Natural Rhythm
System: Pathfinder | SRD
Level: Druid: 2; Hunter: 2
School: transmutation
Casting time: 1 standard action
Components: V, S, M (a handful of pebbles dropped one by one onto the ground)
Range: touch
Duration: 1 round/level
Saving throw: Will negates (harmless)
Spell resistance: yes (harmless)
You enhance a creature's ability to harm an opponent based on the number of times it has already injured that opponent with a natural attack. Each time the creature successfully strikes an opponent with a natural attack, the subject gains a cumulative +1 bonus on damage rolls made against that opponent when making natural attacks (maximum +5 bonus). If an attack misses, the bonus to damage for all attacks resets to +0.
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