Groundswell
System: Pathfinder | SRD
Level: cleric: 2; oracle: 2; warpriest: 2; druid: 2; hunter: 2; magus: 2; hunter: 2; ranger: 2; hunter: 2
School: transmutation
Casting time: 1 standard action
Components: V, S
Range: touch
Duration: 1 minute/level
Saving throw: Fortitude negates (harmless)
Spell resistance: yes (harmless)
This spell allows the target to cause the ground to rise up beneath him. As a swift action, the target can cause the ground to rise 5 feet, while all adjacent squares are treated as steep slopes. The groundswell precludes flanking from creatures standing at lower elevations than the target. If the target moves after creating a groundswell, the ground returns to its normal elevation at the end of his turn; otherwise, it remains in place until the target moves or uses a swift action to return the ground to normal. A groundswell cannot increase elevation of the ground beyond 5 feet.
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