Ice Storm

System: Pathfinder | SRD

Level: Arcanist: 4; Bloodrager: 4; Druid: 4; Elementalist Wizard: 4; Hunter: 4; Hunter: 4; Magus: 4; Shaman: 4; Sorcerer: 4; Witch: 4; Wizard: 4

School: evocation

Casting time: 1 standard action

Components: V, S, M/DF (dust and water)

Range: long (400 ft. + 40 ft./level)

Duration: 1 round/level (D)

Saving throw: none

Spell resistance: yes

Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. This damage only occurs once, when the spell is cast. For the remaining duration of the spell, heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain. At the end of the duration, the snow and hail disappear, leaving no aftereffects (other than the damage dealt).

Back to Spells | Feats | Traits | Campaigns