Mad Monkeys

System: Pathfinder | SRD

Level: Bard: 3; Skald: 3; Druid: 3; Hunter: 3; Sorcerer: 3; Wizard: 3; Arcanist: 3; Hunter: 3; Summoner: 3; Hunter: 3

School: conjuration

Casting time: 1 round

Components: V, S, DF

Range: close (25 ft. + 5 ft./2 levels)

Duration: 1 round/level

Saving throw: none

Spell resistance: no

You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a monkey swarm. Creatures failing a saving throw against the mad monkeys' distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm, using your caster level plus your casting ability score bonus (Intelligence for wizards; Wisdom for druids and oracles; Charisma for bards, sorcerers, and summoners) for its CMB. Recovering an item from the monkeys requires a successful disarm or steal attempt against that CMB + 10. An object stolen by the monkeys takes swarm damage each round the swarm is in possession of the object.

Back to Spells | Feats | Traits | Campaigns