Duergar

System: Pathfinder | SRD | Source: Advanced Race Guide

Duergar dwell in subterranean caverns far from the touch of light. They detest all races living beneath the sun, but that hatred pales beside their loathing of their surface-dwarf cousins. Dwarves and duergar once were one race, but the dwarves left the deeps for their mountain strongholds. Duergar still consider themselves the only true dwarves, and the rightful heirs of all beneath the world's surface. In appearance, duergar resemble gray-skinned dwarves, bearded but bald, with cold, lightless eyes. They favor taking captives in battle over wanton slaughter, save for surface dwarves, who are slain without hesitation. Duergar view life as ceaseless toil ended only by death. Though few can be described as anything other than vile and cruel, duergar still value honor and rarely break their word.

Racial Traits

+2 Constitution, +2 Wisdom, -4 Charisma

Duergar are hearty and observant, but also belligerent.

Medium

Duergar are Medium creatures and have no bonuses or penalties due to their size.

Dwarf

Duergar are humanoids with the dwarf subtype.

Slow and Steady

Duergar have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Superior Darkvision

Duergar can see in the dark up to 120 feet.

Duergar Immunities

Duergar are immune to paralysis, phantasms, and poison. They gain a +2 racial bonus on saves against spells and spell-like abilities.

Stability

Duergar receive a +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.

Spell-Like Abilities

A duergar can use enlarge person and invisibility once each per day, using its character level as its caster level and affecting itself only.

Light Sensitivity

Duergar are dazzled in areas of bright light.

Languages

Duergar begin play speaking Common, Dwarven, and Undercommon. Duergar with high Intelligence scores can choose from the following: Aklo, Draconic, Giant, Goblin, Orc, and Terran.

Alternate Racial Traits

Blood Enmity (replaces the invisibility spell-like ability)

Duergar have long warred against their dwarven cousins and the hated drow. Duergar with this racial trait receive a +1 racial bonus on attack rolls against humanoid creatures of the dwarf or elf subtypes. This racial trait replaces the invisibility spell-like ability.

Daysighted

The cruel light of the sun harms some duergar less than others. Such duergar lack the light sensitivity racial trait, but have darkvision of only 60 feet.

Deep Magic (replaces the enlarge person and invisibility spell-like abilities)

Duergar spellcasters labor long to overcome the inborn spell resistance held by so many of their underground foes. Duergar with this racial trait receive a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on dispel checks. This racial trait replaces the enlarge person and invisibility spell-like abilities.

Dwarf Traits (replaces stability)

Duergar can select any dwarf racial trait that replaces stability. They can select dwarf racial traits that replace the hardy dwarf racial trait by giving up duergar immunities instead.

Favored Class Options

Cleric

Add a +1/2 bonus on checks made to craft magic items.

Fighter

Add +1 to the fighter's CMD when resisting a bull rush or trip attempt.

Inquisitor

Add +1/6 to the number of times per day the inquisitor can use the judgment class feature.

Source: Advanced Race Guide

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