Recoil Fire

System: Pathfinder | SRD

Level: Sorcerer: 2; Wizard: 2; Arcanist: 2; Witch: 2

School: transmutation

Casting time: 1 standard action

Components: V, S, M (hoof shavings from a mule)

Range: close (25 ft. + 5 ft./2 levels)

Duration: instantaneous

Saving throw: Will negates (object)

Spell resistance: yes (object)

The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.

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