Recoil Fire
System: Pathfinder | SRD
Level: Sorcerer: 2; Wizard: 2; Arcanist: 2; Witch: 2
School: transmutation
Casting time: 1 standard action
Components: V, S, M (hoof shavings from a mule)
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving throw: Will negates (object)
Spell resistance: yes (object)
The target firearm suddenly fires of its own volition, even if it is unloaded, generating a recoil so great that the wielder or carrier of the firearm must scramble to hold onto it and becomes flat-footed until the start of his next turn. If the wielder is already flat-footed, he is instead knocked prone. If the firearm was loaded, that ammunition is wasted.
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