Touch Of The Sea

System: Pathfinder | SRD

Level: Alchemist: 1; Arcanist: 1; Bloodrager: 1; Druid: 1; Elementalist Wizard: 1; Hunter: 1; Hunter: 1; Investigator: 1; Sorcerer: 1; Wizard: 1

School: transmutation

Casting time: 1 standard action

Components: V, S, M (a fish scale)

Range: touch

Duration: 1 minute/level

Saving throw: Fortitude negates (harmless)

Spell resistance: yes (harmless)

You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.

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