Lockjaw

System: Pathfinder | SRD

Level: Druid: 2; Hunter: 2; Ranger: 2; Hunter: 2

School: transmutation

Casting time: 1 standard action

Components: V, S, M (sticky tree gum)

Range: touch

Duration: 1 round/level

Saving throw: Fortitude negates (harmless)

Spell resistance: yes (harmless)

You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the creature's natural attacks (usually a claw or bite attack). The creature gains the grab ability with that natural attack, including the +4 bonus on combat maneuver checks to start or maintain a grapple. A creature with multiple natural attacks can strike at its grappled opponent with its other natural attacks, but cannot attack any other creature.

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