When you succeed at an Acrobatics check to move through a threatened square without provoking attacks of opportunity or to move through an enemy’s …
As a swift action, you can apply one dose of contact or injury poison to two body parts that you use for unarmed strikes. …
Select one advanced armor training option.
You gain a +4 bonus to your CMD.
Select one advanced weapon training option, applying it to one fighter weapon group you have already selected with the weapon training class feature.
Fly 10 ranks
You can perform a defensive roll while in the air. As an immediate action, you can attempt a Fly check when you are attacked …
For the purpose of class features (such as a ranger’s combat style, a barbarian’s fast movement, or a magus’s spellcasting), you treat Gray Maiden …
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You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your …
You can throw a single alchemical item as a full-attack action, increasing the effectiveness of the alchemical agent thrown. When throwing a single alchemical …
Choose one of the following combat maneuvers: disarm, reposition APG , steal APG , sunder, or trip. You gain a +2 bonus when performing …
You gain a +2 morale bonus on Intimidate checks to demoralize opponents, and the DC of any attempt to demoralize you increases by 2. …
You gain a +2 bonus on initiative checks as long as you start combat with an Aldori dueling sword in your hand. As long …
Whenever you use Cleave or Great Cleave, you can apply the additional damage you would gain from Vital Strike, Improved Vital Strike, or Greater …
You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature. At the …
You gain a small amount of panache and the ability to perform a single 1st-level swashbuckler deed. Choose a 1st-level deed from the swashbuckler’s …
You gain a bonus on Perception checks made to determine awareness for the surprise round of combat, and a dodge bonus to AC in …
When you’re adjacent to an ally who also has this feat at the beginning of a surprise round, and both you and that ally …
Sleight of Hand 1 rankproficient with sling
You can load a sling or one end of a double sling with one hand as a swift action or move action. This does …
Choose one weapon with which you have the Weapon Focus feat. When you strike an opponent that has a chance of negating critical hits …
Giant subtype
You gain a +2 bonus on melee attack rolls against dwarves and gnomes.
You’re proficient with all of your race’s racial weapons (the weapons mentioned in your race’s weapon familiarity racial trait). If you’re already proficient with …
When your hit points are reduced below 0, you can make attacks, but you take a –5 penalty on each attack roll.
GoblinEscape Artist 1 rank
If you are the target of a combat maneuver you can, as an immediate action, attempt to bite your opponent in addition to any …
You automatically know whether a creature you can see has a dodge bonus to its AC. You gain up to a +2 bonus on …
You don’t take additional penalties on attack and damage rolls for fighting underwater with bludgeoning and slashing melee weapons for which you have taken …
Your projectile attacks take a –1 penalty per 5 feet of water between you and the target. You still can’t use thrown weapons effectively …
You gain a +2 bonus on Swim checks and don’t take the usual penalties on melee attack rolls made underwater. Your slashing melee attacks …
When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot's damage bonus …
As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and …
Diverse training class feature
As a standard action, you can cast a ray spell that requires a ranged touch attack and deliver the effect through your melee weapon, …
You take no penalty on your attack roll when attempting to disarm an opponent while you are unarmed. If you succeed at a disarm …
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Choose two armor modifications (such as deflecting or jarring). You no longer suffer the drawbacks of wearing armor with those modifications.
Select one type of armor, such as chain shirt or splint mail. The AC bonus granted by the selected armor increases by 1.
See Armor Proficiency, Light.
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When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and …
See Armor Proficiency, Light.
You can use any armor tricks related to the chosen armor option if you meet the trick’s prerequisites and are proficient with any armor …
Choose one Dexterity- or Strength-based skill in which you possess at least 3 ranks. When you attempt a check for the chosen skill, your …
Int 13
If you are the only character threatening an opponent, you gain a +1 dodge bonus to AC against that opponent.
When you’re adjacent to an ally who also has this feat, together you count as being Large for the purpose of using Large light …