Continual Flame

System: Pathfinder | SRD

Level: Adept: 3; Arcanist: 2; Cleric: 3; Inquisitor: 3; Oracle: 3; Sorcerer: 2; Warpriest: 3; Wizard: 2

School: evocation

Casting time: 1 standard action

Components: V, S, M (ruby dust worth 50 gp)

Range: touch

Duration: permanent

Saving throw: none

Spell resistance: no

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

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