Black Mark

System: Pathfinder | SRD

Level: druid: 7; witch: 7

School: necromancy

Casting time: 1 standard action

Components: V, S, M (a flask of seawater)

Range: touch

Duration: permanent

Saving throw: Will negates

Spell resistance: yes

You mark the target with a black marking on its skin; the mark's exact appearance determined by you, but can be no larger than your hand. The black mark functions as a mark of justice, and when the mark is activated, the target becomes shaken anytime it is on or in the water more than a 5 feet from shore. In addition, as long as the black mark is active, the target is affected as if subject to nature's exile , but all creatures with the aquatic or water subtype or with a swim speed are made hostile, even those not of the animal type, though non-aquatic animals are not.

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