Dazing Assault
System: Pathfinder | SRD
Types: Combat
You can daze foes with wild attacks.
Prerequisites
Str 13, Power Attack, base attack bonus +11.
Benefits
You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.
Source: Advanced Player's Guide
Back to Feats | Classes | Spells | Traits | Campaigns