Dagon

System: Pathfinder | SRD

Dagon CR 28
CE Outsider (chaotic, demon, evil, extraplanar, water) Huge
Init +11; Senses darkvision 60 ft., detect good, detect law, true seeing; Perception +55
Defense
AC 46, touch 31, flat-footed 39 (+4 deflection, +7 Dex, +15 natural, +12 profane, –2 size)
hp 676 (33d10+495); regeneration 30 (deific or mythic)
Fort +37 Ref +24 Will +33
Offense
Speed 40 ft., swim 120 ft.
Melee bite +48 (6d6+17/19–20 plus grab), 4 tentacles +43 (2d6+8/19–20 plus grab)
CMB +52 (+56 bull rush, +54 disarm, +56 grapple, +54 trip) CMD 87 (89 vs. bull rush, 89 vs. disarm, can't be tripped)
Statistics
Str 44, Dex 25, Con 40, Int 29, Wis 32, Cha 31
Base Atk +33
Feats Awesome Blow, Bleeding Critical, Combat Expertise, Combat Reflexes, Craft Wondrous Item, Critical Focus, Greater Bull Rush, Improved Bull Rush, Improved Critical (bite), Improved Critical (tentacle), Improved Initiative, Improved Trip, Improved Vital Strike, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (greater dispel magic), Vital Strike
Skills Acrobatics +40 (+44 when jumping), Bluff +46, Intimidate +46, Knowledge (arcana) +45, Knowledge (geography) +42, Knowledge (history) +42, Knowledge (nature) +45, Knowledge (planes) +45, Knowledge (religion) +42, Perception +55, Sense Motive +47, Spellcraft +45, Stealth +35, Swim +61, Use Magic Device +43
Languages Abyssal, Aquan, Celestial, Common, Draconic; speak with animals (aquatic animals only), telepathy 300 ft.

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