Half-Orcs

System: Pathfinder | SRD | Source: Core Rulebook

Half-orcs are monstrosities, their tragic births the result of perversion and violence—or at least, that's how other races see them. It's true that half-orcs are rarely the result of loving unions, and as such are usually forced to grow up hard and fast, constantly fighting for protection or to make names for themselves. Feared, distrusted, and spat upon, half-orcs still consistently manage to surprise their detractors with great deeds and unexpected wisdom—though sometimes it's easier just to crack a few skulls.

Racial Traits

Attributes

Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium

Half-orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed

Half-orcs have a base speed of 30 feet.

Darkvision

Half-orcs can see in the dark up to 60 feet.

Intimidating

Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood

Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity

Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Weapon Familiarity

Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Languages

Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.

Source: Core Rulebook

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