons

Spell Focus (conjuration)able to cast summon nature's ally

Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming …

Thanatopic Spell

Knowledge (religion) 6 ranksSpell Focus (necromancy)

A thanatopic spell pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective barrier did not exist.

Threnodic Spell

Knowledge (religion) 6 ranksSpell Focus (necromancy)

This feat only works on mind-affecting spells. A threnodic spell affects undead creatures (even mindless undead) as if they weren't immune to mind-affecting effects, but has no effect …

Undead Master

Spell focus (necromancy)the ability to cast animate dead or command undead

When you cast animate dead or use the Command Undead feat, you are considered to be four levels higher when determining the number of Hit Dice you animate. …

1 unlock

Spell Mastery, Mythic

You can prepare spells you have selected with Spell Mastery as a full-round action. You must spend the appropriate amount of time preparing other spells you have not …

2 unlocks
1 unlock
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Shatterspell

DisruptiveSpellbreakerdwarf10th-level fighter

As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power (Ultimate Combat 28). You may …

Spellbreaker, Mythic

Any non-mythic creature you threaten provokes an attack of opportunity from you whenever it uses a spell or spell-like ability, even when casting defensively or casting a quickened …

1 unlock

Cloud Step

Spider Stepmonk level 12th

As a move action, you can air walk (as the spell) up to half your slow fall distance, maximum 50 feet. You must reach a solid, level surface …

1 unlock
1 unlock

Split Major Hex

Split hexcaster level 18th

When you use one of your major hexes (not a grand hex) that targets a creature, you can choose another creature within 30 feet of the first target …

1 unlock
2 unlocks

Spring Attack, Mythic

Spring Attackbase attack bonus +6

When you use Spring Attack, you don't need to move at least 10 feet before making the first attack. If you expend one use of mythic power when …

1 unlock
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Stealthy, Mythic

The bonus on Escape Artist and Stealth skill checks from Stealthy increases by 2. In addition, you can expend one use of mythic power to treat an Escape …

2 unlocks

Following Step

Dex 13Step Up

When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot step during your next …

Step Up and Strike

Dex 13Following StepStep Upbase attack bonus +6

When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest …

2 unlocks

Oread Burrower

Stony Stepcharacter level 9thoread

You gain a burrow speed equal to 1/2 your base speed. You can burrow through sand, dirt, clay, gravel, or similar materials, but not solid stone. You do …

2 unlocks

Strike Back, Mythic

When you make a melee attack as a readied action against a foe outside your melee reach, you can take a 5-foot step toward that foe. If you …

1 unlock
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Tengu Raven Form

Tengu Wingscharacter level 7thtengu

Once per day, you can take the form of a Large black bird resembling a raven, granting you a fly speed of 60 feet (good maneuverability), a +4 …

3 unlocks
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Reverse-Feint

Toughnessbase attack bonus +1orc

As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on its next turn, it …

Toughness, Mythic

Toughness provides you twice as many hit points. In addition, when you're below 0 hit points, you gain DR 10/epic. This DR stacks with any other DR/epic you …

1 unlock

Trample, Mythic

Your mount can make two hoof attacks against an opponent you knock down with an overrun, instead of one. You can expend one use of mythic power when …

1 unlock
2 unlocks

Tripping Staff, Mythic

You add half your tier to CMD against trip maneuvers and on combat maneuver checks to trip with a quarterstaff. When you're wielding a quarterstaff and an opponent …

1 unlock

Burrowing Teeth

You gain a burrow speed equal to 1/2 your base speed. You can burrow through sand, dirt, clay, gravel, or similar materials, but not solid stone. You do …

1 unlock

Turn Undead, Mythic

When you use Turn Undead, the range increases by 10 feet per tier, and non-mythic undead take a penalty on their saving throws equal to your tier.

You …

2 unlocks
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Tangle Feet

DodgeMobilityUnderfootgoblinSmall size or smaller

When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened area or its space, …

1 unlock

Unseat, Mythic

When you successfully bull rush an opponent off his mount with Unseat, your opponent takes 1d6 points of falling damage per 2 tiers you possess. Items or abilities …

6 unlocks

Devastating Strike

Vital Strikebase attack bonus +9

Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 …

Improved Vital Strike

Vital Strikebase attack bonus +11

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the …

Vital Strike, Mythic

Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a …

1 unlock
1 unlock
1 unlock

Weapon Finesse, Mythic

When using Weapon Finesse, you may also use your Dexterity modifier instead of your Strength modifier on your damage rolls. If you carry a shield, its armor check …

21 unlocks

Dazzling Display

Weapon Focusproficiency with the selected weapon

While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize …

Penetrating Strike

Weapon Focusbase attack bonus +112th-level fighterproficiency with weapon

Your attacks with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. This feat does not apply to damage reduction without a type (such …

Shatter Defenses

Weapon FocusDazzling Displaybase attack bonus +6proficiency with weapon

Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks …

Sling Flail

Weapon Focus (sling)base attack bonus +1

You can make melee attacks using your loaded sling, using that weapon's normal statistics but treating it as a flail. Using a sling in this way does not …

Stage Combatant

Weapon Focusbase attack bonus +5

When you make an attack with a weapon that you have Weapon Focus in, you take no penalty on the attack roll when you are attempting to make …

Weapon Focus, Mythic

Double the bonuses on your attack rolls from Weapon Focus and Greater Weapon Focus. As a swift action, you can expend one use of mythic power to gain …

Whip Mastery

Weapon Focus (whip)base attack bonus +2

You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when …

2 unlocks
2 unlocks
1 unlock
1 unlock

Witch Knife, Mythic

You can use your witch knife as an additional focus component for all your witch spells, not just your patron spells, adding 1 to their DC. This bonus …

Other feats

Abundant Revelations

Mystery class feature

Choose one of your revelations that has a number of uses per day. You gain 1 additional use per day of that revelation.

Accursed

You must carry a curse that can be lifted only by a quest or similar great undertakingor have the Cursed Birth background

You gain spell resistance equal to 5 + your character level, as the curse interferes with all magic. Unlike most spell resistance, it can't …

Additional Traits

You gain two character traits of your choice (see Chapter 8). These traits must be chosen from different lists, and cannot be chosen from …

Advanced Ranger Trap

Trap class featureranger level 5th

Add +1 to the Difficulty Class on all Perception and Disable Device skill checks to find or disable the traps you make with your …

Agile Tongue

Grippli

You have a prehensile tongue with a range of 10 feet. You can pick up items weighing no more than 5 pounds, make Sleight …

Allied Spellcaster

Caster level 1st

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on level checks made to overcome …

Antagonize

You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature …

Arcane Talent

Cha 10elfhalf-elfor gnome

Choose a 0-level spell from the sorcerer/wizard spell list. You can cast this spell three times per day as a spell-like ability. The caster …

Arisen

You must have been slain and brought back from the deador have the Left to Die or Cursed Birth background

You don't die until your negative hit point total is equal to or greater than 4 + your Constitution score. Once per day as …

Armor Proficiency, Light

When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and …

Ascendant Spell, Mythic

You can modify a spell to imitate the mythic version of that spell. An ascendant spell uses the mythic version of the spell, but …

Battlefield Healer

You must successfully cast a conjuration (healing) spell on an ally after being hit by an attack of opportunityor have the BattleChaplainor Healed background

When attempting a concentration check caused by receiving damage (including ongoing damage), you reduce the damage taken by 50% for the purposes of determining …

Black Cat

Catfolk

Once per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack …

Blood Beak

Base attack bonus +5natural weapon racial traittengu

Increase the damage of your beak attack to 1d6. Furthermore, when you confirm a critical hit with your beak attack, you also deal 1 …

Blood Vengeance

Half-orc or orcnonlawful

Whenever one of your allies is reduced to negative hit points or killed, you may enter a state similar to but less powerful than …

Bludgeoner

You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.

Born Alone

Orc

Whenever you kill or knock unconscious an opponent with a melee attack, you gain temporary hit points equal to your Constitution bonus (minimum 1) …

Bouncing Spell

Whenever a bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving …

Breadth of Experience

Dwarfelfor gnome100+ years old

You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.

Brewmaster

Craft (alchemy) 1 rankProfession (brewer) 1 rankdwarf

You gain a +2 bonus on Craft (alchemy) and Profession (brewer) checks, and you add +1 to the DC of any ingested poison you …

Broken Wing Gambit

Bluff 5 ranks

Whenever you make a melee attack and hit your opponent, you can use a free action to grant that opponent a +2 bonus on …

Bullying Blow

Intimidate 1 rankorc

As a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, …

Burn! Burn! Burn!

Disable Device 1 rankgoblin

You deal an extra 1d4 points of fire damage when you attack with fire from an alchemical or nonmagical source (such as with alchemical …

Burning Spell

The acid or fire effects of the affected spell adhere to the creature, causing more damage the next round. When a creature takes acid …

Carrion Feeder

Tengu

You gain a +2 racial bonus on saving throws against diseases and ingested poisons (but not other poisons). You receive a +2 bonus on …

Casual Illusionist

Gnomegnome magic racial trait

As long as you have at least one spell-like ability unused from your gnome magic racial trait, you gain a +2 racial bonus on …

Catfolk Exemplar

Catfolk

You can take the Aspect of the Beast feat even if you do not meet the normal prerequisites. Furthermore, your catlike nature manifests in …

Champion

You must have defeated a single challenging foe without any aid from anotheror have the Champion of a GodChampion of the PeopleCompetition Championor Gladiator background

As a swift action, you can declare a single combat challenge to one foe within 50 feet and in line of sight. Upon doing …

Childlike

Cha 13halfling

You can take 10 on Bluff checks to convince others you are telling the truth, so long as your story makes you appear innocent. …

Cloud Gazer

Sylph

You can see through fog, mist, and clouds, without penalty, ignoring any cover or concealment bonuses from such effects. If the effect is created …

Combat Medic

Heal 5 ranks

Whenever you use Heal to provide first aid, treat caltrop wounds, or treat poison on an ally who also has this feat, you provoke …

Concussive Spell

With sonic damage comes a concussive wave of energy that rattles creatures affected by the spell. A concussive spell causes creatures that take damage …

Cooperative Crafting

1 rank in any Craft skillany item creation feat

You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but …

Coordinated Charge

You have at least two other teamwork featsbase attack bonus +10

When an ally with this feat charges a creature that is no further away from you than your speed, you can, as an immediate …

Coordinated Defense

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus to your Combat Maneuver Defense. This …

Coordinated Maneuvers

Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. This …

Cosmopolitan

You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count …

Courageous Resolve

Craven racial trait or fearless racial traithalfling

If you have the fearless racial trait, your racial bonus on saving throws against fear effects increases to +4. If you have the craven …

Craft Rod

Caster level 9th

You can create magic rods. Crafting a rod takes 1 day for each 1,000 gp in its base price. To craft a rod, you …

Craft Staff

Caster level 11th

You can create any staff whose prerequisites you meet. Crafting a staff takes 1 day for each 1,000 gp in its base price. To …

Craft Wand

Caster level 5th

You can create a wand of any 4th-level or lower spell that you know. Crafting a wand takes 1 day for each 1,000 gp …

Craft Wondrous Item

Caster level 3rd

You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. …

Critical Versatility

Fighter level 11thhuman

Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain …

Damned

You must have had friendly contact with an evil-aligned outsider that would qualify as a challenging foehave a fiend-related sorcerous bloodline such as abyssal or infernalhave direct fiendish ancestry (such as being a tiefling or half-fiend)or have the Fiend Raised or The Fiend background

You gain a +2 bonus on Charisma-based checks involving evil-aligned outsiders and +1 bonus to the DC of spells and spell-like abilities you use …

Dazing Spell

You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed …

Deadly Finish

Base attack bonus +11

When you hit with a melee attack and reduce your opponent to –1 or fewer hit points, you can force that opponent to succeed …

Defensive Weapon Training

Int 13base attack bonus +5

Choose a weapon group from the fighter's weapon training class ability list (except natural weapons). You gain a +2 dodge bonus on AC when …

Deny the Reaper

You must have witnessed the death of a close companion in battle&mdasha death that could have been preventedsuch as from bleedingfailure to stabilizeor ongoing poison damage&mdashor have the Death in the Family or The War background
The lives you could not save stay with you to your final breath.

Destructive Dispel

Ability to cast dispel magic or greater dispel magiccaster level 11th

When you successfully make a targeted dispel check against an opponent, that opponent must succeed at a Fortitude save (DC equals the DC of …

Dispel Synergy

Spellcraft 5 ranks

If you successfully dispel an ongoing magical effect on an opponent, that opponent takes a –2 penalty on saving throws against your spells until …

Disposable Weapon

Base attack bonus +1proficient with weapon

Whenever you use a melee or thrown weapon with the fragile weapon special quality to score a critical threat against an opponent, you can …

Disruptive Spell

Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive …

Drink Is Life, Mythic

Con 193rd mythic tier

You never take penalties for consuming nonmagical alcohol, and you can consume an alcoholic beverage as a swift action instead of a move action. …

Dual Path, Mythic

1st mythic tier

Select a mythic path other than the path you selected at your moment of ascension. You gain that path's 1st-tier ability (either archmage arcana, …

Duck and Cover

Whenever you are adjacent to an ally who also has this feat, and both of you are required to make a Reflex saving throw …

Dwarf Blooded

Oread

Your dwarven heritage manifests in two ways. First, your speed is never modified by armor or encumbrance, as the dwarf slow and steady racial …

Echoing Spell

When you cast an echoing spell, it does not disappear entirely from memory, and you can cast it one additional time during that day. …

Eclectic

Human

Choose an additional favored class and gain either +1 hit point or +1 skill point whenever you take a level in that class. If …

Ectoplasmic Spell

An ectoplasmic spell has full effect against incorporeal or ethereal creatures. An ectoplasmic spell uses up a spell slot one level higher than the …

Eldritch Claws

Str 15natural weaponsbase attack bonus +6

You natural weapons are considered both magic and silver for purpose of overcoming damage reduction.

Eldritch Researcher

You must have created a new spellor have The Way Things Work background

When casting a spell you've created, add 1 to your caster level. In addition, you gain a +2 bonus on Spellcraft checks. If you …

Elemental Jaunt

Character level 15thifritoreadsylphor undine

Once per day, you can cast plane shift as a spell-like ability with a caster level equal to your level to transport yourself and …

Elemental Spell

Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's …

Elven Battle Training

Base attack bonus +1elf

You have received special training with traditional elven weapons (longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and any weapon with the word "elven" …

Elven Spirit

Half-elf

You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell …

Empower Spell

All variable, numeric effects of an empowered spell are increased by half, including bonuses to those dice rolls.

Saving throws and opposed rolls are …

Enforcer

Intimidate 1 rank

Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If …

Enlarge Spell

You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a …

Ensemble

Perform 5 ranks

When you are performing, allies within 20 feet who also have this feat can aid you with your Perform checks (including those made as …

Escape Route

An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.

Expanded Arcana

Caster level 1stsee Special

Add one spell from your class's spell list to your list of spells known. This is in addition to the number of spells normally …

Expanded Fiendish Resistance

Tiefling

Pick one of the following energy types that you do not already have resistance to: acid, cold, electricity, or fire. You gain resistance 5 …

Experimental Spellcaster

Ability to cast spells

Select one class that grants you the ability to cast spells. You can now use the slots from that class to cast a limited …

Extend Spell

An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this …

Extra Arcana

Magus arcana class feature

You gain one additional magus arcana. You must meet all the prerequisites for this magus arcana.

Extra Hex

Hex class feature

You gain one additional hex. You must meet all of the prerequisites for this hex.

Extra Path Ability, Mythic

3rd mythic tier

Choose one mythic ability from your path or from the universal path abilities that you meet the prerequisites for. You gain that path ability.

Extra Revelation

Revelation class feature

You gain one additional revelation. You must meet all of the prerequisites for this revelation.

Extra Rogue Talent

Rogue talent class feature

You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.

Extra Summons

Ability to cast summon monster as a spell-like abilitysummoner 1st

You gain 1 additional use of your summon monster spell-like ability per day.

Extra Word

Caster level 1stability to cast wordspellssee Special

Add one effect word from your class's word list to your list of words known. This is in addition to the number of words …

Fearless Zeal

You must be ordained as a sacred (or profane) champion of your faith by a high-ranking member of its clergyor have the DevotedFaith-Bringeror Moral Debt background. Such an honor goes above and beyond the normal oaths required of a cleric or paladin

Once per day, you can add a +2 bonus on any single attack roll, caster level check, saving throw, or skill check. You must …

Feline Grace

Dexterity 13catfolk

You gain a +2 bonus to your CMD against bull rush, grapple, overrun, repositioning, and trip combat maneuvers.

Feral Heart

You must have reverted to savage behavior through a traumatic event or extended period in the wildernessor have the Raised by Beasts background

Whenever you receive a morale bonus on Strength or attack rolls (such as from heroism or the barbarian rage class feature), you receive a …

Ferocious Action

Ferocity racial traitorc

When you fall to 0 hit points or fewer, you lose 2 hit points each round, but you are not staggered. If you are …

Ferocious Resolve

Con 13half-orcorc ferocity racial trait

You gain the ferocity universal monster ability, allowing you to continue fighting at negative hit points. When using this ability, you gain a +2 …

Field Repair

Craft 4 ranks

If you are trained in a Craft skill appropriate to a broken item, you can repair that item with no raw material cost and …

Fight On

Con 13dwarfhalf-orcor orc

Once per day, you can gain a number of temporary hit points equal to your Constitution modifier. You can activate this feat as an …

Fire Hand

Goblin

You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons …

Firesight

Ifrit

You can see through fire and smoke without penalty, ignoring any cover or concealment bonuses from fire and smoke. This does not allow you …

Flanking Foil

Whenever you hit an adjacent opponent with a melee attack, until the start of your next turn, that opponent does not gain any flanking …

Flaring Spell

The electricity, fire, or light effects of the affected spell create a flaring that dazzles creatures that take damage from the spell. A flare …

Focused Spell

When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. That …

Foeslayer

You must have been defeated and robbed of at least half your possessions by a particular group of humanoids or monstrous humanoidsor have the An Eye for an EyeHated FoeRaidersor Vengeance background. You may choose a specific racesuch as duergaror a broader groupsuch as goblinoids. At the GM's optionyou may instead choose residents of a particular countrysettlementor tribe

The save DCs for your spells or abilities increase by 1 when you use them against the chosen group, and you gain a +1 …

Forge Ring

Caster level 7th

You can create magic rings. Crafting a ring takes 1 day for each 1,000 gp in its base price. To craft a ring, you …

Forgotten Past

You must have suffered permanent memory loss or have the Reincarnated background

The duration of mind-affecting spells (even beneficial ones) is halved for you, to a minimum of 1 round. Your inquisitive nature gives you a …

Fortified Armor Training

Proficient with armor or shield

If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your …

Giant Steps

Duergarslow and steady racial trait

When your size increases to Large or larger, your base speed increases by 20 feet. This increase applies only if the effect that changed …

Glimpse Beyond

You must have faced an undeadevil outsideror aberration with a CR greater than your level +4or have the Raised Among the Dead or The Dead One background

You gain a +2 bonus on Knowledge (dungeoneering) checks to identify the vulnerabilities and powers of aberrations, Knowledge (planes) checks to identify the vulnerabilities …

Gnome Weapon Focus

Base attack bonus +1gnomeproficient with all martial weapons

You gain a +1 bonus on attack rolls with gnome weapons (weapons with "gnome" in the title).

Go Unnoticed

Dex 13Small size or smaller

During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing …

Goblin Gunslinger

Goblin

You can wield Medium firearms without taking the penalty for an inappropriately sized weapon.

Gore Fiend

Half-orc or orcrage class feature

When you are raging and you confirm a critical hit with a melee weapon or a critical hit is confirmed on you (whether by …

Grasping Tail

Tiefling

You can use your tail to grab stowed items. While you cannot wield weapons with your tail, you can use it to retrieve small, …

Great Hatred

Gnomehatred racial trait

You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait.

Groundling

Cha 13gnomegnome magic racial trait

You can use speak with animals as a spell-like ability at will, but only to communicate with burrowing animals like gophers, moles, and the …

Grudge Fighter

Orc

You gain a +1 morale bonus on attack and damage rolls made against any creature that attacked you in the current combat.

Gunsmithing

If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of …

Half-Drow Paragon

Drow-blooded and drow magic racial traitshalf-elf

You count as a drow for any effects that relate to race. Furthermore, the spell-like abilities granted to you by your drow magic racial …

Hammer the Gap

Base attack bonus +6

When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits …

Heavenly Radiance

Aasimardaylight spell-like abilitysufficiently high level (see below)

You gain one additional use per day of daylight. Choose one spell from the table below; by expending a use of daylight, …

Horde Charge

Base attack bonus +1half-orc or orc

When charging during the same round as an ally with this feat, you gain a +2 bonus on attack and damage rolls in addition …

Human Spirit

Half-elf

You receive 1 bonus skill rank. Whenever you gain another Hit Die, you gain an additional skill rank. You cannot gain more than four …

Improved Low Blow

Base attack bonus +4halflinglow-blow racial trait

Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with …

Incremental Elemental Assault

Suli

You may use your elemental assault ability in 1-round increments, up to a maximum number of rounds per day equal to your character level. …

Inner Breath

Character level 11thsylph

You no longer need to breathe. You are immune to effects that require breathing (such as inhaled poison). This does not give you immunity …

Innocent Blood

You must slay at least 50 intelligent noncombatants for either your own personal gain or for no cause at allor have the BloodthirstyFirst Killor The Kill background

You gain a +2 bonus on Intimidate checks. If you have 10 or more ranks in Intimidate, this bonus increases to +4. Each time …

Intensified Spell

An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum …

Ironguts

Con 13dwarfhalf-orcor orc

You gain a +2 racial bonus on saving throws against any effect causing the nauseated or sickened conditions and against all ingested poisons (but …

Ki Stand

While you have at least 1 ki point in your ki pool, you can stand up as a swift action that provokes attacks of …

Kobold Ambusher

Stealth 4 rankskobold

You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and …

Kobold Sniper

Stealth 1 rankkobold

When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden.

Leadership

Character level 7th

This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is generally an NPC …

Learn Ranger Trap

Survival 5 ranks

Select one ranger trap (see page 64). You may use this trap a number of times per day equal to your Wisdom bonus (minimum …

Legendary Teamwork, Mythic

Any two teamwork feats

Any fixed numeric bonuses you gain from teamwork feats are increased by 1. This doesn't apply to variable numeric bonuses or to effects that …

Liberator

You must have been enslaved for at least 6 monthsor have the Imprisoned or Kidnapped background

You gain a +1 bonus on attack rolls, weapon damage rolls, and skill checks when your actions would directly lead to freeing prisoners or …

Life's Blood

Samsaran

At will as a full-round action, you may perform a special bloodletting ritual through which you sacrifice some of your own vitality to heal …

Lingering Invisibility

Duergar

When your invisibility ends, you gain concealment for 1 round per minute of duration the invisibility effect had remaining (minimum 1 round). This only …

Lingering Spell

You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area …

Long-Nose Form

Character level 3rdtengu

Once per day, you can assume the form of a human whose nose is the length of your beak. This spell-like ability functions as

Lookout

Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally …

Lost Legacy

Your family must have claim to an inherited title or position that no longer belongs to themor have the Dishonored Family background. You can take this feat even if you have no knowledge of this lost family title

You gain a +1 bonus on Charisma-based ability checks and skill checks.

Low Profile

Dex 13Small size or smaller

You gain a +1 dodge bonus to AC against ranged attacks. In addition, you do not provide soft cover to creatures when ranged attacks …

Lucky Healer

Adaptive luck racial traithalfling

Spend a use of your adaptive luck racial trait to reroll the damage healed from a single magical healing effect (such as a spell …

Lucky Strike

Base attack bonus +5adaptive luck racial traithalfling

Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. You deal damage equal to the …

Lucky Surge, Mythic

Potent Surge3rd mythic tier

Whenever you use your surge ability, you can roll your surge dice twice and take the higher result. If you can already roll your …

Magical Tail

Kitsune

You gain a new spell-like ability, each usable twice per day, from the following list, in order: disguise self, charm person, misdirection

Magnum Opus

You must either have sold five or more self-created works of art worth a total of at least 5000 gphave performed at least five performances for audiences of 50 or more while achieving a great performance result or better on your Perform checkor have the Virtuoso background

Choose a single Craft or Perform skill. Whenever you take 10 with this skill, treat your die result as a 15 instead.

Master Alchemist

Craft (alchemy) 5 ranks

You receive a +2 bonus on Craft (alchemy) checks, and you may create mundane alchemical items much more quickly than normal. When making poisons, …

Master Combat Performer

Performing Combatant or at least three performance featsbase attack bonus +6

You can make performance combat checks as a free action. You are proficient in all weapons with the performance special quality.

Master Craftsman

5 ranks in any Craft or Profession skill

Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or …

Master Siege Engineer

Siege Weapon EngineerKnowledge (engineering) 10 ranks

If you are the crew lead on a siege engine, your crew can use move actions to load a siege engine. When you spend …

Maximize Spell

All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells …

Maximize Surge, Mythic

6th mythic tier

Once per day when you surge, you can expend two uses of mythic power to treat your surge die as though it rolled the …

Merciful Spell

You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict …

Meta Word Mastery

Ability to cast wordspells

You can use meta words three additional times per day. In addition, select one additional meta word and add it to your spellbook, familiar, …

Mocking Dance

Acrobatics 4 ranks or Perform (dance) 4 ranks

When you spend a swift action to make a performance combat check, before making that check you can either move 5 feet without provoking …

Monument Builder

Knowledge (engineering) 1 rankand you must have built a structure worth at least 5000 gp

When you supervise a construction project or do the construction yourself, reduce your raw material costs by 10%. You gain a +2 bonus on …

Mother's Gift

Changeling

Your dark legacy manifests in one of the following ways. You choose the manifestation when you choose the feat, and once selected it cannot …

Multitalented Mastery

Character level 5thhalf-elfmultitalented racial trait

All of your classes are considered favored classes. You gain either +1 hit point or +1 skill point whenever you take a level in …

Mythic Companion, Mythic

You must be non-mythic

You're considered a mythic creature for the purposes of determining how mythic spells and effects affect you. If you ever become mythic, you gain …

Mythic Crafter, Mythic

Any item creation feat

You can create any mythic magic item for which you have the appropriate item creation feat. In addition, you gain a +5 bonus on …

Mythic Paragon, Mythic

Your tier is considered 2 higher for determining the potency of mythic abilities, feats, and spells. This doesn't grant you access to mythic abilities …

Mythic Spell Lore, Mythic

Ability to cast spells

You can learn a number of mythic spells equal to your tier and can expend mythic power when casting them to enhance the results. …

Nation Builder

You must have explored and claimed an area of at least 100 square miles

When in either unclaimed wilderness or land under your own control, you receive a +2 bonus on Perception checks, Stealth checks, and Survival checks. …

Natural Charmer

Cha 17dhampir

You can take 20 on any Charisma-based skills to charm, convince, persuade, or seduce humanoids whose attitude is at least friendly to you. Taking …

Nemesis

You must have at least one enemy who wishes to cause you great harm. If you have multiple enemiesthe GM may keep the specific nemesis secretor have many of your enemies work together against you. If your nemesis is not already a challenging foeit either advances in strength to become a challenging foe or allies with others to achieve a higher challenge rating

Having a nemesis drives you to excel in training. For each new level you gain in a favored class, including the level you gained …

Opening Volley

Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the …

Oracular Intuition

Mystery class feature

You get a +2 bonus on Sense Motive checks and Spellcraft checks. If you have 10 or more ranks in one of these skills, …

Orc Weapon Expertise

Base attack bonus +1orc

When you take this feat, choose one of the benefits below. Whenever you wield a weapon that has "orc" in its name, you gain …

Outflank

Base attack bonus +4

Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. …

Pack Attack

Base attack bonus +1

When you are adjacent to an ally with this feat, the first time you melee attack an opponent, you can spend an immediate action …

Paired Opportunists

Whenever you are adjacent to an ally who also has this feat, you receive a +4 circumstance bonus on attacks of opportunity against creatures …

Pass For Human

Half-elfhalf-orcor halfling (see Special)

You receive a +10 bonus on Disguise checks to disguise yourself as a human, and do not receive the penalty for disguising yourself as …

Persistent Spell

Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another …

Piercing Spell

When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than …

Planar Preservationist

Preservationist alchemist archetype

For every summon nature's ally extract you know, you learn the equivalent summon monster spell as an extract. If you later learn other summon …

Point Blank Master

Weapon Specialization with selected ranged weapon

Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.

Precise Strike

Dex 13base attack bonus +1

Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision …

Prodigy

Choose two Craft, Perform, or Profession skills in any combination (two Craft skills, a Craft skill and a Perform skill, and so on). You …

Quicken Spell

Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast …

Raging Vitality

Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious …

Razortusk

Half-orc

You can make a bite attack for 1d4 points of damage, plus your Strength modifier. You're considered proficient in this attack and can apply …

Reach Spell

You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the …

Realistic Likeness

Kitsune

You can precisely mimic the physical features of any individual you have encountered. When you use your racial change shape ability, you can attempt …

Redemption

You must have lost class features by violating the code of conduct of a class that possesses such a codeor have the Dishonored Family background

As an immediate action, you can add a +1 bonus to the result of an ability check, attack roll, saving throw, or skill check …

Rending Claws

Str 13two claw natural weapon attacksbase attack bonus +6

If you hit a creature with two claw attacks in the same turn, the second claw attack deals an additional 1d6 points of damage. …

Resilient Brute

Half-orc or orc

Once per day, when a creature confirms a critical hit against you, you may treat half the damage as nonlethal damage. You cannot use …

Resilient Eidolon

Eidolon class feature

If you are knocked unconscious, fall asleep, or are killed, your eidolon remains for a number of rounds equal to your summoner level before …

Rime Spell

The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold …

Risky Striker

Base attack bonus +1halfling

You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more …

Sacred Summons

Aura class featureability to cast summon monster

When using summon monster to summon creatures whose alignment subtype or subtypes exactly match your aura, you may cast the spell as a standard …

Scavenger's Eye

Tengu

You gain a +2 bonus on Appraise checks. You may determine the most valuable item in a hoard as a standard action and gain …

Scribe Scroll

Caster level 1st

You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp …

Sea Legs

Profession (sailor) 5 ranks

You gain a +2 bonus on Acrobatics, Climb, and Swim checks.

Selective Spell

Spellcraft 10 ranks

When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area …

Shadow Caster

Caster level 1stdrow

When you cast spells of the shadow subschool or spells with the darkness descriptor, you are considered two levels higher when determining the duration …

Shadow Ghost

Fetchlingshadow walk spell-like ability

You gain the ability to use shadow walk an additional time each day.

Shadow Strike

Base attack bonus +1

You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

Shadow Walker

Fetchlingshadow walk spell-like ability

You can expend one use of your shadow walk spell-like ability to use dimension door as a spell-like ability. Your start and end locations …

Shadowy Dash

Wayang

Whenever you are in an area of dim light or darkness, you can move at full speed using Stealth without taking the normal –5 …

Shake It Off

When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such …

Shamed

You must have been publicly embarrassedor must have the Bastard Born background. If the embarrassment didn't cause significant harm to your personal honor or social standingit does not qualify for the feat prerequisites. The humiliation doesn't need to have been unjustified

Being observed drives you to excel. When you're in a conflict that is being observed by others not involved in the conflict, you gain …

Shapeshifter Foil

Knowledge (arcana) 5 ranks or Knowledge (nature) 5 ranksability to use any polymorph effect

A creature you deal damage to has difficulty using or maintaining polymorph effects until the end your next turn. To use a polymorph effect …

Shared Insight

Wis 13half-elf

As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Perception …

Shared Manipulation

Cha 13half-elf

As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Bluff …

Shielded Caster

Whenever you are adjacent to an ally who also has this feat, you receive a +4 competence bonus on concentration checks. If your ally …

Sickening Spell

You can modify a spell to sicken a creature damaged by the spell. When a creature takes damage from this spell, they become sickened …

Siege Commander

Craft (siege weapon) 5 ranksKnowledge (engineering) 5 ranks or Profession (siege engineer) 1 rank

When you lead a siege engine assembly crew, you grant all of its members a +4 competence bonus on checks to assemble or move …

Signature Deed

Grit class featuregunslinger level 11th

Pick a deed that you have access to and that you must spend grit to perform. You can perform this deed for 1 fewer …

Silent Spell

A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell …

Sleep Venom

Vishkanya

As a swift action, you may alter the effects of your venom so the target falls unconscious. This changes the initial and secondary effect …

Sorcerous Bloodstrike

Cha 13sorcerer bloodline class feature

Once per day, as an immediate action upon reducing a creature to 0 or fewer hit points with one of your sorcerer spells, you …

Spell Bane

While your bane class feature is affecting a creature type, the saving throw's DCs for your spells increase by +2 for creatures of that …

Spell Bluff

Bluff 5 ranksSpellcraft 5 ranks

If another spellcaster tries to counterspell your casting, she adds +4 to her Spellcraft DC when trying to determine your spell.

Because you have …

Spell Hex

Major hex class feature

Select one 1st-level spell in the class that grants you the major hex class feature. You can learn that spell as a hex, and …

Spell Perfection

Spellcraft 15 ranksat least three metamagic feats

Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have …

Spider Summoner

Ability to cast summon monster or summon nature's ally spellsdrow

When casting either a summon monster spell or a summon nature's ally spell, your options increase. Depending on the level of the spell, you …

Spit Venom

Nagaji

As a full-round action, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make …

Splintering Weapon

Base attack bonus +1proficient with weaponweapon made of primitive material

Whenever you use a melee or thrown weapon with the fragile weapon feature (page 146) or similar quality and hit an opponent, you can …

Stealth Synergy

While you can see one or more allies who also have this feat, whenever you and your allies make a Stealth check, you all …

Steam Caster

Undine

You may increase the casting time of a fire spell to a full-round action, infusing it with elemental power (spells with a casting time …

Steel Soul

You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's hardy racial …

Still Spell

A stilled spell can be cast with no somatic components. Spells without somatic components are not affected. A stilled spell uses up a spell …

Stoic Pose

Svirfneblin

By spending 5 rounds finding a suitable location, you can hold yourself so still that you appear to be a Small object such as …

Stone-Faced

Dwarf

You receive a +4 bonus on Bluff checks to lie or conceal your feelings or true motives, but not to feint in combat or …

Summoner's Call

Eidolon class feature

Whenever you summon your eidolon, you may give it a +2 enhancement bonus to its Strength, Dexterity, or Constitution. This bonus lasts 10 minutes …

Surge of Success

Human

When you confirm a critical hit or roll a natural 20 on a saving throw, you gain a +2 circumstance bonus on a single …

Swap Places

Whenever you are adjacent to an ally who also has this feat, you can move into your ally's square as part of normal movement. …

Sympathetic Rage

Half-orc or orcnonlawful

Whenever you are adjacent to an ally who is raging, you may choose to enter a similar but less powerful rage as a free …

Tail Terror

Base attack bonus +1kobold

You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, …

Tandem Trip

Whenever you attempt a trip combat maneuver against an enemy threatened by an ally with this feat, you roll twice and take the better …

Taunt

Cha 13Small size or smaller

You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being …

Team Pickpocketing

Bluff 1 rankSleight of Hand 1 rank

Whenever an ally with this feat succeeds a Bluff check to feint an opponent, if you are adjacent to that creature, you can spend …

Theurgy

Wis 13Int or Cha 13able to cast 1st-level arcane spellsable to cast 1st-level divine spells

You can augment the power of your divine spells with arcane energy and augment your arcane spells with divine energy.

When casting a divine …

Thief of Legend

You must have stolen at least 1000 gp worth of treasure without being caught and kept mementos of these thefts worth at least 500 gpor have the Greed background

Once per day when you attempt a Disable Device check to open a lock or Sleight of Hand check to pick a pocket, you …

Thundering Spell

You can modify a spell to deafen a creature damaged by the spell. When a creature takes damage from this spell, it becomes deafened …

Toppling Spell

The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or …

Trapper's Setup

Craft (traps) 5 ranks

When you manually trigger a trap against opponents, that trap receives either a +2 circumstance bonus on melee attack rolls or a +2 circumstance …

Tree Hanger

Acrobatics 1 rankvanara

You gain a +2 bonus to your CMD against all trip attacks. If your square has a branch or other sturdy large object that …

True Love

You must have found love with a person you can't be withhave a current loveror have the Current LoverFor Loveor The Lover background. Possible complications include distanceyour love being with anotheryour feelings being unrequitedor your relationship being forbidden

You add 1 to the save DC and caster level of your spells and spell-like abilities with the emotion descriptor. In addition, you gain …

Two-Handed Thrower

Str 15

Whenever you use two hands to throw a one-handed or two-handed weapon, you gain a bonus on damage rolls equal to 1-1/2 times your …

Unforgotten

You must have a close relativespouseor other person dear to your heart who never returned from a journeywas capturedor otherwise vanished with little traceor you have the Major Disaster background

Your dogged determination reduces any nonlethal damage you take by 1 point, to a minimum of 1 point of nonlethal damage. You also gain …

Unsanctioned Knowledge

Int 13ability to cast 1st-level paladin spells

Pick one 1st-level spell, one 2nd-level spell, one 3rd-level spell, and one 4th-level spell from the bard, cleric, inquisitor, or oracle spell lists. Add …

Vast Hatred

Gnomehatred racial trait

Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus …

Vengeance

You must have a close family member or other loved one slain by a specific challenging foe or that foe's minionsor have the Raiders or Vengeance background

You gain a +1 bonus on saving throws, attack rolls, and weapon damage rolls against your chosen foe and known minions of that foe.

Vigilant Eidolon

Eidolon class feature

While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, …

Water Skinned

Undine

As a standard action, you can extinguish a small nonmagical fire with a touch, affecting anything up to the size of a large campfire. …

Well-Prepared

Halfling

Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand …

Widen Spell

You can alter a burst, emanation, or spread-shaped spell to increase its area. Any numeric measurements of the spell's area increase by 100%. A …

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