Detect Poison

System: Pathfinder | SRD

Level: Antipaladin: 1; Arcanist: 0; Cleric: 0; Druid: 0; Hunter: 0; Hunter: 0; Hunter: 0; Hunter: 0; Inquisitor: 0; Oracle: 0; Paladin: 1; Ranger: 1; Sorcerer: 0; Warpriest: 0; Witch: 0; Wizard: 0

School: divination

Casting time: 1 standard action

Components: V, S

Range: close (25 ft. + 5 ft./2 levels)

Duration: instantaneous

Saving throw: none

Spell resistance: no

You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

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