Black Mark
System: Pathfinder | SRD
Level: druid: 7; witch: 7
School: necromancy
Casting time: 1 standard action
Components: V, S, M (a flask of seawater)
Range: touch
Duration: permanent
Saving throw: Will negates
Spell resistance: yes
You mark the target with a black marking on its skin; the mark's exact appearance determined by you, but can be no larger than your hand. The black mark functions as a mark of justice, and when the mark is activated, the target becomes shaken anytime it is on or in the water more than a 5 feet from shore. In addition, as long as the black mark is active, the target is affected as if subject to nature's exile , but all creatures with the aquatic or water subtype or with a swim speed are made hostile, even those not of the animal type, though non-aquatic animals are not.
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