Feats
SRD feats and custom campaign feats. Filter by category or view all.
| Feat Name | Category/Type | Prerequisites | Benefit | Source |
|---|---|---|---|---|
| Bashing Finish | Combat | Improved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11. | Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action. |
Advanced Player's Guide |
| Bloody Assault | Combat | Str 13, Power Attack, base attack bonus +6. | You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to inflict 1d4 points of bleed damage with your weapon melee attacks, in … |
Advanced Player's Guide |
| Bodyguard | Combat | Combat Reflexes. | When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally's AC. You may not use the aid … |
Advanced Player's Guide |
| Bull Rush Strike | Combat | Str 13, Improved Bull Rush, Power Attack, base attack bonus +9. | Whenever you score a critical hit with a melee attack, you can push your opponent back, in addition to the normal damage dealt by the attack. If your confirmation roll … |
Advanced Player's Guide |
| Charge Through | Combat | Str 13, Improved Overrun, Power Attack, base attack bonus +1. | When making a charge, you can attempt to overrun one creature in the path of the charge as a free action. If you successfully overrun that creature, you can complete … |
Advanced Player's Guide |
| Cockatrice Strike | Combat | Improved Unarmed Strike, Gorgon's Fist, Medusa's Wrath, base attack bonus +16. | As a full-round action, you can make a single unarmed strike against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe. If that attack is a critical hit, the target … |
Advanced Player's Guide |
| Combat Patrol | Combat | Combat Reflexes, Mobility, base attack bonus +5. | As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until the beginning … |
Advanced Player's Guide |
| Covering Defense | Combat | Shield Focus, base attack bonus +6. | When you use the total defense action while using a light, heavy, or tower shield, you can provide a cover bonus to AC against all attacks to an adjacent ally … |
Advanced Player's Guide |
| Crippling Critical | Combat | Critical Focus, base attack bonus +13. | Whenever you score a critical hit against an opponent, its speed is halved for 1 minute. A successful Fortitude save reduces this duration to 1d4 rounds. The DC of this … |
Advanced Player's Guide |
| Crossbow Mastery | Combat | Dex 15, Point-Blank Shot, Rapid Reload, Rapid Shot. | The time required for you to reload any type of crossbow is reduced to a free action, regardless of the type of crossbow used. You can fire a crossbow as … |
Advanced Player's Guide |
| Dastardly Finish | Combat | Sneak attack +5d6. | You can deliver a coup de grace to cowering or stunned targets. |
Advanced Player's Guide |
| Dazing Assault | Combat | Str 13, Power Attack, base attack bonus +11. | You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in … |
Advanced Player's Guide |
| Disarming Strike | Combat | Int 13, Combat Expertise, Improved Disarm, base attack bonus +9. | Whenever you score a critical hit with a melee attack, you can disarm your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds … |
Advanced Player's Guide |
| Disrupting Shot | Combat | Dex 13, Point-Blank Shot, fighter level 6th. | If you ready an action to shoot an opponent casting a spell within 30 feet and successfully hit that opponent with a ranged attack, the concentration DC to successfully cast … |
Advanced Player's Guide |
| Dreadful Carnage | Combat | Str 15, Power Attack, Furious Focus, base attack bonus +11. | Whenever you reduce an enemy to 0 or fewer hit points, you can make an Intimidate check to demoralize all enemies within 30 feet as a free action. Enemies that … |
Advanced Player's Guide |
| Eldritch Claws | Combat | Str 15, natural weapons, base attack bonus +6. | You natural weapons are considered both magic and silver for purpose of overcoming damage reduction. |
Advanced Player's Guide |
| Elemental Fist | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | When you use Elemental Strike pick one of the following energy types: acid, cold, electricity, or fire. On a successful hit, the attack deals damage normally plus 1d6 points of … |
Advanced Player's Guide |
| Elven Accuracy | Combat | Elf. | If you miss due to concealment when making a ranged attack with a longbow or shortbow (including composite bows), you can reroll your miss chance roll one time to see … |
Advanced Player's Guide |
| Enforcer | Combat | Intimidate 1 rank. | Whenever you deal nonlethal damage with a melee weapon, you can make an Intimidate check to demoralize your target as a free action. If you are successful, the target is … |
Advanced Player's Guide |
| Focused Shot | Combat | Int 13, Point Blank Shot, Precise Shot. | As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You must be within 30 feet of … |
Advanced Player's Guide |
| Following Step | Combat | Dex 13, Step Up. | When using the Step Up feat to follow an adjacent foe, you may move up to 10 feet. You may still take a 5-foot step during your next turn, and … |
Advanced Player's Guide |
| Furious Focus | Combat | Str 13, Power Attack, base attack bonus +1. | When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack's penalty on melee attack … |
Advanced Player's Guide |
| Gang Up | Combat | Int 13, Combat Expertise. | You are considered to be flanking an opponent if at least two of your allies are threatening that opponent, regardless of your actual positioning. |
Advanced Player's Guide |
| Greater Blind-Fight | Combat | Perception 15 ranks, Improved Blind-Fight. | Your melee attacks ignore the miss chance for less than total concealment, and you treat opponents with total concealment as if they had normal concealment (20% miss chance instead of … |
Advanced Player's Guide |
| Greater Dirty Trick | Combat | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6. | You receive a +2 bonus on checks made to attempt a dirty trick. This bonus stacks with the bonus granted by Improved Dirty Trick. Whenever you successfully perform a dirty … |
Advanced Player's Guide |
| Greater Drag | Combat | Str 13, Improved Drag, Power Attack, base attack bonus +6. | You receive a +2 bonus on checks made to drag a foe. This bonus stacks with the bonus granted by Improved Drag. Whenever you drag a foe, his movement provokes … |
Advanced Player's Guide |
| Greater Reposition | Combat | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6. | You receive a +2 bonus on checks made to reposition a foe. This bonus stacks with the bonus granted by Improved Reposition. Whenever you reposition a foe, his movement provokes … |
Advanced Player's Guide |
| Greater Shield Specialization | Combat | Proficiency with selected shield, Greater Shield Focus, Shield Focus, Shield Specialization with selected shield, fighter level 12th. | Choose one type of shield (buckler, light, heavy, or tower shield) for which you possess the Shield Specialization feat. With the selected shield, you gain a +2 bonus to your … |
Advanced Player's Guide |
| Greater Steal | Combat | Int 13, Combat Expertise, Improved Steal, base attack bonus +6. | You receive a +2 bonus on checks made to steal an item from a foe. This bonus stacks with the bonus granted by Improved Steal. If you successfully steal an … |
Advanced Player's Guide |
| Improved Blind-Fight | Combat | Perception 10 ranks, Blind-Fight. | Your melee attacks ignore the miss chance for less than total concealment. You may still reroll your miss chance percentile roll for total concealment. If you successfully pinpoint an invisible … |
Advanced Player's Guide |
| Improved Dirty Trick | Combat | Int 13, Combat Expertise. | You do not provoke an attack of opportunity when performing a dirty trick combat maneuver. In addition, you receive a +2 bonus on checks made to attempt a dirty trick. … |
Advanced Player's Guide |
| Improved Drag | Combat | Str 13, Power Attack, base attack bonus +1. | You do not provoke an attack of opportunity when performing a drag combat maneuver. In addition, you receive a +2 bonus on checks made to drag a foe. You also … |
Advanced Player's Guide |
| Improved Ki Throw | Combat | Improved Bull Rush, Ki Throw. | When using the Ki Throw feat, you may throw your target into any square you threaten that is occupied by another creature. Make a bull rush combat maneuver check with … |
Advanced Player's Guide |
| Improved Reposition | Combat | Int 13, Combat Expertise. | You do not provoke an attack of opportunity when performing a reposition combat maneuver. In addition, you receive a +2 bonus on checks made to reposition a foe. You also … |
Advanced Player's Guide |
| Improved Second Chance | Combat | Int 13, Combat Expertise, Second Chance, base attack bonus +11. | When you reroll a missed attack using the Second Chance feat, you can still make the rest of your attacks that turn, albeit at a –5 penalty to each attack. |
Advanced Player's Guide |
| Improved Sidestep | Combat | Dex 15, Dodge, Mobility, Sidestep. | After sidestepping an opponent's missed attack using the Sidestep feat, you may still take a 5-foot step during your next turn, or you may move up to your full speed … |
Advanced Player's Guide |
| Improved Steal | Combat | Int 13, Combat Expertise. | You do not provoke an attack of opportunity when performing a steal combat maneuver. In addition, you receive a +2 bonus on checks made to steal an item from a … |
Advanced Player's Guide |
| In Harm's Way | Combat | Bodyguard. | While using the aid another action to improve an adjacent ally's AC, you can intercept a successful attack against that ally as an immediate action, taking full damage from that … |
Advanced Player's Guide |
| Ki Throw | Combat | Improved Trip, Improved Unarmed Strike. | On a successful unarmed trip attack against a target your size or smaller, you may throw the target prone in any square you threaten rather than its own square. This … |
Advanced Player's Guide |
| Low Profile | Combat | Dex 13, Small size or smaller. | You gain a +1 dodge bonus to AC against ranged attacks. In addition, you do not provide soft cover to creatures when ranged attacks pass through your square. |
Advanced Player's Guide |
| Missile Shield | Combat | Dex 13, Shield Focus. | You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon … |
Advanced Player's Guide |
| Mounted Shield | Combat | Mounted Combat, Shield Focus. | You may add your base shield bonus (including the bonus from Shield Focus but not including enhancement bonuses) to your mount's AC. In addition, you may add this bonus when … |
Advanced Player's Guide |
| Mounted Skirmisher | Combat | Ride rank 14, Mounted Combat, Trick Riding. | If your mount moves its speed or less, you can still take a full-attack action. |
Advanced Player's Guide |
| Parting Shot | Combat | Dex 13, Dodge, Mobility, Point Blank Shot, Shot on the Run, base attack bonus +6. | Once per encounter, when using the withdraw action, you can make a single ranged attack at any point during your movement. |
Advanced Player's Guide |
| Perfect Strike | Combat | Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). You must use one of the following … |
Advanced Player's Guide |
| Point Blank Master | Combat | Weapon Specialization with selected ranged weapon. | Choose one type of ranged weapon. You do not provoke attacks of opportunity when firing the selected weapon while threatened. |
Advanced Player's Guide |
| Punishing Kick | Combat | Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. | You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals … |
Advanced Player's Guide |
| Pushing Assault | Combat | Str 15, Power Attack, base attack bonus +1. | When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 feet directly … |
Advanced Player's Guide |
| Ray Shield | Combat | Dex 15, Missile Shield, Spellbreaker. | You must be using a light, heavy, or tower shield to use this feat. Once per round when you would normally be hit with a ranged touch attack (including rays … |
Advanced Player's Guide |
| Rending Claws | Combat | Str 13, two claw natural weapon attacks, base attack bonus +6. | If you hit a creature with two claw attacks in the same turn, the second claw attack deals an additional 1d6 points of damage. This damage is precision damage and … |
Advanced Player's Guide |
| Repositioning Strike | Combat | Int 13, Combat Expertise, Improved Trip, base attack bonus +9. | Whenever you score a critical hit with a melee attack, you can move your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds … |
Advanced Player's Guide |
| Saving Shield | Combat | Shield Proficiency. | Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding … |
Advanced Player's Guide |
| Second Chance | Combat | Int 13, Combat Expertise, base attack bonus +6. | When making a full attack, if you miss on your first attack, you can forgo making any other attacks for the rest of your turn to reroll that attack at … |
Advanced Player's Guide |
| Shadow Strike | Combat | Base attack bonus +1. | You can deal precision damage, such as sneak attack damage, against targets with concealment (but not total concealment). |
Advanced Player's Guide |
| Shield Specialization | Combat | Proficiency with selected shield, Shield Focus, fighter level 4th. | Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shield, you gain a +2 bonus to your Armor Class against critical hit confirmation rolls. In … |
Advanced Player's Guide |
| Shield of Swings | Combat | Str 13, Power Attack, base attack bonus +1. | When you take a full-attack action while wielding a two-handed weapon, you can choose to reduce the damage by 1/2 to gain a +4 shield bonus to AC and CMD … |
Advanced Player's Guide |
| Sidestep | Combat | Dex 13, Dodge, Mobility. | Whenever an opponent misses you with a melee attack, you may move 5 feet as an immediate action so long as you remain within that opponent's threatened area. This movement … |
Advanced Player's Guide |
| Smash | Combat | Power Attack, half-orc. | When you attack an inanimate, unattended object, you ignore the first 5 points of its hardness. You also receive a +5 bonus on Strength checks made to knock down or … |
Advanced Player's Guide |
| Stabbing Shot | Combat | Rapid Shot, elf. | When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a melee attack against that opponent with … |
Advanced Player's Guide |
| Step Up and Strike | Combat | Dex 13, Following Step, Step Up, base attack bonus +6. | When using the Step Up or Following Step feats to follow an adjacent foe, you may also make a single melee attack against that foe at your highest base attack … |
Advanced Player's Guide |
| Stunning Assault | Combat | Str 13, Power Attack, base attack bonus +16. | You can choose to take a –5 penalty on all melee attack rolls and combat maneuver checks to stun targets you hit with your melee attacks for 1 round. A … |
Advanced Player's Guide |
| Sundering Strike | Combat | Str 13, Improved Sunder, Power Attack, base attack bonus +9. | Whenever you score a critical hit with a melee attack, you can sunder your opponent's weapon, in addition to the normal damage dealt by the attack. If your confirmation roll … |
Advanced Player's Guide |
| Swift Aid | Combat | Int 13, Combat Expertise, base attack bonus +6. | As a swift action, you can attempt the aid another action, granting your ally either a +1 bonus on his next attack roll or a +1 bonus to his AC. |
Advanced Player's Guide |
| Team Up | Combat | Int 13, Combat Expertise, Gang Up, base attack bonus +6. | When you and at least two of your allies are adjacent to an opponent, you can attempt the aid another action as a move action. |
Advanced Player's Guide |
| Teleport Tactician | Combat | Combat Reflexes, Disruptive, Spellbreaker. | Any creature using a teleportation effect to enter or leave a square threatened by you provokes an attack of opportunity, even if casting defensively or using a supernatural ability. |
Advanced Player's Guide |
| Touch of Serenity | Combat | Wis 18, Improved Unarmed Strike, base attack bonus +8. | You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals … |
Advanced Player's Guide |
| Trick Riding | Combat | Ride 9 ranks, Mounted Combat. | While wearing light or no armor, you do not need to make Ride skill checks for any task listed in the Ride skill with a DC of 15 or lower. … |
Advanced Player's Guide |
| Tripping Strike | Combat | Int 13, Combat Expertise, Improved Trip, base attack bonus +9. | Whenever you score a critical hit with a melee attack, you can trip your opponent, in addition to the normal damage dealt by the attack. If your confirmation roll exceeds … |
Advanced Player's Guide |
| Under and Over | Combat | Agile Maneuvers, Small size or smaller. | If an opponent larger than you attempts to grapple you and fails, you may make a trip attack as an immediate action against that opponent with a +2 bonus. This … |
Advanced Player's Guide |
| Underfoot | Combat | Dodge, Mobility, Small size or smaller. | You receive a +4 dodge bonus on Acrobatics checks to move past opponents without provoking attacks of opportunity, so long as they are larger than you. In addition, you gain … |
Advanced Player's Guide |
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