Kitsune

System: Pathfinder | SRD | Source: Advanced Race Guide

Kitsune, or fox folk, are vulpine shapeshifters known for their love of both trickery and art. Kitsune possess two forms: that of an attractive human of slender build with salient eyes, and their true form of an anthropomorphic fox. Despite an irrepressible penchant for deception, kitsune prize loyalty and make true companions. They delight in the arts, particularly riddles and storytelling, and settle in ancestral clans, taking their wisdom from both the living and spirits.

Quick-witted and nimble, kitsune make excellent bards and rogues. It is not uncommon for one to pursue sorcery, while those few born with white fur and pale eyes usually become oracles.

Racial Traits

+2 Dexterity, +2 Charisma, -2 Strength

Kitsune are agile and companionable, but tend to be physically weak.

Medium

Kitsune are Medium creatures and have no bonuses or penalties due to their size.

Kitsune

Kitsune are humanoids with the kitsune and shapechanger subtypes.

Normal Speed

Kitsune have a base speed of 30 feet.

Low-Light Vision (Ex)

Kitsune can see twice as far as humans in conditions of dim light.

Change Shape (Su)

A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self , except that the kitsune does not ad

Agile (Ex)

Kitsune receive a +2 racial bonus on Acrobatics checks.

Kitsune Magic (Ex/Sp)

Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day— dancing lights .

Natural Weapons (Ex)

In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.

Languages

Kitsune begin play speaking Common and Sylvan. Kitsune with high Intelligence scores can choose from the following: any human language, Aklo, Celestial, Elven, Gnome, and Tengu.

Alternate Racial Traits

Gregarious (Ex) (replaces agile)

Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.

Favored Class Options

Bard

Add a +1/2 bonus on Bluff checks to lie and a +1/2 bonus on Diplomacy checks to gather information.

Druid

Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature's attitude.

Oracle

Reduce the penalty for not being proficient for one weapon by 1. When the nonproficiency penalty for a weapon becomes 0 because of this ability, the oracle is treated as having the appropriate Martial or Exotic Weapon Proficiency feat for that weapon.

Rogue

The rogue gains 1/6 of a new rogue talent.

Sorcerer

Add +1/4 to the DC of enchantment spells.

Source: Advanced Race Guide

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