Polar Ray

System: Pathfinder | SRD

Level: Arcanist: 8; Elementalist Wizard: 8; Sorcerer: 8; Wizard: 8

School: evocation

Casting time: 1 standard action

Components: V, S, F (a white ceramic cone or prism)

Range: medium (100 ft. + 10 ft./level)

Duration: instantaneous

Saving throw: none

Spell resistance: yes

A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and 1d4 points of Dexterity drain.

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