Natural Rhythm

System: Pathfinder | SRD

Level: Druid: 2; Hunter: 2

School: transmutation

Casting time: 1 standard action

Components: V, S, M (a handful of pebbles dropped one by one onto the ground)

Range: touch

Duration: 1 round/level

Saving throw: Will negates (harmless)

Spell resistance: yes (harmless)

You enhance a creature's ability to harm an opponent based on the number of times it has already injured that opponent with a natural attack. Each time the creature successfully strikes an opponent with a natural attack, the subject gains a cumulative +1 bonus on damage rolls made against that opponent when making natural attacks (maximum +5 bonus). If an attack misses, the bonus to damage for all attacks resets to +0.

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