Continual Flame
System: Pathfinder | SRD
Level: Adept: 3; Arcanist: 2; Cleric: 3; Inquisitor: 3; Oracle: 3; Sorcerer: 2; Warpriest: 3; Wizard: 2
School: evocation
Casting time: 1 standard action
Components: V, S, M (ruby dust worth 50 gp)
Range: touch
Duration: permanent
Saving throw: none
Spell resistance: no
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
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