Cure Light Wounds

System: Pathfinder | SRD

Level: Adept: 1; Alchemist: 1; Bard: 1; Cleric: 1; Druid: 1; Hunter: 1; Hunter: 1; Hunter: 1; Inquisitor: 1; Oracle: 1; Paladin: 1; Ranger: 2; Shaman: 1; Skald: 1; Warpriest: 1; Witch: 1

School: conjuration

Casting time: 1 standard action

Components: V, S

Range: touch

Duration: instantaneous

Saving throw: Will half (harmless); see text

Spell resistance: yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

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