Psychopomp, Yamaraj
System: Pathfinder | SRD
Psychopomp, Yamaraj
CR 20
N
Outsider (extraplanar, psychopomp)
Huge
Init +16
;
Senses darkvision 60 ft., detect thoughts, low-light vision, spiritsense, true seeing; Perception +37
Defense
AC 40, touch 21, flat-footed 27 (+4 armor, +12 Dex, +1 dodge, +15 natural, –2 size)
hp 337 (25d10+200); fast healing 10
Fort +22
Ref +20
Will +25
Offense
Speed 40 ft., fly 60 ft. (good), swim 40 ft.
Melee bite +32 (2d6+9/19–20 plus grab and poison), 2 claws +32 (2d6+9), tail slap +30 (2d6+4), 2 wings +30 (1d8+4)
CMB +36 (+38 bull rush, +40 grapple)
CMD 59 (61 vs. bull rush, 63 vs. trip)
Statistics
Str 28,
Dex 35,
Con 27,
Int 24,
Wis 28,
Cha 31
Base Atk +25
Feats Combat Reflexes, Dodge, Hover, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Iron Will, Mobility, Multiattack, Power Attack, Quicken Spell-Like Ability (lightning bolt), Spell Penetration, Wind Stance
Skills Acrobatics +37 (+41 when jumping), Bluff +38, Diplomacy +35, Fly +40, Intimidate +35, Knowledge (arcana) +32, Knowledge (planes) +35, Knowledge (religion) +32, Perception +37, Sense Motive +37, Spellcraft +32, Stealth +32, Swim +42
Languages Abyssal, Aklo, Celestial, Common, Draconic, Infernal