Hostile Levitation

System: Pathfinder | SRD

Level: Arcanist: 3; Bloodrager: 3; Sorcerer: 3; Witch: 3; Wizard: 3

School: transmutation

Casting time: 1 standard action

Components: V, S, M (a leather loop studded with lodestones)

Range: close (25 ft. + 5 ft./2 levels)

Duration: 1 round/level

Saving throw: Will negates

Spell resistance: yes

You levitate the target a few inches off the ground, removing solid footing and halving the target's speed. The target also takes a –4 penalty to CMD against bull rush, drag, and reposition attempts. A targeted creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full-round action spent stabilizing allows the creature to begin again at –1.

This spell fails if cast on a flying creature.

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