Magus (Myrmidarch)

System: Pathfinder | SRD | Type: Subclass (Archetype) of Magus

The myrmidarch is a skilled specialist, using magic to supplement and augment his martial mastery. Less inclined to mix the two than a typical magus, the myrmidarch seeks supremacy with blade, bow, and armor.

Class Features

Ranged Spellstrike (Supernatural)

At 4th level, a myrmidarch can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack.

At 11th level, a myrmidarch using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost. This ability replaces spell recall and improved spell recall.

Weapon Training (Extraordinary)

At 6th level, a myrmidarch gains weapon training, as the fighter ability, adding an additional weapon group every six levels after 6th (to a maximum of three groups at 18th level) and increasing the bonus on attack and damage rolls for weapon groups already chosen by +1. This ability replaces the magus arcana normally gained at 6th, 12th, and 18th levels.

Fighter Training (Extraordinary)

At 7th level, a myrmidarch counts his magus level –3 as his fighter level for the purpose of qualifying for feats (if he has levels in fighter, these levels stack). At 10th level, the myrmidarch treats his magus levels as fighter levels for the purposes of fighter training. This ability replaces both knowledge pool and the fighter training the magus gains at 10th level..

Armor Training (Extraordinary)

At 8th level, a myrmidarch gains armor training, as the fighter ability. At 14th level, he gains armor training 2. This ability replaces improved spell combat and greater spell combat.

Armor Mastery (Extraordinary)

At 20th level, a myrmidarch gains DR 5/– when wearing armor. This ability replaces true magus.

Source: Ultimate Combat

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