Repel Vermin
System: Pathfinder | SRD
Level: Bard: 4; Cleric: 4; Druid: 4; Hunter: 3; Hunter: 3; Oracle: 4; Ranger: 3; Shaman: 4; Skald: 4; Warpriest: 4
School: abjuration
Casting time: 1 standard action
Components: V, S, DF
Range: 10 ft.
Duration: 10 min./level (D)
Saving throw: none or Will negates; see text
Spell resistance: yes
An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.
A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.
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