Nondetection
System: Pathfinder | SRD
Level: Alchemist: 3; Antipaladin: 3; Arcanist: 3; Hunter: 4; Hunter: 4; Inquisitor: 3; Ranger: 4; Sorcerer: 3; Summoner: 3; Wizard: 3
School: abjuration
Casting time: 1 standard action
Components: V, S, M (diamond dust worth 50 gp)
Range: touch
Duration: 1 hour/level
Saving throw: Will negates (harmless, object)
Spell resistance: yes (harmless, object)
The warded creature or object becomes difficult to detect by divination spells such as clairaudience/clairvoyance, locate object, and detect spells. Nondetection also prevents location by such magic items as crystal balls. If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection. If you cast nondetection on yourself or on an item currently in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature's gear as well as the creature itself.
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