Cthulhu

System: Pathfinder | SRD

Cthulhu CR 30
CE Aberration (chaotic, evil, Great Old One) Colossal
Init +15 ; Senses darkvision 60 ft., true seeing; Perception +52
Defense
AC 49, touch 29, flat-footed 44 (+12 deflection, +5 Dex, +10 insight, +20 natural, –8 size)
hp 774 (36d8+612); fast healing 30
Fort +29 Ref +29 Will +33
Offense
Speed 60 ft., fly 200 ft. (average), swim 60 ft.
Melee 2 claws +42 (4d6+23/19–20 plus grab), 4 tentacles +42 (2d10+34/19–20 plus grab)
CMB +58 (+60 bull rush, +62 grapple or sunder) CMD 97 (99 vs. bull rush or sunder)
Statistics
Str 56, Dex 21, Con 45, Int 31, Wis 36, Cha 34
Base Atk +27
Feats Ability Focus (nightmare), Awesome Blow, Combat Reflexes, Craft Wondrous Item, Critical Focus, Flyby Attack, Greater Sunder, Greater Vital Strike, Hover, Improved Bull Rush, Improved Critical (claw), Improved Critical (tentacle), Improved Sunder, Improved Vital Strike, Power Attack, Quicken Spell-Like Ability (feeblemind), Staggering Critical, Vital Strike
Skills Fly +36, Knowledge (arcana) +49, Knowledge (dungeoneering, engineering, geography, history, nature, planes, religion) +46, Perception +52, Sense Motive +49, Spellcraft +49, Swim +70, Use Magic Device +48
Languages Aklo; telepathy 300 ft.

Add to encounter | Back to Monsters