Groundswell

System: Pathfinder | SRD

Level: cleric: 2; oracle: 2; warpriest: 2; druid: 2; hunter: 2; magus: 2; hunter: 2; ranger: 2; hunter: 2

School: transmutation

Casting time: 1 standard action

Components: V, S

Range: touch

Duration: 1 minute/level

Saving throw: Fortitude negates (harmless)

Spell resistance: yes (harmless)

This spell allows the target to cause the ground to rise up beneath him. As a swift action, the target can cause the ground to rise 5 feet, while all adjacent squares are treated as steep slopes. The groundswell precludes flanking from creatures standing at lower elevations than the target. If the target moves after creating a groundswell, the ground returns to its normal elevation at the end of his turn; otherwise, it remains in place until the target moves or uses a swift action to return the ground to normal. A groundswell cannot increase elevation of the ground beyond 5 feet.

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