Cape Of Wasps

System: Pathfinder | SRD

Level: Druid: 4; Hunter: 4; Witch: 4; Hunter: 4

School: conjuration

Casting time: 1 standard action

Components: V, S

Range: personal

Duration: 1 round/level (D)

You summon a wasp swarm, which fills your space (up to 5 feet by 5 feet) but does not attack you. The dense cloud of vermin gives you partial concealment against ranged attacks. Any creature that makes a successful melee attack against you takes 2d6 points of swarm damage and poison from the wasp swarm, but is not affected by the swarm's distraction ability. As a free action on your turn, you may have the swarm cling to you tightly, giving you a fly speed of 20 feet (poor maneuverability); when using the swarm to fly, it does not provide concealment or harm creatures that strike you. You can return the swarm to its protective shape as a free action on your turn.

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