Feats

SRD feats and custom campaign feats. Filter by category or view all.

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Under and Over

Agile ManeuversSmall size or smaller

If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that opponent with a +2 …

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5 unlocks

Gloom Strike

Blind-Fightfetchling

When you are within an area of dim light or darkness, you gain a +1 bonus on attack rolls against enemies that are also within dim light or …

Improved Blind-Fight

Perception 10 ranksBlind-Fight

Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment.

If you successfully pinpoint …

1 unlock

In Harm's Way

While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate action, taking full damage …

1 unlock
4 unlocks

Blundering Defense

Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from …

Desperate Swing

Cautious Fighterbase attack bonus +1halfling

Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls when making this attack. …

Uncanny Defense

Cautious Fighterbase attack bonus +3halfling

While fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to 1/2 of the dodge …

1 unlock
9 unlocks

Cleave Through

Str 13CleavePower Attackbase attack bonus +11dwarf

When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. If …

Goblin Cleaver

When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets …

Great Cleave

Str 13CleavePower Attackbase attack bonus +4

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally …

Orc Hewer

This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against …

1 unlock
42 unlocks

Gang Up

You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning.

Greater Trip

Combat ExpertiseImproved Tripbase attack bonus +6Int 13

You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, …

Improved Dirty Trick

You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a …

Improved Disarm

You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. …

Improved Reposition

You do not provoke an attack of opportunity when performing a reposition combat maneuver. In addition, you receive a +2 bonus on checks made to reposition a foe. …

Improved Steal

You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made to steal an item …

Improved Trip

You do not provoke an attack of opportunity when performing a trip combat maneuver. In addition, you receive a +2 bonus on checks made to trip a foe. …

Sea Hunter

When you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. Treat this as a …

Second Chance

Int 13Combat Expertisebase attack bonus +6

When making a full attack, if you miss on your first attack, you can forgo making any other attacks for the rest of your turn to reroll that …

Swift Aid

Int 13Combat Expertisebase attack bonus +6

As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or a +1 bonus to …

Team Up

Int 13Combat ExpertiseGang Upbase attack bonus +6

When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move action.

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Bodyguard

When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally's AC. You may not use …

Combat Patrol

Combat ReflexesMobilitybase attack bonus +5

As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until …

Pin Down

Combat Reflexesfighter level 11th

Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes an attack of opportunity from you. If the attack hits, you …

Stand Still

When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If …

1 unlock
2 unlocks

Crippling Critical

Critical Focusbase attack bonus +13

Whenever you score a critical hit against an opponent, its speed is halved for 1 minute. A successful Fortitude save reduces this duration to 1d4 rounds. The DC …

Critical Mastery

Critical Focusany two critical feats14th-level fighter

When you score a critical hit, you can apply the effects of two critical feats in addition to the damage dealt.

5 unlocks

Performing Combatant

Dazzling Displayany one performance feat

You can make performance combat checks in any combat. When making a performance check outside of performance combat, you can pick a single performance feat to use. You …

Shatter Defenses

Weapon FocusDazzling Displaybase attack bonus +6proficiency with weapon

Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks …

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Taskmaster

Demoralizing LashIntimidate 5 rankshobgoblin

As a standard action, you spur an ally, who must have fewer Hit Dice than yourself, to reckless effort. For 1 minute, the ally gains a +1 morale …

1 unlock

Cloven Helm

Dented HelmHard-Headedbase attack bonus +11dwarf

When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls; this benefit stacks with Dented Helm. When you use Dented Helm to deflect …

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Shatterspell

DisruptiveSpellbreakerdwarf10th-level fighter

As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power (Ultimate Combat 28). You may …

Spellbreaker

Disruptive10th-level fighter

Enemies in your threatened area that fail their checks to cast spells defensively provoke attacks of opportunity from you.

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18 unlocks

Landing Roll

If you are tripped, you can spend an immediate action to move 5 feet without provoking an attack of opportunity. This does not count as taking a 5-foot …

Mobility

Dex 13Dodge

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes …

Sidestep

Whenever an opponent misses you with a melee attack, you may move 5 feet as an immediate action so long as you remain within that opponent's threatened area. …

Spring Attack

Dex 13DodgeMobilitybase attack bonus +4

As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your …

Tangle Feet

DodgeMobilityUnderfootgoblinSmall size or smaller

When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened area or its space, …

Underfoot

DodgeMobilitySmall size or smaller

You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger than you. In addition, …

Wind Stance

Dex 15Dodgebase attack bonus +6

If you move more than 5 feet this turn, you gain 20% concealment for 1 round against ranged attacks.

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Step Up and Strike

Dex 13Following StepStep Upbase attack bonus +6

When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest …

1 unlock
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Team Up

Int 13Combat ExpertiseGang Upbase attack bonus +6

When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move action.

2 unlocks

Orc Hewer

This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against …

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Cloven Helm

Dented HelmHard-Headedbase attack bonus +11dwarf

When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls; this benefit stacks with Dented Helm. When you use Dented Helm to deflect …

Dented Helm

Hard-Headedbase attack bonus +6dwarf

When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. When a critical hit is confirmed against you, as an immediate action, you …

2 unlocks

Haunted Gnome Assault

Cha 13gnome magic racial traitHaunted GnomeKnowledge (arcana) 3 ranks

You gain one use of your gnome magic that is independent of your gnome magic spell-like abilities. When you wish to cast a gnome magic spell-like ability for …

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Greater Blind-Fight

Perception 15 ranksImproved Blind-Fight

Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance …

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Greater Drag

Str 13Improved DragPower Attackbase attack bonus +6

You receive a +2 bonus on checks made to drag a foe. This bonus stacks with the bonus granted by Improved Drag. Whenever you drag a foe, his …

Quick Drag

Str 13Improved DragPower Attackbase attack bonus +6

On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the …

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Greater Overrun

Improved OverrunPower Attackbase attack bonus +6Str 13

You receive a +2 bonus on checks made to overrun a foe. This bonus stacks with the bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke …

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Greater Trip

Combat ExpertiseImproved Tripbase attack bonus +6Int 13

You receive a +2 bonus on checks made to trip a foe. This bonus stacks with the bonus granted by Improved Trip. Whenever you successfully trip an opponent, …

3 unlocks
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Combat Style Master

Improved Unarmed Striketwo or more style featsbase attack bonus +6 or monk level 5th

You can switch your style as a free action. At the start of combat, pick one of your styles. You start the combat in that style, even in …

Domain Strike

Domain class featureImproved Unarmed Strike

When you gain this feat, choose one domain-granted power that you can use to affect no more than one opponent. If you make a successful unarmed strike against …

Elemental Fist

Con 13Wis 13Improved Unarmed Strikebase attack bonus +8

When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 …

Hex Strike

Hex class featureImproved Unarmed Strike

When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an …

Kirin Path

Int 13Kirin StrikeKirin StyleImproved Unarmed StrikeKnowledge (arcana) 12 ranksKnowledge (dungeoneeringlocalnatureplanesor religion) 5 ranks

Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you …

Kirin Strike

Int 13Kirin StyleImproved Unarmed StrikeKnowledge (arcana) 9 ranksKnowledge (dungeoneeringlocalnatureplanesor religion) 3 ranks

You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have …

Nightmare Fist

Improved Unarmed StrikeIntimidate 1 rankability to create magical darkness

While fighting within an area of magical darkness, you gain a +2 bonus on damage rolls with unarmed strikes, or a +4 bonus against opponents that are shaken, …

Perfect Strike

Dex 13Wis 13Improved Unarmed Strikebase attack bonus +8

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of …

Punishing Kick

Con 13Wis 13Improved Unarmed Strikebase attack bonus +8

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the …

Revelation Strike

Revelation class featureImproved Unarmed Strike

When you gain this feat, choose one revelation that you can use to affect no more than one opponent. If you make a successful unarmed strike against an …

School Strike

Wizard school class featureImproved Unarmed Strike

When you gain this feat, choose one arcane school power that you can use to affect no more than one opponent. If you make a successful unarmed strike …

Sorcerous Strike

Sorcerer bloodline class featureImproved Unarmed Strike

When you gain this feat, you choose one bloodline power that you can use to affect a single opponent. If you make a successful unarmed strike against an …

Stunning Fist

Dex 13Wis 13Improved Unarmed Strikebase attack bonus +8

You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe …

Touch of Serenity

Wis 18Improved Unarmed Strikebase attack bonus +8

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the …

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Kirin Path

Int 13Kirin StrikeKirin StyleImproved Unarmed StrikeKnowledge (arcana) 12 ranksKnowledge (dungeoneeringlocalnatureplanesor religion) 5 ranks

Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you …

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Martial Mastery

Martial Versatilityfighter level 16thhuman

Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group.

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Combat Patrol

Combat ReflexesMobilitybase attack bonus +5

As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until …

Landing Roll

If you are tripped, you can spend an immediate action to move 5 feet without provoking an attack of opportunity. This does not count as taking a 5-foot …

Sidestep

Whenever an opponent misses you with a melee attack, you may move 5 feet as an immediate action so long as you remain within that opponent's threatened area. …

Spring Attack

Dex 13DodgeMobilitybase attack bonus +4

As a full-round action, you can move up to your speed and make a single melee attack without provoking any attacks of opportunity from the target of your …

Tangle Feet

DodgeMobilityUnderfootgoblinSmall size or smaller

When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened area or its space, …

Underfoot

DodgeMobilitySmall size or smaller

You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger than you. In addition, …

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Mounted Archery

Ride 1 rankMounted Combat

The penalty you take when using a ranged weapon while mounted is halved: –2 instead of –4 if your mount is taking a double move, and –4 instead …

Ride-By Attack

Ride 1 rankMounted Combat

When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line …

Trample

Ride 1 rankMounted Combat

When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you …

Trick Riding

Ride 9 ranksMounted Combat

While wearing light or no armor, you do not need to make Ride skill checks for any task listed in the Ride skill with a DC of 15 …

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Arc Slinger

Point-Blank Shotproficient with sling or halfling sling staff

When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot's damage bonus applies within the first …

Charging Hurler

You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your …

Clustered Shots

Point-Blank ShotPrecise Shotbase attack bonus +6

When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction.

Disrupting Shot

Dex 13Point-Blank Shotfighter level 6th

If you ready an action to shoot an opponent casting a spell within 30 feet and successfully hit that opponent with a ranged attack, the concentration DC to …

Manyshot

Dex 17Point-Blank ShotRapid Shotbase attack bonus +6

When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) …

Precise Shot

You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Shot

When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using …

36 unlocks

Bloody Assault

Str 13Power Attackbase attack bonus +6

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage with your weapon melee …

Cleave

Str 13Power Attackbase attack bonus +1

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally …

Cleave Through

Str 13CleavePower Attackbase attack bonus +11dwarf

When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. If …

Dazing Assault

Str 13Power Attackbase attack bonus +11

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 …

Death or Glory

Str 13Power Attackbase attack bonus +6

Against a creature of size Large or larger, you can make a single melee attack as a full-round action, gaining a +4 bonus on the attack roll, damage …

Furious Focus

Str 13Power Attackbase attack bonus +1

When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack's penalty on …

Goblin Cleaver

When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets …

Great Cleave

Str 13CleavePower Attackbase attack bonus +4

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally …

Greater Drag

Str 13Improved DragPower Attackbase attack bonus +6

You receive a +2 bonus on checks made to drag a foe. This bonus stacks with the bonus granted by Improved Drag. Whenever you drag a foe, his …

Greater Overrun

Improved OverrunPower Attackbase attack bonus +6Str 13

You receive a +2 bonus on checks made to overrun a foe. This bonus stacks with the bonus granted by Improved Overrun. Whenever you overrun opponents, they provoke …

Improved Bull Rush

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush …

Improved Drag

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing a drag combat maneuver. In addition, you receive a +2 bonus on checks made to drag a foe. …

Improved Overrun

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing an overrun combat maneuver. In addition, you receive a +2 bonus on checks made to overrun a foe. …

Improved Sunder

Str 13Power Attackbase attack bonus +1

You do not provoke an attack of opportunity when performing a sunder combat maneuver. In addition, you receive a +2 bonus on checks made to sunder an item. …

Orc Hewer

This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against …

Pushing Assault

Str 15Power Attackbase attack bonus +1

When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 …

Quick Drag

Str 13Improved DragPower Attackbase attack bonus +6

On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the …

Shield of Swings

Str 13Power Attackbase attack bonus +1

When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC …

Smash

Power Attackhalf-orc

When you attack an inanimate, unattended object, you ignore the first 5 points of its hardness. You also receive a +5 bonus on Strength checks made to knock …

Stunning Assault

Str 13Power Attackbase attack bonus +16

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to stun targets you hit with your melee attacks for 1 …

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Clustered Shots

Point-Blank ShotPrecise Shotbase attack bonus +6

When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction.

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Manyshot

Dex 17Point-Blank ShotRapid Shotbase attack bonus +6

When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) …

Stabbing Shot

When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a melee attack against that …

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Sap Master

Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal …

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Inner Flame

Scorching Weaponscharacter level 7thifrit

Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. When you use Scorching Weapons, the affected weapons deal …

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Covering Defense

Shield Focusbase attack bonus +6

When you use the total defense action while using a light, heavy, or tower shield, you can provide a cover bonus to AC against all attacks to an …

Missile Shield

You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with an attack from a …

Shield Specialization

Proficiency with selected shieldShield Focusfighter level 4th

Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, you gain a +2 bonus to your Armor Class against critical hit confirmation …

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Saving Shield

Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must …

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Siege Gunner

Siege EngineerProfession (siege engineer) 5 ranks

You take no size penalty for aiming a direct-fire siege weapon larger than yourself. If you operate an indirect-fire siege weapon and miss, you misdirect fire by 1 …

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Shatterspell

DisruptiveSpellbreakerdwarf10th-level fighter

As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power (Ultimate Combat 28). You may …

1 unlock
2 unlocks

Following Step

Dex 13Step Up

When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot step during your next …

Step Up and Strike

Dex 13Following StepStep Upbase attack bonus +6

When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest …

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Tangle Feet

DodgeMobilityUnderfootgoblinSmall size or smaller

When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened area or its space, …

4 unlocks

Devastating Strike

Vital Strikebase attack bonus +9

Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 …

Improved Vital Strike

Vital Strikebase attack bonus +11

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the …

18 unlocks

Dazzling Display

Weapon Focusproficiency with the selected weapon

While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize …

Penetrating Strike

Weapon Focusbase attack bonus +112th-level fighterproficiency with weapon

Your attacks with weapons selected with Weapon Focus ignore up to 5 points of damage reduction. This feat does not apply to damage reduction without a type (such …

Shatter Defenses

Weapon FocusDazzling Displaybase attack bonus +6proficiency with weapon

Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks …

Sling Flail

Weapon Focus (sling)base attack bonus +1

You can make melee attacks using your loaded sling, using that weapon's normal statistics but treating it as a flail. Using a sling in this way does not …

Stage Combatant

Weapon Focusbase attack bonus +5

When you make an attack with a weapon that you have Weapon Focus in, you take no penalty on the attack roll when you are attempting to make …

Whip Mastery

Weapon Focus (whip)base attack bonus +2

You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when …

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Other feats

Arcane Strike

Ability to cast arcane spells

As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and …

Armor Proficiency, Light

When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and …

Blood Beak

Base attack bonus +5natural weapon racial traittengu

Increase the damage of your beak attack to 1d6. Furthermore, when you confirm a critical hit with your beak attack, you also deal 1 …

Bludgeoner

You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.

Bullying Blow

Intimidate 1 rankorc

As a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, …

Catch Off-Guard

You do not suffer any penalties for using an improvised melee weapon. Unarmed opponents are flat-footed against any attacks you make with an improvised …

Critical Versatility

Fighter level 11thhuman

Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain …

Deadly Aim

Dex 13base attack bonus +1

You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When …

Deadly Finish

Base attack bonus +11

When you hit with a melee attack and reduce your opponent to –1 or fewer hit points, you can force that opponent to succeed …

Death from Above

Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of …

Defensive Weapon Training

Int 13base attack bonus +5

Choose a weapon group from the fighter's weapon training class ability list (except natural weapons). You gain a +2 dodge bonus on AC when …

Distance Thrower

Str 13

With a thrown weapon, you reduce your penalty on ranged attack rolls due to range by 2.

Eldritch Claws

Str 15natural weaponsbase attack bonus +6

You natural weapons are considered both magic and silver for purpose of overcoming damage reduction.

Elven Accuracy

Elf

If you miss due to concealment when making a ranged attack with a longbow or shortbow (including composite bows), you can reroll your miss …

Elven Battle Training

Base attack bonus +1elf

You have received special training with traditional elven weapons (longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and any weapon with the word "elven" …

Enforcer

Intimidate 1 rank

Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If …

Fire Hand

Goblin

You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons …

Flanking Foil

Whenever you hit an adjacent opponent with a melee attack, until the start of your next turn, that opponent does not gain any flanking …

Fortified Armor Training

Proficient with armor or shield

If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your …

Gnome Weapon Focus

Base attack bonus +1gnomeproficient with all martial weapons

You gain a +1 bonus on attack rolls with gnome weapons (weapons with "gnome" in the title).

Goblin Gunslinger

Goblin

You can wield Medium firearms without taking the penalty for an inappropriately sized weapon.

Great Hatred

Gnomehatred racial trait

You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait.

Grudge Fighter

Orc

You gain a +1 morale bonus on attack and damage rolls made against any creature that attacked you in the current combat.

Hammer the Gap

Base attack bonus +6

When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits …

Improved Critical

Proficient with weaponbase attack bonus +8

When using the weapon you selected, your threat range is doubled.

Improved Low Blow

Base attack bonus +4halflinglow-blow racial trait

Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with …

Kobold Ambusher

Stealth 4 rankskobold

You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and …

Kobold Sniper

Stealth 1 rankkobold

When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden.

Low Profile

Dex 13Small size or smaller

You gain a +1 dodge bonus to AC against ranged attacks. In addition, you do not provide soft cover to creatures when ranged attacks …

Lucky Strike

Base attack bonus +5adaptive luck racial traithalfling

Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. You deal damage equal to the …

Lunge

Base attack bonus +6

You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to …

Master Combat Performer

Performing Combatant or at least three performance featsbase attack bonus +6

You can make performance combat checks as a free action. You are proficient in all weapons with the performance special quality.

Master Siege Engineer

Siege Weapon EngineerKnowledge (engineering) 10 ranks

If you are the crew lead on a siege engine, your crew can use move actions to load a siege engine. When you spend …

Opening Volley

Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the …

Orc Weapon Expertise

Base attack bonus +1orc

When you take this feat, choose one of the benefits below. Whenever you wield a weapon that has "orc" in its name, you gain …

Point Blank Master

Weapon Specialization with selected ranged weapon

Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.

Quick Draw

Base attack bonus +1

You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight …

Rending Claws

Str 13two claw natural weapon attacksbase attack bonus +6

If you hit a creature with two claw attacks in the same turn, the second claw attack deals an additional 1d6 points of damage. …

Reverse-Feint

Toughnessbase attack bonus +1orc

As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on …

Risky Striker

Base attack bonus +1halfling

You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more …

Shadow Strike

Base attack bonus +1

You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

Sharpclaw

Ratfolk

You gain two claw attacks. These are primary natural attacks that deal 1d4 points of damage.

Siege Commander

Craft (siege weapon) 5 ranksKnowledge (engineering) 5 ranks or Profession (siege engineer) 1 rank

When you lead a siege engine assembly crew, you grant all of its members a +4 competence bonus on checks to assemble or move …

Spit Venom

Nagaji

As a full-round action, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make …

Sympathetic Rage

Half-orc or orcnonlawful

Whenever you are adjacent to an ally who is raging, you may choose to enter a similar but less powerful rage as a free …

Tail Terror

Base attack bonus +1kobold

You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, …

Throw Anything

You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown …

Tree Hanger

Acrobatics 1 rankvanara

You gain a +2 bonus to your CMD against all trip attacks. If your square has a branch or other sturdy large object that …

Two-Handed Thrower

Str 15

Whenever you use two hands to throw a one-handed or two-handed weapon, you gain a bonus on damage rolls equal to 1-1/2 times your …

Vast Hatred

Gnomehatred racial trait

Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus …

Weapon Finesse

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead …

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