Ghoul Touch

System: Pathfinder | SRD

Level: Arcanist: 2; Bloodrager: 2; Sorcerer: 2; Wizard: 2

School: necromancy

Casting time: 1 standard action

Components: V, S, M (cloth from a ghoul or earth from a ghoul's lair)

Range: touch

Duration: 1d6+2 rounds

Saving throw: Fortitude negates

Spell resistance: yes

Imbuing you with negative energy, this spell allows you to paralyze a single living humanoid for the duration of the spell with a successful melee touch attack.

A paralyzed subject exudes a carrion stench that causes all living creatures (except you) in a 10-foot-radius spread to become sickened (Fortitude negates). A neutralize poison spell removes the effect from a sickened creature, and creatures immune to poison are unaffected by the stench. This is a poison effect.

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