Hold Person

System: Pathfinder | SRD

Level: Antipaladin: 2; Arcanist: 3; Bard: 2; Bloodrager: 3; Cleric: 2; Inquisitor: 2; Oracle: 2; Shaman: 2; Skald: 2; Sorcerer: 3; Warpriest: 2; Witch: 2; Wizard: 3

School: enchantment

Casting time: 1 standard action

Components: V, S, F/DF (a small, straight piece of iron)

Range: medium (100 ft. + 10 ft./level)

Duration: 1 round/level (D); see text

Saving throw: Will negates; see text

Spell resistance: yes

The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.

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