Well-Prepared
System: Pathfinder | SRD
Types: General
Somehow, you always seem to have the right tools or supplies close at hand.
Prerequisites
Halfling.
Benefits
Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand check with a DC of 10 plus the item's cost in gold pieces to “happen” to have such an item on your person. For example, having a crowbar would be DC 12, whereas a flask of acid would be DC 20. The item must be something you can easily carry—if you are on foot and have only a backpack, for example, you could not have a larg
Special
At the GM's option, a character can substitute the Survival skill for Sleight of Hand with this feat. Such a choice is permanent.
Source: Advanced Player's Guide
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