Nagaji

System: Pathfinder | SRD | Source: Advanced Race Guide

The nagaji are a race of ophidian humanoids with scaled skin that mimics the dramatic appearance of true nagas. Like serpents, they have forked tongues and lidless eyes, giving them an unblinking gaze that most other races find unnerving. Their physical forms are otherwise humanlike, raising wary speculation about their origins. It is widely believed that true nagas created them as a servitor race, through crossbreeding, magic, or both, and indeed nagaji revere nagas as living gods. Nagaji often inspire awe and fear among other humanoids, as much for their mysterious ancestry as for their talent for both swords and sorcery.

Racial Traits

+2 Strength, +2 Charisma, -2 Intelligence

Nagaji are strong and have forceful personalities, but tend to ignore logic and mock scholastic pursuits.

Medium

Nagaji are Medium creatures and have no bonuses or penalties due to their size.

Reptilian

Nagaji are humanoids with the reptilian subtype.

Normal Speed

Nagaji have a base speed of 30 feet.

Low-Light Vision

Nagaji can see twice as far as humans in conditions of dim light.

Armored Scales

Nagaji have a +1 natural armor bonus from their scaly flesh.

Resistant (Ex)

Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison.

Serpent's Sense (Ex)

Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks.

Languages

Nagaji begin play speaking Common and Draconic. Nagaji with high Intelligence scores can choose from the following: any human tongue, Abyssal, Aklo, Celestial, Draconic, Giant, Infernal, and Sylvan.

Alternate Racial Traits

Hypnotic Gaze (Sp) (replaces serpent's sense)

The nagaji's gaze is so intense it stops others in their tracks. Once per day, it can attempt to hypnotize a single target, as per the spell hypnotism (caster level equal to the nagaji's Hit Dice). The DC of this effect is equal to 11 + the nagaji's Charisma modifier. The effects of the hypnotic gaze only last a single round. This racial trait replaces serpent's sense.

Favored Class Options

Alchemist

Add +1 on Craft (alchemy) checks to craft poison and +1/3 on the DCs of poisons the alchemist creates.

Fighter

Add +1 to the fighter's CMD when resisting a grapple or trip attempt.

Monk

Add +1/4 point to the monk's ki pool.

Summoner

Add +1 hit point to the summoner's eidolon.

Source: Advanced Race Guide

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