Halflings

System: Pathfinder | SRD | Source: Core Rulebook

Optimistic and cheerful by nature, blessed with uncanny luck and driven by a powerful wanderlust, halflings make up for their short stature with an abundance of bravado and curiosity. At once excitable and easy-going, halflings like to keep an even temper and a steady eye on opportunity, and are not as prone as some of the more volatile races to violent or emotional outbursts. Even in the jaws of catastrophe, a halfling almost never loses his sense of humor.

Halflings are inveterate opportunists. Unable to physically defend themselves from the rigors of the world, they know when to bend with the wind and when to hide away. Yet a halfling's curiosity often overwhelms his good sense, leading to poor decisions and narrow escapes.

Though their curiosity drives them to travel and seek new places and experiences, halflings possess a strong sense of house and home, often spending above their means to enhance the comforts of home life.

Racial Traits

Attributes

Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.

Small

Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

Slow Speed

Halflings have a base speed of 20 feet.

Fearless

Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck

Halflings receive a +1 racial bonus on all saving throws.

Keen Senses

Halflings receive a +2 racial bonus on Perception skill checks.

Sure-Footed

Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Weapon Familiarity

Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Languages

Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

Source: Core Rulebook

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