Hastur
System: Pathfinder | SRD
Hastur
CR 29
CE
Aberration (chaotic, evil, Great Old One)
Medium
Init +26
;
Senses darkvision 60 ft., true seeing; Perception +47
Defense
AC 48, touch 37, flat-footed 31 (+16 Dex, +1 dodge, +10 insight, +11 natural)
hp 731 (34d8+578); fast healing 25
Fort +28
Ref +27
Will +29
Offense
Speed 80 ft.; air walk
Melee 4 tattered lash +41 (2d8+7 plus bleed)
CMB +41
CMD 69 (can't be tripped)
Statistics
Str 24,
Dex 43,
Con 44,
Int 35,
Wis 31,
Cha 36
Base Atk +25
Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Greater Feint, Greater Vital Strike, Improved Critical (tattered lash), Improved Feint, Improved Vital Strike, Mobility, Quicken Spell-Like Ability (feeblemind), Spring Attack, Staggering Critical, Vital Strike, Weapon Finesse, Whirlwind Attack
Skills Acrobatics +53 (+73 when jumping), Bluff +47, Disguise +47, Intimidate +50, Knowledge (arcana, geography, history, local) +46, Knowledge (nobility) +49, Perception +47, Perform (act) +47, Sense Motive +44, Sleight of Hand +50, Spellcraft +49, Stealth +53, Use Magic Device +47
Languages Aklo; telepathy 100 ft., tongues