Hostile Levitation
System: Pathfinder | SRD
Level: Arcanist: 3; Bloodrager: 3; Sorcerer: 3; Witch: 3; Wizard: 3
School: transmutation
Casting time: 1 standard action
Components: V, S, M (a leather loop studded with lodestones)
Range: close (25 ft. + 5 ft./2 levels)
Duration: 1 round/level
Saving throw: Will negates
Spell resistance: yes
You levitate the target a few inches off the ground, removing solid footing and halving the target's speed. The target also takes a –4 penalty to CMD against bull rush, drag, and reposition attempts. A targeted creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full-round action spent stabilizing allows the creature to begin again at –1.
This spell fails if cast on a flying creature.
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