Sulis

System: Pathfinder | SRD | Source: Advanced Race Guide

Sulis, or suli-jann, are the descendents of mortals and jann. They manifest their otherworldly heritage in adolescence, or when awakened by an encounter with a genie. Strong and attractive, these dynamic individuals can call forth elemental energies to augment their prowess in combat. Neither genie nor quite human, sulis stand in two worlds and often feel as if they don't belong to either.

Racial Traits

+2 Strength, +2 Charisma, -2 Intelligence

Sulis are brawny and charming, but slow-witted.

Native Outsider

Sulis are outsiders with the native subtype.

Medium

Sulis are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed

Sulis have a base speed of 30 feet.

Low-Light Vision

Sulis can see twice as far as humans in dim light.

Negotiator

Sulis are keen negotiators, and gain a +2 racial bonus on Diplomacy and Sense Motive checks.

Elemental Assault (Su)

Once per day as a swift action, a suli can shroud her arms in acid, cold, electricity, or fire. This lasts for one round per level, and can be dismissed as a free action. Unarmed strikes with her arms or hands (or attacks with weapons held in those hands) deal +1d6 points of damage of the appropriate energy type.

Energy Resistance 5

Sulis have resistance to acid 5, cold 5, electricity 5, and fire 5.

Languages

Sulis begin play speaking Common and one elemental language (Aquan, Auran, Ignan, or Terran). Sulis with high Intelligence scores can choose from the following: Aquan, Auran, Draconic, Ignan, and Terran.

Alternate Racial Traits

Energy Strike (Su)

A suli with this racial trait has a stronger connection to one energy type than to the other three used by sulis. Choose one energy type: acid, cold, electricity, or fire. The suli's elemental assault ability can only deal energy damage of this type. The suli has resistance 5 to this energy type and no racial resistance to the other three types. While her elemental assault is active, the suli gains an additional ability based on the chosen energy type. Earthfoot (acid) Whenever the suli moves through difficult terrain related to earth and stone (rubble, mud, sand, and so on), she may move thro

Favored Class Options

Magus

Add +1/4 point to the magus's arcane pool.

Monk

Add +1/2 point of damage to elemental assault.

Ranger

Add +1 to acid resistance, cold resistance, electricity resistance, or fire resistance.

Source: Advanced Race Guide

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