Demodand, Slimy
System: Pathfinder | SRD
Demodand, Slimy
CR 16
CE
Outsider (chaotic, demodand, evil, extraplanar)
Medium
Init +4
;
Senses darkvision 120 ft., detect good, detect magic, see invisibility; Perception +2
Defense
AC 30, touch 13, flat-footed 27 (+6 armor, +3 Dex, +11 natural)
hp 241 (21d10+126)
Fort +18
Ref +13
Will +14; +4 vs. divine spells
Offense
Speed 30 ft., fly 60 ft. (average), 20 ft., fly 40 ft. (average) in armor
Melee bite +30 (1d10+9 plus 2d6 acid), 2 claws +30 (2d6+13/19-20 plus 2d6 acid and grab)
CMB +30 (+34 grapple)
CMD 44
Statistics
Str 28,
Dex 18,
Con 23,
Int 14,
Wis 15,
Cha 17
Base Atk +21
Feats Bleeding Critical, Blind-Fight, Critical Focus, Flyby Attack, Greater Vital Strike, Improved Critical (claw), Improved Vital Strike, Intimidating Prowess, Lightning Reflexes, Power Attack, Vital Strike
Skills Acrobatics +8, Bluff +27, Climb +16, Fly +25, Intimidate +36, Knowledge (arcana) +13, Knowledge (planes) +13, Sense Motive +26, Spellcraft +20, Stealth +25, Survival +20
Languages Abyssal, Celestial, Common