Fighter (Thunderstriker)

System: Pathfinder | SRD | Type: Subclass (Archetype) of Fighter

The thunderstriker adopts an unusual fighting style, gripping a heavy weapon with both hands and switching to a defensive posture with weapon and buckler, lashing out with the shield with surprising speed and power.

Class Features

Strapped Shield (Extraordinary)

At 3rd level, a thunderstriker takes no penalty on attack rolls when using a weapon in two hands while wearing a buckler. This ability replaces armor training 1.

Hardbuckler (Extraordinary)

At 7th level, a thunderstriker may make shield bash attacks with a buckler as if it were a light shield. This ability replaces armor training 2.

Knockback Smash (Extraordinary)

At 11th level, when a thunderstriker uses his buckler to attack, he gains a bonus equal to the enhancement bonus of the buckler on both attack and damage rolls. This ability replaces armor training 3.

Hammer and Anvil (Extraordinary)

At 13th level, a thunderstriker suffers only half the normal penalties for two-weapon fighting when using a buckler as his off-hand weapon. This ability replaces weapon training 3.

Buckler Defense (Extraordinary)

At 15th level, a thunderstriker retains partial use of his buckler even when using a weapon in both hands or in each hand (rather than losing his shield bonus until the beginning of his next turn). He gains a +1 shield bonus to AC and may apply the benefits of any feats he knows that require the use of a shield, but does not benefit from any magical properties his shield may possess. This ability replaces armor training 4.

Balanced Bashing (Extraordinary)

At 17th level, a thunderstriker no longer suffers two-weapon fighting penalties when using a buckler as his off-hand weapon. This ability replaces weapon training 4.

Improved Buckler Defense (Extraordinary)

At 19th level, a thunderstriker does not forfeit his shield bonus to AC from a buckler when fighting two-handed. This ability replaces armor mastery.

Source: Ultimate Combat

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