Ray Of Exhaustion

System: Pathfinder | SRD

Level: Arcanist: 3; Bloodrager: 3; Magus: 3; Sorcerer: 3; Witch: 3; Wizard: 3

School: necromancy

Casting time: 1 standard action

Components: V, S, M (a drop of sweat)

Range: close (25 ft. + 5 ft./2 levels)

Duration: 1 min./level

Saving throw: Fortitude partial; see text

Spell resistance: yes

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.

The subject is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued.

A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.

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