Repel Vermin

System: Pathfinder | SRD

Level: Bard: 4; Cleric: 4; Druid: 4; Hunter: 3; Hunter: 3; Oracle: 4; Ranger: 3; Shaman: 4; Skald: 4; Warpriest: 4

School: abjuration

Casting time: 1 standard action

Components: V, S, DF

Range: 10 ft.

Duration: 10 min./level (D)

Saving throw: none or Will negates; see text

Spell resistance: yes

An invisible barrier holds back vermin. A vermin with HD of less than one-third your level cannot penetrate the barrier.

A vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.

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