Vermin Shape II
System: Pathfinder | SRD
Level: Alchemist: 5; Investigator: 5; Druid: 4; Hunter: 4; Magus: 5; Hunter: 4; Sorcerer: 5; Wizard: 5; Arcanist: 5; Hunter: 4; Witch: 4; Hunter: 4
School: transmutation
Casting time: 1 standard action
Components: V, S, M (a piece of the creature whose form you plan to assume)
Range: personal
Duration: 1 minute/level
This spell functions as vermin shape I, except it also allows you to assume the form of a Tiny or Large creature of the vermin type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 30 feet, climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, tremorsense 30 feet, scent, blood drain, constrict, grab, lunge, poison, pull, trample, and web. You don't gain full immunity to mind-affecting effects, but you do gain a +4 bonus on all saving throws against such effects.
Tiny verminIf you take the form of a Tiny vermin, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus.
Large verminIf you take the form of a Large vermin, you gain a +4 size bonus to your Strength, a –2 penalty to your Dexterity, and a +5 natural armor bonus.
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