Stumble Gap
System: Pathfinder | SRD
Level: Sorcerer: 1; Wizard: 1; Arcanist: 1
School: conjuration
Casting time: 1 standard action
Components: V, S, F (miniature shovel costing 10 gp)
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round + 1 round/level
Saving throw: Reflex partial
Spell resistance: no
You create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. This hole occupies a single 5-foot square with a depth of six inches. Any creature occupying the square when you first create the hole, or who later steps into the square containing the hole, must make a Reflex saving throw to avoid falling prone in an adjacent square and taking 1d6 points of damage. A creature that makes its saving throw still stumbles ever so slightly and takes a –1 penalty on all rolls and checks for 1 round. The spell has no effect on creatures adjacent to the square containing the hole.
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