Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Bashing Finish Combat Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11.

Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action.

Advanced Player's Guide
Bloody Assault Combat Str 13, Power Attack, base attack bonus +6.

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage with your weapon melee attacks, in …

Advanced Player's Guide
Bodyguard Combat Combat Reflexes.

When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally's AC. You may not use the aid …

Advanced Player's Guide
Bull Rush Strike Combat Str 13, Improved Bull Rush, Power Attack, base attack bonus +9.

Whenever you score a critical hit with a melee attack, you can push your opponent back, in addition to the normal damage dealt by the attack. If your confirmation roll …

Advanced Player's Guide
Charge Through Combat Str 13, Improved Overrun, Power Attack, base attack bonus +1.

When making a charge, you can attempt to overrun one creature in the path of the charge as a free action. If you successfully overrun that creature, you can complete …

Advanced Player's Guide
Cockatrice Strike Combat Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +16.

As a full-round action, you can make a single unarmed strike against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe. If that attack is a critical hit, the target …

Advanced Player's Guide
Combat Patrol Combat Combat Reflexes, Mobility, base attack bonus +5.

As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until the beginning …

Advanced Player's Guide
Covering Defense Combat Shield Focus, base attack bonus +6.

When you use the total defense action while using a light, heavy, or tower shield, you can provide a cover bonus to AC against all attacks to an adjacent ally …

Advanced Player's Guide
Crippling Critical Combat Critical Focus, base attack bonus +13.

Whenever you score a critical hit against an opponent, its speed is halved for 1 minute. A successful Fortitude save reduces this duration to 1d4 rounds. The DC of this …

Advanced Player's Guide
Crossbow Mastery Combat Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot.

The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as …

Advanced Player's Guide
Dastardly Finish Combat Sneak attack +5d6.

You can deliver a coup de grace to cowering or stunned targets.

Advanced Player's Guide
Dazing Assault Combat Str 13, Power Attack, base attack bonus +11.

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in …

Advanced Player's Guide
Disarming Strike Combat Int 13, Combat Expertise, Improved Disarm, base attack bonus +9.

Whenever you score a critical hit with a melee attack, you can disarm your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds …

Advanced Player's Guide
Disrupting Shot Combat Dex 13, Point-Blank Shot, fighter level 6th.

If you ready an action to shoot an opponent casting a spell within 30 feet and successfully hit that opponent with a ranged attack, the concentration DC to successfully cast …

Advanced Player's Guide
Dreadful Carnage Combat Str 15, Power Attack, Furious Focus, base attack bonus +11.

Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that …

Advanced Player's Guide
Eldritch Claws Combat Str 15, natural weapons, base attack bonus +6.

You natural weapons are considered both magic and silver for purpose of overcoming damage reduction.

Advanced Player's Guide
Elemental Fist Combat Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 points of …

Advanced Player's Guide
Elven Accuracy Combat Elf.

If you miss due to concealment when making a ranged attack with a longbow or shortbow (including composite bows), you can reroll your miss chance roll one time to see …

Advanced Player's Guide
Enforcer Combat Intimidate 1 rank.

Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is …

Advanced Player's Guide
Focused Shot Combat Int 13, Point Blank Shot, Precise Shot.

As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You must be within 30 feet of …

Advanced Player's Guide
Following Step Combat Dex 13, Step Up.

When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot step during your next turn, and …

Advanced Player's Guide
Furious Focus Combat Str 13, Power Attack, base attack bonus +1.

When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack's penalty on melee attack …

Advanced Player's Guide
Gang Up Combat Int 13, Combat Expertise.

You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning.

Advanced Player's Guide
Greater Blind-Fight Combat Perception 15 ranks, Improved Blind-Fight.

Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of …

Advanced Player's Guide
Greater Dirty Trick Combat Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6.

You receive a +2 bonus on checks made to attempt a dirty trick. This bonus stacks with the bonus granted by Improved Dirty Trick. Whenever you successfully perform a dirty …

Advanced Player's Guide
Greater Drag Combat Str 13, Improved Drag, Power Attack, base attack bonus +6.

You receive a +2 bonus on checks made to drag a foe. This bonus stacks with the bonus granted by Improved Drag. Whenever you drag a foe, his movement provokes …

Advanced Player's Guide
Greater Reposition Combat Int 13, Combat Expertise, Improved Reposition, base attack bonus +6.

You receive a +2 bonus on checks made to reposition a foe. This bonus stacks with the bonus granted by Improved Reposition. Whenever you reposition a foe, his movement provokes …

Advanced Player's Guide
Greater Shield Specialization Combat Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield Specialization with selected shield, fighter level 12th.

Choose one type of shield (buckler, light, heavy, or tower shield) for which you possess the Shield Specialization feat. With the selected shield, you gain a +2 bonus to your …

Advanced Player's Guide
Greater Steal Combat Int 13, Combat Expertise, Improved Steal, base attack bonus +6.

You receive a +2 bonus on checks made to steal an item from a foe. This bonus stacks with the bonus granted by Improved Steal. If you successfully steal an …

Advanced Player's Guide
Improved Blind-Fight Combat Perception 10 ranks, Blind-Fight.

Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment.

If you successfully pinpoint an invisible …

Advanced Player's Guide
Improved Dirty Trick Combat Int 13, Combat Expertise.

You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. …

Advanced Player's Guide
Improved Drag Combat Str 13, Power Attack, base attack bonus +1.

You do not provoke an attack of opportunity when performing a drag combat maneuver. In addition, you receive a +2 bonus on checks made to drag a foe. You also …

Advanced Player's Guide
Improved Ki Throw Combat Improved Bull Rush, Ki Throw.

When using the Ki Throw feat, you may throw your target into any square you threaten that is occupied by another creature. Make a bull rush combat maneuver check with …

Advanced Player's Guide
Improved Reposition Combat Int 13, Combat Expertise.

You do not provoke an attack of opportunity when performing a reposition combat maneuver. In addition, you receive a +2 bonus on checks made to reposition a foe. You also …

Advanced Player's Guide
Improved Second Chance Combat Int 13, Combat Expertise, Second Chance, base attack bonus +11.

When you reroll a missed attack using the Second Chance feat, you can still make the rest of your attacks that turn, albeit at a –5 penalty to each attack.

Advanced Player's Guide
Improved Sidestep Combat Dex 15, Dodge, Mobility, Sidestep.

After sidestepping an opponent's missed attack using the Sidestep feat, you may still take a 5-foot step during your next turn, or you may move up to your full speed …

Advanced Player's Guide
Improved Steal Combat Int 13, Combat Expertise.

You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made to steal an item from a …

Advanced Player's Guide
In Harm's Way Combat Bodyguard.

While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate action, taking full damage from that …

Advanced Player's Guide
Ki Throw Combat Improved Trip, Improved Unarmed Strike.

On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone in any square you threaten rather than its own square. This …

Advanced Player's Guide
Low Profile Combat Dex 13, Small size or smaller.

You gain a +1 dodge bonus to AC against ranged attacks. In addition, you do not provide soft cover to creatures when ranged attacks pass through your square.

Advanced Player's Guide
Missile Shield Combat Dex 13, Shield Focus.

You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon …

Advanced Player's Guide
Mounted Shield Combat Mounted Combat, Shield Focus.

You may add your base shield bonus (including the bonus from Shield Focus but not including enhancement bonuses) to your mount's AC. In addition, you may add this bonus when …

Advanced Player's Guide
Mounted Skirmisher Combat Ride rank 14, Mounted Combat, Trick Riding.

If your mount moves its speed or less, you can still take a full-attack action.

Advanced Player's Guide
Parting Shot Combat Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6.

Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement.

Advanced Player's Guide
Perfect Strike Combat Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of the following …

Advanced Player's Guide
Point Blank Master Combat Weapon Specialization with selected ranged weapon.

Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened.

Advanced Player's Guide
Punishing Kick Combat Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals …

Advanced Player's Guide
Pushing Assault Combat Str 15, Power Attack, base attack bonus +1.

When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 feet directly …

Advanced Player's Guide
Ray Shield Combat Dex 15, Missile Shield, Spellbreaker.

You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with a ranged touch attack (including rays …

Advanced Player's Guide
Rending Claws Combat Str 13, two claw natural weapon attacks, base attack bonus +6.

If you hit a creature with two claw attacks in the same turn, the second claw attack deals an additional 1d6 points of damage. This damage is precision damage and …

Advanced Player's Guide
Repositioning Strike Combat Int 13, Combat Expertise, Improved Trip, base attack bonus +9.

Whenever you score a critical hit with a melee attack, you can move your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds …

Advanced Player's Guide
Saving Shield Combat Shield Proficiency.

Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding …

Advanced Player's Guide
Second Chance Combat Int 13, Combat Expertise, base attack bonus +6.

When making a full attack, if you miss on your first attack, you can forgo making any other attacks for the rest of your turn to reroll that attack at …

Advanced Player's Guide
Shadow Strike Combat Base attack bonus +1.

You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment).

Advanced Player's Guide
Shield Specialization Combat Proficiency with selected shield, Shield Focus, fighter level 4th.

Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, you gain a +2 bonus to your Armor Class against critical hit confirmation rolls. In …

Advanced Player's Guide
Shield of Swings Combat Str 13, Power Attack, base attack bonus +1.

When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC and CMD …

Advanced Player's Guide
Sidestep Combat Dex 13, Dodge, Mobility.

Whenever an opponent misses you with a melee attack, you may move 5 feet as an immediate action so long as you remain within that opponent's threatened area. This movement …

Advanced Player's Guide
Smash Combat Power Attack, half-orc.

When you attack an inanimate, unattended object, you ignore the first 5 points of its hardness. You also receive a +5 bonus on Strength checks made to knock down or …

Advanced Player's Guide
Stabbing Shot Combat Rapid Shot, elf.

When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a melee attack against that opponent with …

Advanced Player's Guide
Step Up and Strike Combat Dex 13, Following Step, Step Up, base attack bonus +6.

When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest base attack …

Advanced Player's Guide
Stunning Assault Combat Str 13, Power Attack, base attack bonus +16.

You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to stun targets you hit with your melee attacks for 1 round. A …

Advanced Player's Guide
Sundering Strike Combat Str 13, Improved Sunder, Power Attack, base attack bonus +9.

Whenever you score a critical hit with a melee attack, you can sunder your opponent's weapon, in addition to the normal damage dealt by the attack. If your confirmation roll …

Advanced Player's Guide
Swift Aid Combat Int 13, Combat Expertise, base attack bonus +6.

As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or a +1 bonus to his AC.

Advanced Player's Guide
Team Up Combat Int 13, Combat Expertise, Gang Up, base attack bonus +6.

When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move action.

Advanced Player's Guide
Teleport Tactician Combat Combat Reflexes, Disruptive, Spellbreaker.

Any creature using a teleportation effect to enter or leave a square threatened by you provokes an attack of opportunity, even if casting defensively or using a supernatural ability.

Advanced Player's Guide
Touch of Serenity Combat Wis 18, Improved Unarmed Strike, base attack bonus +8.

You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals …

Advanced Player's Guide
Trick Riding Combat Ride 9 ranks, Mounted Combat.

While wearing light or no armor, you do not need to make Ride skill checks for any task listed in the Ride skill with a DC of 15 or lower. …

Advanced Player's Guide
Tripping Strike Combat Int 13, Combat Expertise, Improved Trip, base attack bonus +9.

Whenever you score a critical hit with a melee attack, you can trip your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds …

Advanced Player's Guide
Under and Over Combat Agile Maneuvers, Small size or smaller.

If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that opponent with a +2 bonus. This …

Advanced Player's Guide
Underfoot Combat Dodge, Mobility, Small size or smaller.

You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger than you. In addition, you gain …

Advanced Player's Guide

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