Traits
Character traits from SRD and custom campaigns. Filter by type or view all.
| Trait Name | Category/Type | Requirements | Benefit | Source |
|---|---|---|---|---|
| Acrobat | social | — | Having trained from a young age, you're capable of amazing feats of daring. You gain a +1 bonus on Acrobatics checks, and you take only a —2 penalty instead of … |
Ultimate Campaign |
| Adopted | social | — | You were adopted and raised by someone not of your actual race, and raised in a society not your own. As a result, you picked up a race trait from … |
Advanced Player's Guide |
| Air-Touched | magic | — | You share an affinity with elemental air. You gain DR 1/— against creatures and attacks with the air type. |
Ultimate Campaign |
| Alchemical Adept | magic | — | You are skilled in creating alchemical items. You gain a +2 trait bonus on all Craft (alchemy) checks made to craft alchemical items. Furthermore, when you fail a Craft (alchemy) … |
Ultimate Campaign |
| Alchemical Intuition | magic | — | You are often struck with epiphanies about alchemical processes and substances. Once per day as a free action, you may gain a trait bonus equal to your Charisma modifier (minimum … |
Ultimate Campaign |
| Almost Human | racial_orc | — | You have enough human features that it's easy for you to pass for a pureblooded human. You gain a +4 trait bonus on Disguise checks to pass as human, and … |
Ultimate Campaign |
| Ambitious | social | — | You exude confidence in the presence of those more powerful than you—sometimes unreasonably so. You gain a +4 trait bonus on Diplomacy checks made to influence creatures with at least … |
Ultimate Campaign |
| Anatomist | combat | — | You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer. You know where to aim your blows to strike vital … |
Advanced Player's Guide |
| Animal Friend | racial_gnome | — | You've long been a friend to animals, and feel safer when animals are nearby. You gain a +1 trait bonus on Will saving throws as long as an animal (Tiny … |
Ultimate Campaign |
| Arcane Revitalization | magic | — | Your martial prowess can feed your arcane power. Once per day, when you confirm a critical hit with a weapon attack, you regain 1 arcane pool point. You can't exceed … |
Ultimate Campaign |
| Arcane Temper | magic | — | You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks. |
Ultimate Campaign |
| Armor Expert | combat | — | You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a … |
Advanced Player's Guide |
| Artisan | social | — | You spent time working under artisans, or your parents were artisans who were particularly skilled at their trade. You gain a +2 trait bonus on a single Craft skill (your … |
Ultimate Campaign |
| Ascendant Recollection | magic | — | Your first bloodline power is particularly strong. Your sorcerer level is considered to be 1 level higher when determining the effects of your 1st-level bloodline power. |
Ultimate Campaign |
| Asmodean Demon Hunter | religion | — | Raised in the church of Asmodeus (whether or not you are currently a follower), you've focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait … |
Ultimate Campaign |
| Axe to Grind | combat | — | There is a fire in your heart that can't be quenched. You gain a +1 trait bonus on damage against foes who are threatened by only you. |
Ultimate Campaign |
| Bastard | social | — | You were born out of wedlock. You have always been an outsider in society, and in your own family. This perspective has sharpened your insight. You gain a +1 trait … |
Ultimate Campaign |
| Battlefield Disciple | combat | — | You are skilled at supporting your allies in the heat of battle. You gain a +2 trait bonus on Heal checks made to stabilize a dying creature. In addition, when … |
Ultimate Campaign |
| Beacon of Faith | faith | — | You wield the might of your faith with power and clarity. Once per day as a free action, you may treat your caster level as if it were 2 levels … |
Ultimate Campaign |
| Beast Bond | social | — | You share a close bond with animals. You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (your choice) is always a class skill … |
Ultimate Campaign |
| Birthmark | faith | — | You were born with a strange birthmark that looks very similar to the holy symbol of the god you chose to worship later in life. This birthmark can serve you … |
Advanced Player's Guide |
| Black Powder Bravado | combat | — | You are particularly successful when using deeds. Once per day, when you perform a deed that requires an attack roll and you miss with that roll, you can reroll it. … |
Ultimate Campaign |
| Black Powder Fortune | combat | — | You have little to fear when there's a gun in your hand. As long as you are wielding a firearm, you gain a +2 trait bonus on all saving throws … |
Ultimate Campaign |
| Black Powder Interjection | combat | — | Your confidence rises when you foil spellcasting. Once per day, when you interrupt the casting of a spell with a firearm attack, you may regain 1 grit point. |
Ultimate Campaign |
| Bladed Magic | magic | — | You have an innate talent for using magical weaponry and those weapons capable of becoming magical. You gain a +1 trait bonus on Craft checks made to craft magic or … |
Ultimate Campaign |
| Blessed | faith | — | Some divine agent watches over you and heeds your call. Once per day as a swift action, you gain a +1 trait bonus on all saving throws for 1 round. |
Ultimate Campaign |
| Blood of Dragons | bloodline | — | Long ago, your ancestors' blood mixed with that of dragons. Choose one of the following: gain a +1 trait bonus on Perception checks, gain low-light vision, or gain a +2 … |
Ultimate Campaign |
| Bloodthirsty | combat | — | You have a vicious streak, and nothing satisfies you more than warm blood on your hands and blade. Whenever you make an attack that reduces a foe to 0 hit … |
Ultimate Campaign |
| Brewmaster | racial_dwarf | — | Your family brought the secrets of dwarven brewing to non-dwarven lands. Though this has given you skill in the brewer's craft, it's also earned you distrust among dwarven purists. You … |
Ultimate Campaign |
| Bruising Intellect | social | — | Your sharp intellect and rapier-like wit bruise egos. Intimidate is always a class skill for you, and you may use your Intelligence modifier when making Intimidate checks instead of your … |
Ultimate Campaign |
| Brute | racial_orc | — | You have worked for a crime lord, either as a low-level enforcer or as a guard, and are adept at frightening away people. You gain a +1 trait bonus on … |
Ultimate Campaign |
| Bullied | combat | — | You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Bully | social | — | You grew up in an environment where the meek were ignored and you often had to resort to threats or violence to be heard. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Calistrian Courtesan | religion | — | You worked in one of Calistria's temples as a sacred courtesan, and you know how to flatter, please, and (most of all) listen. You gain a +1 trait bonus on … |
Ultimate Campaign |
| Canter | social | — | You grew up among thieves and scoundrels, and their unusual speech patterns and turns of phrase don't faze you in the slightest today as a result. Anyone who attempts to … |
Advanced Player's Guide |
| Caretaker | faith | — | As the child of an herbalist or an assistant in a temple infirmary, you often had to assist in tending to the sick and wounded. You gain a +1 trait … |
Advanced Player's Guide |
| Charming | social | — | Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a … |
Advanced Player's Guide |
| Child of Nature | religion | — | You have been blessed by Gozreh to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food … |
Ultimate Campaign |
| Child of the Streets | social | — | You grew up on the streets of a large city, and as a result you have developed a knack for picking pockets and hiding small objects on your person. You … |
Advanced Player's Guide |
| Child of the Temple | faith | — | You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple … |
Advanced Player's Guide |
| Civilized | social | — | You are well versed in the local laws, customs, and politics. You gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a … |
Ultimate Campaign |
| Classically Schooled | magic | — | Your apprenticeship or early education was particularly focused on the direct application of magic. You gain a +1 trait bonus on Spellcraft checks, and Spellcraft is always a class skill … |
Advanced Player's Guide |
| Cold and Calculating | combat | — | You are adept at tricking favored enemies of your race or those related to your race. You gain a +1 trait bonus on all Bluff checks against favored enemies that … |
Ultimate Campaign |
| Corpse Cannibal | religion | — | Your faith encourages you to indulge a variety of perverse hungers, leading you to shrug at even some of the darkest taboos. You gain a +2 trait bonus on Fortitude … |
Ultimate Campaign |
| Courageous | combat | — | Your childhood was brutal, yet you persevered primarily through force of will and faith that no matter how hard things might get, as long as you kept a level head … |
Advanced Player's Guide |
| Criminal | social | — | You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus … |
Ultimate Campaign |
| Cross-Disciplined | magic | — | Your dabbling has granted you greater insight into the proper casting of certain spells. Once per day, you may cast a spell you have prepared that appears on both the … |
Ultimate Campaign |
| Cross-Knowledge | magic | — | Once per day, you may treat an extract you drink as if your caster level were 1 level higher as long as that extract appears on the wizard spell list … |
Ultimate Campaign |
| Dangerously Curious | magic | — | You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent's laboratory or shrine to tinker with … |
Advanced Player's Guide |
| Deathtouched | bloodline | — | At some point you were tainted with the corruption of the undead, and you have gained some of their defenses. You gain either a +1 trait bonus on Fortitude saving … |
Ultimate Campaign |
| Dedicated Defender | combat | — | When a companion is down, you fight harder. You gain a +1 trait bonus on attack rolls and on checks made to overcome spell resistance while you are adjacent to … |
Ultimate Campaign |
| Deft Dodger | combat | — | Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. |
Advanced Player's Guide |
| Desert Child | regional | — | You were born and raised in rocky deserts. You are accustomed to high temperatures, and gain a +4 trait bonus on any saving throws made to resist the effects of … |
Advanced Player's Guide |
| Desperate Resolve | magic | — | You are adept at casting spells even in the most precarious situations. You gain a +1 trait bonus on concentration checks. This trait bonus increases to +4 when you are … |
Ultimate Campaign |
| Desperate Speed | magic | — | Your eidolon excels at a movement type you do not possess. Your eidolon receives a +5-foot enhancement bonus to one type of speed it has that you do not, such … |
Ultimate Campaign |
| Destined Diplomat | social | — | Your relationship with your eidolon gives you some clout with other outsiders. You gain a +2 trait bonus on Diplomacy checks toward outsiders, and Diplomacy is always a class skill … |
Ultimate Campaign |
| Devotee of the Green | faith | — | Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Dirty Fighter | combat | — | You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long … |
Advanced Player's Guide |
| Disdainful Defender | faith | — | You are resistant to the magic of other faiths. You gain a +2 trait bonus on all Will saves you attempt against divine spells. This bonus does not apply against … |
Ultimate Campaign |
| Dispelled Battler | combat | — | When deprived of magic, you fight harder. You gain a +1 trait bonus on weapon attack and damage rolls while within an area of antimagic such as that created by … |
Ultimate Campaign |
| Divine Warrior | religion | — | From an early age, you were trained by a militaristic order of clerics. You are devoted to the teachings of Iomedae and to spreading those teachings by force. Whenever you … |
Ultimate Campaign |
| Ear for Music | religion | — | You spent countless hours of your youth in one of Shelyn's temples, listening to wonderful musicians and singers. You gain a +1 trait bonus on one category of Perform checks … |
Ultimate Campaign |
| Earth-Touched | magic | — | You share an affinity with elemental earth. You gain DR 1/— against creatures and attacks with the earth type. |
Ultimate Campaign |
| Ease of Faith | faith | — | Your mentor, the person who invested your faith in you from an early age, took steps to ensure that you understood that what powers your divine magic is no different … |
Advanced Player's Guide |
| Easy Way or the Hard Way | combat | — | You are skilled at subduing your enemies. Whenever you attack one of your favored enemies with a weapon that deals lethal damage and choose to deal nonlethal damage, you take … |
Ultimate Campaign |
| Eldritch Delver | magic | — | You have an unquenchable thirst for knowledge about the world and desire to obtain it firsthand. You gain a +1 trait bonus on all Knowledge (dungeoneering) and Knowledge (history) checks, … |
Ultimate Campaign |
| Elven Reflexes | racial_half_elf | — | One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on … |
Ultimate Campaign |
| Enduring Mutagen | magic | — | Because of special training, your unique body chemistry, or the uncovering of an alchemical secret, your mutagens last longer. The bonuses and penalties granted by your mutagens last for 1 … |
Ultimate Campaign |
| Evasive Sting | combat | — | Larger enemies have a hard time striking you. You gain a +1 dodge bonus to AC against enemies that are both your favored enemy and at least two size categories … |
Ultimate Campaign |
| Eyes and Ears of the City | religion | — | Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait … |
Ultimate Campaign |
| Failed Apprentice | racial_half_elf | — | As a child, your parents sent you to a distant wizard's tower as an apprentice so that you could learn the arcane arts. Unfortunately, you had no arcane talent whatsoever, … |
Ultimate Campaign |
| Faith's Hunter | combat | — | Divine powers smile upon you each time you grievously wound a favored enemy. When you confirm a critical hit against a favored enemy, you may extend the duration of any … |
Ultimate Campaign |
| Fast Talker | social | — | You had a knack for getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus … |
Ultimate Campaign |
| Fast-Talker | social | — | You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus … |
Advanced Player's Guide |
| Fate's Favored | faith | — | The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1. |
Ultimate Campaign |
| Fearless Defiance | faith | — | Upon overcoming your fear, you become a scourge to your enemies. You gain a +1 trait bonus on all saving throws against fear effects. In addition, if you successfully save … |
Ultimate Campaign |
| Fencer | combat | — | You trained with blades for long hours as a youth, either taking lessons in the genteel art of fencing from tutors paid for by your parents or by being taken … |
Advanced Player's Guide |
| Fiend Blood | bloodline | — | The blood of fiends taints your line, manifesting physically, though it may be barely noticeable. Choose one of the following skills: Bluff, Intimidate, or Knowledge (planes). You gain a +1 … |
Ultimate Campaign |
| Flame of the Dawnflower | religion | — | You have been raised to view yourself as a blade in Sarenrae's service, or you have taken on that duty for yourself. Whenever you score a critical hit with a … |
Ultimate Campaign |
| Flame-Touched | magic | — | You share an affinity with elemental fire. You gain DR 1/— against creatures and attacks with the fire type. |
Ultimate Campaign |
| Focused Burn | magic | — | You know the secret of making punishing fire bombs. Any bombs you have that deal fire damage deal 1 additional point of fire damage on a direct hit per 2d6 … |
Ultimate Campaign |
| Focused Disciple | faith | — | When weaker wills falter, you keep a clear mind. You gain a +2 trait bonus on saving throws against charm and compulsion effects. |
Ultimate Campaign |
| Focused Mind | magic | — | Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and … |
Advanced Player's Guide |
| Forlorn | racial_elf | — | Having lived outside of traditional elf society for much or all of your life, you know the world can be cruel, dangerous, and unforgiving of the weak. You gain a … |
Ultimate Campaign |
| Fortified Drinker | religion | — | Cayden Cailean's holy brews invigorate your mind, making you less susceptible to mental attacks. Whenever you imbibe any alcoholic beverage, you gain a +2 trait bonus on saves against mind-affecting … |
Ultimate Campaign |
| Freedom Fighter | racial_halfling | — | Your parents allowed escaping slaves to hide in your home, and the stories you've heard from them instilled into you a deep loathing of slavery. You gain a +1 trait … |
Ultimate Campaign |
| Friend in Every Town | social | — | You have no problem making friends and learning information from them wherever you go. You gain a +1 trait bonus on all Knowledge (local) checks and Diplomacy checks. One of … |
Ultimate Campaign |
| Frontier-Forged | region | — | A hard life on the edge of civilization has made you resourceful but has also given you a streak of self-preservation bordering on paranoia. You receive a +1 trait bonus … |
Ultimate Campaign |
| Gifted Adept | magic | — | Your interest in magic was inspired by witnessing a spell being cast in a particularly dramatic method, perhaps even one that affected you physically or spiritually. This early exposure to … |
Advanced Player's Guide |
| Goldsniffer | racial_dwarf | — | Your keen senses lead you to hidden treasures. You gain a +2 trait bonus on Perception checks related to metals, jewels, and gemstones. |
Ultimate Campaign |
| Greater Link | magic | — | The link between you and your eidolon is stronger than most. Your eidolon's current and maximum hit point totals are not reduced by 50% until you are separated by 110 … |
Ultimate Campaign |
| Greater Purpose | magic | — | You are convinced you're alive to achieve a great purpose. You gain a +1 trait bonus on all saving throws to resist death effects and a +1 trait bonus on … |
Ultimate Campaign |
| Grief-Filled | social | — | You are no stranger to loss and intense emotions. You gain a +2 trait bonus on all saving throws against emotion spells and effects. |
Ultimate Campaign |
| Guardian of the Forge | religion | — | Torag's sacred duties are to protect the faithful, take lessons from the great craftsmen and strategists of the past, and prepare against dark times. You receive a +1 trait bonus … |
Ultimate Campaign |
| Harvester | social | — | You were trained to harvest all parts of an animal with care and precision. You gain a +1 trait bonus on Profession (tanner) or Profession (trapper) checks, and you may … |
Ultimate Campaign |
| Hedge Magician | magic | — | You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you … |
Advanced Player's Guide |
| Hidden Hand | combat | — | Your concealed weapons strike fast and true. You gain a +1 trait bonus on Sleight of Hand checks made to conceal light weapons and a +1 trait bonus on attack … |
Ultimate Campaign |
| Highlander | regional | — | You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain … |
Advanced Player's Guide |
| History of Heresy | faith | — | You were raised with heretical views that have made it difficult for you to accept most religious beliefs and often caused you or those you love to be treated as … |
Advanced Player's Guide |
| Hunter's Knack | combat | — | When you watch and wait before attacking, your strike is true. You gain a +1 trait bonus on attack rolls against your favored enemies when you make such attacks as … |
Ultimate Campaign |
| Imposing Scion | social | — | The reputation of your bloodline grants you a degree of fearful respect. You gain a +1 trait bonus on Intimidate checks. If your bloodline is keyed to a specific creature … |
Ultimate Campaign |
| Indelible Ire | combat | — | When you are gravely wounded, you're stirred to greater combat focus. Each time a critical hit is confirmed against you, you gain a +1 trait bonus on attack rolls for … |
Ultimate Campaign |
| Indomitable Faith | faith | — | You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you … |
Advanced Player's Guide |
| Influence | social | — | Your position in society grants you special insight into others, and special consideration or outright awe from others. Choose one of the following skills: Diplomacy, Intimidate, or Sense Motive. You … |
Ultimate Campaign |
| Inspired | faith | — | A positive force, philosophy, or divine presence fills you with hope, and is a guiding force of inspiration. Once per day as a free action, roll twice and take the … |
Ultimate Campaign |
| Just Like New | combat | — | Broken firearms are not problems—they are challenges. Your first attempt to remove the broken condition from your starting firearm and to upgrade it to a masterwork weapon costs 150 gp … |
Ultimate Campaign |
| Killer | combat | — | You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, … |
Advanced Player's Guide |
| Kin Bond | magic | — | The bond between you and a close sibling is nearly mystical. Choose a single sibling with whom to share this bond. Once per day when you fail a saving throw … |
Ultimate Campaign |
| Kin Guardian | combat | — | You are dedicated to defending members of your family. When you use the aid another action to give a member of your family a bonus to AC, increase the bonus … |
Ultimate Campaign |
| Knowing the Enemy | social | — | You know a good deal about your most dire enemies. You gain a +1 trait bonus on checks with the Knowledge skill corresponding to your first favored enemy choice, and … |
Ultimate Campaign |
| Knowledgeable Caster | magic | — | Once per day when you cast a divination spell, you can cast that spell as if your caster level were 1 level higher in the appropriate class. You also gain … |
Ultimate Campaign |
| Larger Than Life | combat | — | You wield firearms with truly terrifying menace. When you use the Intimidate skill on a creature while wielding a firearm, you are considered one size category larger than your actual … |
Ultimate Campaign |
| Life of Toil | social | — | You have lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened your body and mind. You gain a … |
Ultimate Campaign |
| Linked Surge | magic | — | Once per day, you may make a Strength- or Constitution-based ability check or skill check using you eidolon's ability score in place of your own. Your eidolon must be summoned … |
Ultimate Campaign |
| Log Roller | regional | — | The time you spent leaping between slippery logs as they whirled down the river to market taught you how to keep your footing. You gain a +1 trait bonus on … |
Advanced Player's Guide |
| Loyalty across Lifetimes | faith | — | You and your eidolon share a link that seems to span multiple lifetimes. Your eidolon treats its Constitution score as if it were 2 points higher for the purposes of … |
Ultimate Campaign |
| Magic Crafter | magic | — | Your early magical training involved study of the properties and creation of magic items. You gain a +1 trait bonus on Appraise checks and a +1 bonus on any Craft … |
Ultimate Campaign |
| Magic Is Life | religion | — | Your faith in magic allows you to reflexively use the energy of any spell effect currently on you to save you from death. As long as you are under the … |
Ultimate Campaign |
| Magical Knack | magic | — | You were raised, either wholly or in part, by a magical creature, either after it found you abandoned in the woods or because your parents often left you in the … |
Advanced Player's Guide |
| Magical Lineage | magic | — | One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have … |
Advanced Player's Guide |
| Magical Talent | magic | — | Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Choose a 0-level spell. You may cast … |
Advanced Player's Guide |
| Malleable Magic | magic | — | Once per day as a swift action, you can lose a single 1st-, 2nd- or 3rd-level magus spell to regain 1 arcane pool point. You can't exceed the maximum number … |
Ultimate Campaign |
| Martial Manuscript | faith | — | You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a … |
Ultimate Campaign |
| Martial Performer | combat | — | Your training has made you a martial performer. When you gain a monk bonus feat, you may instead take a performance feat for which you meet the prerequisites. |
Ultimate Campaign |
| Mathematical Prodigy | magic | — | Mathematics has always come easily for you, and you have always been able to "see the math" in the physical and magical world. You gain a +1 bonus on Knowledge … |
Ultimate Campaign |
| Mentored | social | — | A tutor or private instructor guided you in learning your art, profession, or trade, and through your education, you became capable of teaching and guiding others. Choose a single Craft, … |
Ultimate Campaign |
| Mercenary | social | — | For everything there is a price, and you are a negotiator at heart. You gain a +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment … |
Ultimate Campaign |
| Merchant | social | — | You lived your life as a merchant, buying and selling goods. You gain a +1 trait bonus on any Appraise and Sense Motive checks you attempt while bargaining for the … |
Ultimate Campaign |
| Meticulous Concoction | magic | — | Your meticulous carefulness makes your bombs and extracts more potent. Once per day, you can either add a +2 trait bonus to the save DC for one bomb you throw … |
Ultimate Campaign |
| Militia Veteran | regional | — | Your first job was serving in a civilian militia in your home town. Skills learned through daily drilling and protecting your fellow townsfolk gave you special insight into military life. … |
Advanced Player's Guide |
| Natural-Born Leader | social | — | You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several … |
Advanced Player's Guide |
| Nature's Mimic | combat | — | Your knowledge of nature informs your fighting style, and that style gives you insight into related aspects of the natural world. You gain a +1 trait bonus on all Knowledge … |
Ultimate Campaign |
| Never Stop Shooting | combat | — | Even when the chips are down, you keep on shooting. If your hit point total drops to 0 or lower but you are not dead, you may act as if … |
Ultimate Campaign |
| Oathbound | faith | — | You have made a solemn oath, and you pursue that oath with headstrong determination. Once per day, you may reroll a saving throw against a charm or compulsion effect. You … |
Ultimate Campaign |
| Omen | faith | — | You are the harbinger of some future event. Whether this event bodes good or ill, you exude an ominous presence. You gain a +1 trait bonus on Intimidate checks, and … |
Ultimate Campaign |
| Ordinary | social | — | The only thing extraordinary about your appearance is its ordinariness. You carry yourself in an understated way, and many people who see your face soon forget it. You gain a … |
Ultimate Campaign |
| Orphaned | social | — | You grew up separated from your birth parents, and had to learn to watch out for yourself. You gain a +1 trait bonus on Survival checks, and Survival is always … |
Ultimate Campaign |
| Outcast | racial_orc | — | Driven from town after town because of your heritage, you have become adept at living apart from others. You gain a +1 trait bonus on Survival skill checks, and Survival … |
Ultimate Campaign |
| Outcast's Intuition | magic | — | You are able to sense the motives of others and use that sense to bolster your magic against dispelling. You gain a +1 trait bonus on Sense Motive checks, and … |
Ultimate Campaign |
| Pain Is Pleasure | religion | — | You have discovered a hint of the dark truths that lay hidden within blood and flesh. You gain a +1 trait bonus on Fortitude and Will saves whenever you have … |
Ultimate Campaign |
| Partial Protege | magic | — | You are adept at disguising your true talents. You gain a +1 trait bonus on Bluff checks and on Use Magic Device checks made to emulate a class feature. |
Ultimate Campaign |
| Patient Optimist | religion | — | You know that all things pass in time, and are used to having to repeat arguments multiple times to convince stubborn believers. You gain a +2 trait bonus on Diplomacy … |
Ultimate Campaign |
| Perfectionist's Brew | magic | — | You know that potion recipes should be followed with exact precision. You gain a +2 trait bonus on all Craft (alchemy) checks and on Spellcraft checks made to brew potions. |
Ultimate Campaign |
| Perpetual Companion | faith | — | You are bolstered against fear when your eidolon is near. You gain a +2 trait bonus on all saving throws against fear effects whenever your eidolon is within 30 feet. |
Ultimate Campaign |
| Planar Savant | faith | — | You have always had an innate sense of the workings of the planes and their denizens. You may use your Charisma modifier when making Knowledge (planes) checks instead of your … |
Ultimate Campaign |
| Possessed | magic | — | You were, or are, possessed in some way by another entity that grants you occasional access to its knowledge. Once per day, you can attempt a Knowledge check of your … |
Ultimate Campaign |
| Poverty-Stricken | social | — | Your childhood was tough, and your parents had to make every copper piece count. Hunger was your constant companion, and you often had to live off the land or sleep … |
Advanced Player's Guide |
| Pragmatic Activator | magic | — | While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. You may use your Intelligence modifier when making Use Magic Device checks instead … |
Ultimate Campaign |
| Precise Treatment | magic | — | You treat others with a clear and calculating intellect. You gain a +1 trait bonus on all Heal checks, and you may use your Intelligence modifier when making Heal checks … |
Ultimate Campaign |
| Principled | faith | — | You hold yourself to a strict code of behavior that guides all of your decisions and actions. You take a —2 penalty on Bluff checks and gain a +2 trait … |
Ultimate Campaign |
| Prophesied | faith | — | Your coming was foretold in prophecy, and people familiar with your legend regard you with awe and fear. You gain a +1 trait bonus on Diplomacy checks and Intimidate checks … |
Ultimate Campaign |
| Rapscallion | racial_gnome | — | You've spent your entire life thumbing your nose at the establishment and take pride in your run-ins with the law. Somehow, despite all your mischievous behavior, you've never been caught. … |
Ultimate Campaign |
| Reactionary | combat | — | You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a … |
Advanced Player's Guide |
| Reckless | combat | — | You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield. You gain a +1 bonus on Acrobatics checks, and Acrobatics is always … |
Ultimate Campaign |
| Reckless Contempt | combat | — | You do not fear the threat of lesser weapons. Whenever you provoke an attack of opportunity by firing a firearm, you gain a +1 trait bonus on the attack roll … |
Ultimate Campaign |
| Reincarnated | faith | — | You lived a previous life as someone—or something—else. For you, life and death are a cycle, and you have no fear of death. You gain a +2 trait bonus on … |
Ultimate Campaign |
| Reluctant Apprentice | magic | — | Your early training grants you knowledge of the arcane. You gain a +1 trait bonus on Knowledge (arcana) checks, and are considered trained in that skill even if you have … |
Ultimate Campaign |
| Resilient | combat | — | Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your mettle as a … |
Advanced Player's Guide |
| Resilient Caster | magic | — | Your great force of will makes your magic harder to dispel. Your caster level is treated as 1 level higher whenever someone attempts to dispel one of your spells. |
Ultimate Campaign |
| Resolve of the Rejected | combat | — | Some disagree with your choice to wield a firearm, and their scorn has only hardened your resolve in battle. You gain a +1 trait bonus on all saving throws against … |
Ultimate Campaign |
| Rich Parents | social | — | You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoy a one-time benefit to your initial … |
Advanced Player's Guide |
| River Rat | regional | — | You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a … |
Advanced Player's Guide |
| Sacred Conduit | faith | — | Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have). In any event, … |
Advanced Player's Guide |
| Sacred Touch | faith | — | You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was … |
Advanced Player's Guide |
| Savage | social | — | You were born and raised in untamed lands far from civilization. You learned to survive in the elements among brutal humanoids and beasts. You gain a +1 trait bonus on … |
Ultimate Campaign |
| Savanna Child | regional | — | You were born and raised among rolling plains or savannas. You spent much of your youth exploring these vast reaches and know many of the savanna's secrets. Pick one of … |
Advanced Player's Guide |
| Scarred Descendant | combat | — | Your own people are your favored enemy. You gain a +1 trait bonus on rolls to confirm critical hits against favored enemies of your own subtype and on Survival checks … |
Ultimate Campaign |
| Scholar of Ruins | racial_human | — | From the moment you could walk and talk, the ruins of ancient civilizations have fascinated you. Because of this, you have special insight into geography as well as expertise in … |
Ultimate Campaign |
| Scholar of the Great Beyond | faith | — | Your great interests as a child did not lie with current events or the mundane—you have always felt out of place, as if you were born in the wrong era. … |
Advanced Player's Guide |
| Schooled Inquisitor | faith | — | Your additional training aids in identifying the wiles of your faith's enemies. You gain a +2 trait bonus on all Knowledge (planes) and Knowledge (religion) checks made to identify the … |
Ultimate Campaign |
| Scrapper | racial_orc | — | A childhood spent scrabbling for every possession and scrap of food has made you fierce and wary. You receive a +1 trait bonus on all Intimidate checks made to demoralize … |
Ultimate Campaign |
| Sea-Souled | region | — | You are at home at sea. You receive a +1 trait bonus on Swim checks, and you can always take 10 while Swimming. |
Ultimate Campaign |
| Seeker | social | — | You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. |
Ultimate Campaign |
| Self-Taught Scholar | magic | — | Being self-taught has made it necessary for you to scour all documentation you can get your hands on. You gain a +1 trait bonus on Linguistics checks to decipher unfamiliar … |
Ultimate Campaign |
| Shadow Whispers | religion | — | You have a penchant for just knowing others' secrets. You gain a +1 trait bonus on Knowledge (local) checks and a +2 trait bonus on Intimidate checks made to demoralize … |
Ultimate Campaign |
| Shrouded Casting | magic | — | You have learned the secret to casting some spells without lesser material components. Choose one school of magic when you pick this trait. You can cast spells from that school … |
Ultimate Campaign |
| Simple Disciple | social | — | You picked up skill in a craft or a profession during your time at a monastery. You gain a +1 trait bonus on checks with a Profession or Craft skill … |
Ultimate Campaign |
| Skeptic | magic | — | Growing up, you were always around magical effects to the extent that you realized much of it was mere smoke and mirrors. You gain a +2 trait bonus on all … |
Advanced Player's Guide |
| Spirit Sense | faith | — | You are so attuned to the spiritual world that it is hard to get the jump on you. You gain a +2 trait bonus on Perception checks to avoid being … |
Ultimate Campaign |
| Starchild | religion | — | Desna sensed your love of travel and promised you would always be able to find your way home. You can automatically determine where true north is. You gain a +4 … |
Ultimate Campaign |
| Startling Report | combat | — | Through either perfect timing or the determination of your action, the sound of your firearm going off sets your enemies on edge. When you shoot a firearm, you gain a … |
Ultimate Campaign |
| Storm-Touched | magic | — | You share an affinity with elemental lightning. You gain DR 1/— against creatures and attacks with the electricity type. |
Ultimate Campaign |
| Strength Foretold | magic | — | You can channel extra power into one of your bloodline spells. Once per day as a free action, you gain a +1 trait bonus to the DC of the saving … |
Ultimate Campaign |
| Style Sage | social | — | You have a passion for history and news concerning monastic disciplines. You gain a +1 trait bonus on checks with your choice of either Knowledge (local) or Knowledge (history), and … |
Ultimate Campaign |
| Surface Stranger | region | — | You were born and raised in a subterranean home with little or no bright light. Your miss chance for concealment or total concealment due to either mundane or magical darkness … |
Ultimate Campaign |
| Surprise Weapon | combat | — | You are skilled at fighting with objects not traditionally considered weapons. You gain a +2 trait bonus on attack rolls with improvised weapons. |
Ultimate Campaign |
| Suspicious | social | — | You discovered at an early age that someone you trusted, perhaps an older sibling or a parent, had lied to you, and lied often, about something you had taken for … |
Advanced Player's Guide |
| Tactician | combat | — | You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you … |
Ultimate Campaign |
| Talented | social | — | You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on checks with a single Perform skill (your choice), and all Perform skills are always class … |
Ultimate Campaign |
| Tenacious Shifting | magic | — | You've discovered the secret of stable transmutations. Any transmutation spell you cast upon yourself has its duration increased by 2 rounds. Transmutation spells with an instantaneous duration are not affected … |
Ultimate Campaign |
| Tireless Avenger | faith | — | You restlessly pursue your enemies. When you're in pursuit of one of your favored enemies, the DC for the Constitution check to avoid taking lethal damage during a forced march … |
Ultimate Campaign |
| Tireless Logic | social | — | Your curious mind figures out even the most complex problems. Once per day when you make an Intelligence-based skill check or ability check, you can roll twice and take the … |
Ultimate Campaign |
| Trustworthy | social | — | People find it easy to put their faith in you. You gain a +1 trait bonus on Bluff checks made to fool someone. You also gain a +1 trait bonus … |
Ultimate Campaign |
| Truth's Agent | social | — | You are skilled at weeding out information. You gain a +1 trait bonus on all Diplomacy checks made to gather information and all Knowledge (local) checks. Knowledge (local) is always … |
Ultimate Campaign |
| Tundra Child | region | — | You were born and raised in the cold wastes of the far north or far south, and are accustomed to low temperatures. You gain a +4 trait bonus on saving … |
Ultimate Campaign |
| Tunnel Fighter | racial_dwarf | — | Caves and tunnels are a second home to you. While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for … |
Ultimate Campaign |
| Twinned Presence | magic | — | Your eidolon—and your connection to it—makes others ill at ease. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. In addition, … |
Ultimate Campaign |
| Unblemished Barrel | combat | — | Your skill with firearms speeds your repair of such weapons. You gain a +1 trait bonus on Craft (alchemy) and Craft (weapons) checks, and it takes you only 30 minutes … |
Ultimate Campaign |
| Undead Slayer | religion | — | Instructed at a young age in the tenets of the faith of Pharasma, you view the undead as abominations that must be destroyed so their souls can journey beyond to … |
Ultimate Campaign |
| Unintentional Linguist | social | — | You can speak with outsiders. You gain a +1 trait bonus on all Linguistics checks, and you begin play knowing one of the following languages (in addition to those granted … |
Ultimate Campaign |
| Unnatural Revenge | social | — | You gain a +2 trait bonus on all Intimidate checks against creatures of the animal, fey, or plant type, and Intimidate is always a class skill for you. |
Ultimate Campaign |
| Unpredictable | social | — | Your actions often seem random and chaotic to others, but there is a method to your madness. You gain a +1 trait bonus on Bluff checks, and Bluff is always … |
Ultimate Campaign |
| Unscathed | magic | — | You are amazingly resistant to energy attacks because of either your upbringing or magical experimentation. Each type of energy resistance you have (if any) increases by 2 points. |
Ultimate Campaign |
| Unseen but Not Undone | magic | — | Without a single gesture, you can unleash a bloodline spell. Once per day, you can cast a bloodline spell as if you had the Still Spell feat. Using this trait … |
Ultimate Campaign |
| Unstable Mutagen | magic | — | You discovered or were given a secret to make your mutagens more unstable—but also more potent. Once per day, you can create an unstable mutagen. It is like a normal … |
Ultimate Campaign |
| Vagabond Child | regional | — | You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills: Disable Device, Escape Artist, … |
Advanced Player's Guide |
| Veiled Disciple | social | — | Trained in espionage, you're skilled at passing messages and staying on task. You gain a +1 trait bonus on Bluff checks made to pass secret messages and a +1 trait … |
Ultimate Campaign |
| Veteran of Battle | religion | — | You have fought in several battles, and each time felt the presence of Gorum guiding your sword-arm, making you ready to act at a moment's notice. You gain a +1 … |
Ultimate Campaign |
| Vigilant Battler | combat | — | You are hard to fool and harder to trick with a feint. You gain a +1 trait bonus on all Sense Motive checks. This trait bonus increases to +2 when … |
Ultimate Campaign |
| Voice of Monsters | religion | — | Your faith leads you to see the power and wonder in even the most horrible abominations. Once per day, you can cast speak with animals. When you cast this … |
Ultimate Campaign |
| Volatile Conduit | magic | — | You discovered a secret that enhances the energy of some spells. Once per day as a free action, when you cast a spell that deals acid, cold, electricity, or fire … |
Ultimate Campaign |
| Wanderer's Shroud | faith | — | Your wanderings often go unnoticed. Efforts to use the Diplomacy skill to gather information about you take a —1 penalty, and you gain a +1 trait bonus on all saving … |
Ultimate Campaign |
| Warrior of Old | racial_elf | — | As a child, you put in long hours on combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to … |
Ultimate Campaign |
| Water-Touched | magic | — | You share an affinity with elemental water. You gain DR 1/— against creatures and attacks with the water type. |
Ultimate Campaign |
| Weathered Emissary | social | — | Your travels in the wildlands gave you insight into how to survive their dangers and communicate with their inhabitants. You gain a +1 trait bonus on all Linguistics and Survival … |
Ultimate Campaign |
| Well-Informed | racial_halfling | — | You make it a point to know everyone and to be connected to everything around you. You frequent the best taverns, attend all of the right events, and graciously help … |
Ultimate Campaign |
| Wisdom in the Flesh | religion | — | Your hours of meditation on inner perfection and the nature of strength and speed allow you to focus your thoughts to achieve things your body might not normally be able … |
Ultimate Campaign |
| World Traveler | racial_human | — | Your family has taken the love of travel to an extreme, roaming the world extensively. You've seen dozens of cultures and have learned to appreciate the diversity of what the … |
Ultimate Campaign |
| Worldly | social | — | You have acquired an unusual breadth of life experience—more than others of your age, race, or culture. Once per day when attempting a skill check for a skill you're untrained … |
Ultimate Campaign |
| Wrecking Wrath | religion | — | (Rovagug)Your ferocity is devastating, sometimes even to your own weapons. Once per day, after successful hitting a foe with a melee weapon, you can add your Strength modifier … |
Ultimate Campaign |
| Zealous Striker | faith | — | Your zeal is a danger to those of "lesser" faiths. While you have the destruction judgment active, you gain a +1 trait bonus on damage rolls when attacking a foe … |
Ultimate Campaign |
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