Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Blazing Aura Combat

Inner Flame, Scorching Weapons, character level 13th, ifrit.

When you use Scorching Weapons, on your turn as a free action, you may create an aura of heat that lasts for 1 round. This aura deals 1d6 points of …

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Blistering Feint Combat

Combat Expertise, Improved Feint, ifrit.

You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while using such a weapon, you may …

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Blood Beak Combat

Base attack bonus +5, natural weapon racial trait, tengu.

Increase the damage of your beak attack to 1d6. Furthermore, when you confirm a critical hit with your beak attack, you also deal 1 point of bleed damage.

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Blundering Defense Combat

Cautious Fighter, halfling.

Whenever you fight defensively or use the total defense action, allies gain a luck bonus to AC and CMD equal to 1/2 the dodge bonus you gain from the action …

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Bullying Blow Combat

Intimidate 1 rank, orc.

As a standard action, you may make a melee attack with a –2 penalty on the attack roll. If the attack damages your opponent, you may make an Intimidate check …

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Cautious Fighter Combat

Halfling.

When fighting defensively or using total defense, your dodge bonus to AC increases by 2.

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Claw Pounce Combat

Str 13, Dex 15, Nimble Striker, base attack bonus +10, catfolk, cat's claws racial trait or Aspect of the Beast (claws of the beast manifestation).

When you make a charge, you can make a full attack with your claws.

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Cleave Through Combat

Str 13, Cleave, Power Attack, base attack bonus +11, dwarf.

When using Cleave or Great Cleave, if your initial attack hits, you may take a single 5-foot step as a free action before making your additional attacks. If doing so …

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Cloven Helm Combat

Dented Helm, Hard-Headed, base attack bonus +11, dwarf.

When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls; this benefit stacks with Dented Helm. When you use Dented Helm to deflect a critical …

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Critical Versatility Combat

Fighter level 11th, human.

Once per day, you can spend 1 hour practicing maneuvers to gain one single critical feat that you meet the prerequisites for. You gain the benefits of the chosen critical …

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Demoralizing Lash Combat

Base attack bonus +1, Intimidate 1 rank, hobgoblin.

To use this feat, you must use a whip (or another weapon in the flails fighter weapon group) to attack a foe demoralized by an Intimidate check. If the attack …

Advanced Race Guide
Dented Helm Combat

Hard-Headed, base attack bonus +6, dwarf.

When wearing a helmet, you add +1 to your AC against critical hit confirmation rolls. When a critical hit is confirmed against you, as an immediate action, you can apply …

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Desperate Swing Combat

Cautious Fighter, base attack bonus +1, halfling.

Once per day, you can make a single melee attack while taking the total defense action. You take a –4 penalty on attack rolls when making this attack. You also …

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Destroyer's Blessing Combat

Half-orc or orc, rage class feature.

When you are raging and you succeed at a sunder combat maneuver, you regain 1 round of rage. If the sunder attempt causes the object to gain the broken condition, …

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Elven Battle Training Combat

Base attack bonus +1, elf.

You have received special training with traditional elven weapons (longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows, and any weapon with the word "elven" in its name). You receive a …

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Ferocious Tenacity Combat

Ferocity racial trait, half-orc or orc, rage class feature.

Once per day when raging, if you are hit by an attack that would deal enough hit points of damage to kill you (negative hit points equal to your Constitution …

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Fire Hand Combat

Goblin.

You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons that deal fire damage.

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Giant Killer Combat

Str 13, Cleave, Goblin Cleaver, Orc Hewer, Power Attack, Strike Back, base attack bonus +11, dwarf.

This functions as Goblin Cleaver, but your additional attacks can be made against creatures one size category larger than you or smaller. In addition, any such attacks made against humanoids …

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Gloom Strike Combat

Blind-Fight, fetchling.

When you are within an area of dim light or darkness, you gain a +1 bonus on attack rolls against enemies that are also within dim light or darkness.

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Gnome Weapon Focus Combat

Base attack bonus +1, gnome, proficient with all martial weapons.

You gain a +1 bonus on attack rolls with gnome weapons (weapons with "gnome" in the title).

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Goblin Cleaver Combat

Str 13, Cleave, Power Attack, dwarf.

When using Cleave or Great Cleave, if your initial attack hits, you may take your additional attacks against any creature smaller than you that you threaten; your targets need not …

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Goblin Gunslinger Combat

Goblin.

You can wield Medium firearms without taking the penalty for an inappropriately sized weapon.

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Great Hatred Combat

Gnome, hatred racial trait.

You gain an additional +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait.

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Grudge Fighter Combat

Orc.

You gain a +1 morale bonus on attack and damage rolls made against any creature that attacked you in the current combat.

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Hard-Headed Combat

Base attack bonus +1, dwarf.

You gain a +1 bonus on attack rolls and combat maneuver checks made using a helmet. You receive a +2 bonus on saves against spells and special abilities that cause …

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Improved Low Blow Combat

Base attack bonus +4, halfling, low-blow racial trait.

Your bonus to confirm critical hits against opponents larger than yourself improves to +2. Furthermore, once per day, after you fail to hit with a critical hit confirmation roll, you …

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Improved Surprise Follow-Through Combat

Str 13, Cleave, Great Cleave, Power Attack, Surprise Follow Through, base attack bonus +8.

When using Great Cleave, each opponent you attack on your turn (other than the first) is denied his Dexterity bonus against you.

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Inner Flame Combat

Scorching Weapons, character level 7th, ifrit.

Your bonus on saves against fire attacks and spells with the fire descriptor or light descriptor increases to +4. When you use Scorching Weapons, the affected weapons deal an additional …

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Kobold Ambusher Combat

Stealth 4 ranks, kobold.

You take no penalty on Stealth checks when you move up to your full speed. You can use the run or charge action and remain hidden, taking a –10 penalty …

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Kobold Sniper Combat

Stealth 1 rank, kobold.

When you are sniping, you only take a –10 penalty on your Stealth checks to stay hidden.

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Lucky Strike Combat

Base attack bonus +5, adaptive luck racial trait, halfling.

Spend a use of your adaptive luck racial trait to reroll the damage from a single weapon attack. You deal damage equal to the new damage roll, or the original …

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Martial Mastery Combat

Martial Versatility, fighter level 16th, human.

Each combat feat you have that applies to a specific weapon (e.g., Weapon Focus) can be used with all weapons in the same weapon group.

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Martial Versatility Combat

Fighter level 4th, human.

Choose one combat feat you know that applies to a specific weapon (e.g., Weapon Focus). You can use that feat with any weapon within the same weapon group.

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Nimble Striker Combat

Dex 13, base attack bonus +1, catfolk, sprinter racial trait.

You do not take a –2 penalty to AC when you use the Cleave feat, Lunge feat, or when you charge.

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Orc Hewer Combat

Str 13, Cleave, Goblin Cleaver, Power Attack, dwarf.

This feat functions as Goblin Cleaver, but your additional attacks can be made against creatures your size or smaller. In addition, any such attacks that you make against humanoids (orc) …

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Orc Weapon Expertise Combat

Base attack bonus +1, orc.

When you take this feat, choose one of the benefits below. Whenever you wield a weapon that has "orc" in its name, you gain the benefit you chose so long …

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Reverse-Feint Combat

Toughness, base attack bonus +1, orc.

As a move action, you can leave a gap in your defenses for one adjacent opponent to use. If the opponent attacks you on its next turn, it gains a …

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Risky Striker Combat

Base attack bonus +1, halfling.

You can choose to take a –1 penalty to AC to gain a +2 bonus on melee damage rolls against creatures two or more size categories larger than you. When …

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Scorching Weapons Combat

Ifrit.

You gain a +2 bonus on saving throws against fire attacks and spells with the fire descriptor or light descriptor. As a swift action, you can make up to two …

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Sea Hunter Combat

Combat Expertise, merfolk.

When you make a successful melee attack against a swimming target, as a free action you can attempt to knock the target off balance. Treat this as a trip combat …

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Sharpclaw Combat

Ratfolk.

You gain two claw attacks. These are primary natural attacks that deal 1d4 points of damage.

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Shatterspell Combat

Disruptive, Spellbreaker, dwarf, 10th-level fighter.

As a standard action, you can attempt to sunder an ongoing spell effect as if you had the spell sunder rage power (Ultimate Combat 28). You may use this …

Advanced Race Guide
Spit Venom Combat

Nagaji.

As a full-round action, you can spit poison up to 10 feet as a ranged touch attack. If you hit, the target must make a successful Fortitude save or be …

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Surprise Follow-Through Combat

Str 13, Cleave, Power Attack, base attack bonus +1.

When using Cleave or Great Cleave, the second foe you attack on your turn is denied its Dexterity bonus against you.

Advanced Race Guide
Surprise Strike Combat

Cautious Fighter, Desperate Swing, base attack bonus +6, halfling.

Once per day, when fighting defensively or making an attack of opportunity while taking the total defense action with the Desperate Swing feat, you take no penalty on the attack …

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Sympathetic Rage Combat

Half-orc or orc, nonlawful.

Whenever you are adjacent to an ally who is raging, you may choose to enter a similar but less powerful rage as a free action on your turn. This weaker …

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Tail Terror Combat

Base attack bonus +1, kobold.

You can make a tail slap attack with your tail. This is a secondary natural attack that deals 1d4 points of bludgeoning damage. Furthermore, you can augment your tail slap …

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Tangle Feet Combat

Dodge, Mobility, Underfoot , goblin, Small size or smaller.

When you successfully make an Acrobatics check to avoid provoking an attack of opportunity from a larger opponent when you move through its threatened area or its space, you can …

Advanced Race Guide
Taskmaster Combat

Demoralizing Lash, Intimidate 5 ranks, hobgoblin.

As a standard action, you spur an ally, who must have fewer Hit Dice than yourself, to reckless effort. For 1 minute, the ally gains a +1 morale bonus on …

Advanced Race Guide
Terrorizing Display Combat

Dazzling Display, Demoralizing Lash, Taskmaster, Weapon Focus, Intimidate 10 ranks, hobgoblin, proficiency with selected weapon.

When you use Dazzling Display, in addition to its normal effects, you can use it to spur allies within 30 feet as if you had used the Taskmaster feat. Use …

Advanced Race Guide
Tree Hanger Combat

Acrobatics 1 rank, vanara.

You gain a +2 bonus to your CMD against all trip attacks. If your square has a branch or other sturdy large object that you could hang from, as a …

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Uncanny Defense Combat

Cautious Fighter, base attack bonus +3, halfling.

While fighting defensively or taking the total defense action, you gain a bonus on your Reflex saving throws and to your CMD equal to 1/2 of the dodge bonus to …

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Vast Hatred Combat

Gnome, hatred racial trait.

Select two creature types (and subtypes where appropriate) from the list of potential favored enemies from the ranger class ability. Your +1 attack bonus from the hatred racial trait applies …

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