Lockjaw
System: Pathfinder | SRD
Level: Druid: 2; Hunter: 2; Ranger: 2; Hunter: 2
School: transmutation
Casting time: 1 standard action
Components: V, S, M (sticky tree gum)
Range: touch
Duration: 1 round/level
Saving throw: Fortitude negates (harmless)
Spell resistance: yes (harmless)
You give a creature the ability to use one of its natural attacks to firmly attach itself to an opponent. Choose one of the creature's natural attacks (usually a claw or bite attack). The creature gains the grab ability with that natural attack, including the +4 bonus on combat maneuver checks to start or maintain a grapple. A creature with multiple natural attacks can strike at its grappled opponent with its other natural attacks, but cannot attack any other creature.
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