Flash Fire
System: Pathfinder | SRD
Level: Sorcerer: 3; Wizard: 3; Arcanist: 3; Witch: 3
School: transmutation
Casting time: 1 standard action
Components: V, S, M (a pinch of powdered fool's gold)
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving throw: Will negates (object); see text
Spell resistance: yes (object); see text
The firearm fires with a blinding flash, even if the firearm is not currently loaded. Every creature within 15 feet of the creature carrying the weapon must succeed at a Fortitude save or be blinded for 1d4 rounds. The creature carrying the firearm takes a –4 penalty on this saving throw. If the firearm is loaded, the ammunition is wasted.
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