Svirfneblin

System: Pathfinder | SRD | Source: Advanced Race Guide

In the dark below earth, svirfneblin protect their enclaves, keeping their small communities safe from the terrors of the lightless depths. Serious creatures with slate-gray skin, these gnomes vary greatly from their surface cousins by choosing to live in the shadowy depths and protect the world above from the foul creatures sharing their chambers, vaults, and tunnels.

Racial Traits

-2 Strength, +2 Dexterity, +2 Wisdom, -4 Charisma

Svirfneblin are fast and observant but relatively weak and emotionally distant.

Gnome

Svirfneblin are humanoids with the gnome subtype.

Small

Svirfneblin are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Defensive Training

Svirfneblin gain a +2 dodge bonus to Armor Class.

Senses

Svirfneblin have darkvision 120 ft. and low-light vision.

Fortunate

Svirfneblin gain a +2 racial bonus on all saving throws.

Skilled

Svirfneblin gain a +2 racial bonus on Stealth checks; this improves to a +4 bonus underground. They gain a +2 racial bonus on Craft (alchemy) checks and Perception checks.

Hatred

Svirfneblin receive a +1 bonus on attack rolls against humanoid creatures of the reptilian and dwarven subtypes due to training against these hated foes.

Stonecunning

Svirfneblin gain stonecunning as dwarves.

Spell Resistance

Svirfneblin have SR equal to 11 + their class levels.

Svirfneblin Magic

Svirfneblin add +1 to the DC of any illusion spells they cast. Svirfneblin also gain the following spell-like abilities: Constant— nondetection ; 1/day— blindness/deafness , blur , disguise self ; caster level equals the svirfneblin's class levels.

Languages

Svirfneblin begin play speaking Gnome and Undercommon. Those with high Intelligence scores can choose from the following: Aklo, Common, Draconic, Dwarven, Elven, Giant, Goblin, Orc, and Terran.

Alternate Racial Traits

Healthy (replaces fortunate)

Svirfneblin gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases. This racial trait replaces fortunate.

Stoneseer (replaces svirfneblin magic)

Svirfneblin add +1 to the caster level of any spells with the earth descriptor they cast. Svirfneblin also gain the following spell-like abilities: Constant— nondetection ; 1/day— magic stone , stone shape , stone tell ; caster level equals the svirfneblin's class levels. This racial trait replaces svirfneblin magic.

Favored Class Options

Alchemist

Add one extract formula from the alchemist's list to the alchemist's formula book. This formula must be at least one level below the highest formula level the alchemist can create.

Oracle

Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.

Ranger

Add DR 1/magic to the ranger's animal companion. Each additional time the ranger selects this benefit, the DR/magic increases +1/2 (maximum DR 10/magic). If the ranger ever replaces his animal companion, the new companion gains this DR.

Source: Advanced Race Guide

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