Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Adder Strike Combat Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike.

As a swift action, you can apply one dose of contact or injury poison to two body parts that you use for unarmed strikes. You must still protect yourself against …

Ultimate Combat
Amateur Gunslinger Combat You have no levels in a class that has the grit class feature.

You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature. At the start of the day, you gain …

Ultimate Combat
Arc Slinger Combat Point-Blank Shot, proficient with sling or halfling sling staff.

When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot's damage bonus applies within the first normal range …

Ultimate Combat
Binding Throw Combat Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw.

After you successfully use the Ki Throw feat on an opponent, you can use a swift action to attempt a grapple combat maneuver against that opponent.

Ultimate Combat
Bludgeoner Combat

You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage.

Ultimate Combat
Body Shield Combat Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6.

As an immediate action while you are grappling an adjacent creature, you can make a grapple combat maneuver check against that creature to gain cover against a single attack. If …

Ultimate Combat
Bonebreaker Combat Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks.

When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, you can forgo any other Stunning Fist effect to deal 1d6 Strength or …

Ultimate Combat
Break Guard Combat Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting.

While wielding two weapons, whenever you successfully use one weapon to disarm an opponent, you can spend a swift action to attack the opponent you attempted to disarm using your …

Ultimate Combat
Charging Hurler Combat Point-Blank Shot.

You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your opponent, and …

Ultimate Combat
Chokehold Combat Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th.

While you have an opponent up to one size category larger than you grappled, you can attempt a grapple combat maneuver with a –5 penalty on the check. If you …

Ultimate Combat
Cleaving Finish Combat Str 13, Cleave, Power Attack.

If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your …

Ultimate Combat
Close-Quarters Thrower Combat Dex 13, Dodge, Weapon Focus with selected thrown weapon.

Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are an alchemist, and you select this …

Ultimate Combat
Clustered Shots Combat Point-Blank Shot, Precise Shot, base attack bonus +6.

When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction.

Ultimate Combat
Combat Style Master Combat Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th.

You can switch your style as a free action. At the start of combat, pick one of your styles. You start the combat in that style, even in the surprise …

Ultimate Combat
Crane Riposte Combat Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th.

You take only a Ð1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of opportunity against …

Ultimate Combat
Crane Wing Combat Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.

Once per round, when fighting defensively with at least one hand free, you can designate one melee attack being made against you before the roll is made. You receive a …

Ultimate Combat
Crusader's Fist Combat Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6.

When you attack with an unarmed strike and hit a creature that you can harm with your lay on hands or touch of corruption feature, you can use a swift …

Ultimate Combat
Crushing Blow Combat Improved Unarmed Strike, Stunning Fist.

You can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by an amount equal to your Wisdom …

Ultimate Combat
Deadly Finish Combat Base attack bonus +11.

When you hit with a melee attack and reduce your opponent to –1 or fewer hit points, you can force that opponent to succeed at a Fortitude save (DC 15 …

Ultimate Combat
Death from Above Combat

Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being …

Ultimate Combat
Death or Glory Combat Str 13, Power Attack, base attack bonus +6.

Against a creature of size Large or larger, you can make a single melee attack as a full-round action, gaining a +4 bonus on the attack roll, damage roll, and …

Ultimate Combat
Deathless Initiate Combat Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6.

You are not staggered while using the Diehard feat, but if you take a move and a standard action or a full-round action while you are at 0 or fewer …

Ultimate Combat
Deathless Master Combat Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9.

When you are at 0 or fewer hit points, you do not lose 1 hit point when you take an action.

Ultimate Combat
Deathless Zealot Combat Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12.

Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result.

Ultimate Combat
Defensive Weapon Training Combat Int 13, base attack bonus +5.

Choose a weapon group from the fighter's weapon training class ability list (except natural weapons). You gain a +2 dodge bonus on AC when an opponent attacks you using a …

Ultimate Combat
Devastating Strike Combat Vital Strike, base attack bonus +9.

Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum). This …

Ultimate Combat
Disengaging Feint Combat Int 13, Combat Expertise, Improved Feint.

As a standard action, use Bluff to feint against an opponent. Instead of denying that opponent his Dexterity bonus to AC, a successful feint allows you to move up to …

Ultimate Combat
Disengaging Flourish Combat Int 13, Combat Expertise, Disengaging Feint, Improved Feint.

As a standard action, make a Bluff check against each opponent that currently threatens you. If you succeed against at least one opponent, you can move up to your speed. …

Ultimate Combat
Disengaging Shot Combat Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility.

Whenever you use Disengaging Feint or Disengaging Flourish, you can make a single melee attack against one opponent you succeeded at feinting against. That opponent is denied his Dexterity bonus …

Ultimate Combat
Distance Thrower Combat Str 13.

With a thrown weapon, you reduce your penalty on ranged attack rolls due to range by 2.

Ultimate Combat
Djinni Spin Combat Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.

While using Djinni Style, as a standard action you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to surround yourself with a whirlwind of electrified air. Creatures …

Ultimate Combat
Djinni Spirit Combat Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Djinni Style, you gain electricity resistance equal to your base attack bonus or monk …

Ultimate Combat
Domain Strike Combat Domain class feature, Improved Unarmed Strike.

When you gain this feat, choose one domain-granted power that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, …

Ultimate Combat
Drag Down Combat Int 13, Combat Expertise, Improved Trip.

Whenever an opponent successfully trips you, you can attempt to trip that opponent as an immediate action.

Ultimate Combat
Dragon Ferocity Combat Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks.

While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist …

Ultimate Combat
Dragon Roar Combat Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks.

You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist attempts to unleash a concussive roar in …

Ultimate Combat
Earth Child Binder Combat Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks.

You can trip a creature of the giant subtype no matter its size. While you are using Earth Child Style, when a prone creature of the giant subtype stands up …

Ultimate Combat
Earth Child Topple Combat Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks.

You can trip a creature of the giant subtype of up to Huge size. While using Earth Child Style, you add your Wisdom bonus on combat maneuver checks made to …

Ultimate Combat
Efreeti Stance Combat Con 15, Wis 15, Efreeti Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Efreeti Style, you gain fire resistance equal to your base attack bonus or your …

Ultimate Combat
Efreeti Touch Combat Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.

While using Efreeti Style, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 15-foot cone-shaped burst of flame. Creatures caught …

Ultimate Combat
False Opening Combat Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon.

Choose a ranged weapon or a thrown weapon. When you make a ranged attack using that weapon, you can choose to provoke an attack of opportunity from one or more …

Ultimate Combat
Felling Escape Combat Int 13, Combat Expertise, Improved Trip.

When you break an opponent's grapple with a combat maneuver check or Escape Artist check, you can spend a swift action to make a trip attempt against that opponent.

Ultimate Combat
Felling Smash Combat Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6.

If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you hit an opponent, you can spend …

Ultimate Combat
Feral Combat Training Combat Improved Unarmed Strike, Weapon Focus with selected natural weapon.

Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as …

Ultimate Combat
Final Embrace Combat Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special attack; base attack bonus +3.

You gain the constrict and grab special attacks. Your constrict attack deals damage equal to your unarmed strike or primary natural weapon melee attack. Further, you can grab and constrict …

Ultimate Combat
Final Embrace Horror Combat Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Final Embrace; base attack bonus +6.

A creature that takes damage from your constrict attack is also shaken until the start of your next turn.

Ultimate Combat
Final Embrace Master Combat Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Ability Focus (constrict); Final Embrace; Final Embrace Horror; base attack bonus +9.

Double the number of damage dice for your constrict special attack.

Ultimate Combat
Flanking Foil Combat

Whenever you hit an adjacent opponent with a melee attack, until the start of your next turn, that opponent does not gain any flanking bonus on attack rolls while it …

Ultimate Combat
Fortified Armor Training Combat Proficient with armor or shield.

If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the …

Ultimate Combat
Gory Finish Combat Dazzling Display, Weapon Focus.

When you use the attack action, you can use a weapon with which you have Weapon Focus to make a single attack at your highest base attack bonus. If you …

Ultimate Combat
Greater Rending Fury Combat Improved Rending Fury, Rending Fury, base attack bonus +12, rend special attack.

Whenever you rend an opponent, you deal 1d6 bleed damage to that opponent. This is an addition to the effects of the rend.

Ultimate Combat
Greater Snap Shot Combat Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base attack bonus +12.

Whenever you make an attack of opportunity using a ranged weapon and hit, you gain a +2 bonus on the damage roll and a +2 bonus on rolls to confirm …

Ultimate Combat
Greater Whip Mastery Combat Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8.

You are so quick with your whip that you never drop it due to a failed disarm or trip combat maneuver attempt. Further, you gain the ability to grapple using …

Ultimate Combat
Hammer the Gap Combat Base attack bonus +6.

When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent …

Ultimate Combat
Haunted Gnome Combat Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank.

You add haunted fey aspect (page 230) to your list of gnome magic spell-like abilities, and you can use this spell-like ability twice per day.

Ultimate Combat
Haunted Gnome Assault Combat Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks.

You gain one use of your gnome magic that is independent of your gnome magic spell-like abilities. When you wish to cast a gnome magic spell-like ability for which you …

Ultimate Combat
Haunted Gnome Shroud Combat Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks.

You gain another independent use of your gnome magic like that which Haunted Gnome Assault grants. Further, while you are under the effect of haunted fey aspect, you also …

Ultimate Combat
Hex Strike Combat Hex class feature, Improved Unarmed Strike.

When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in …

Ultimate Combat
Horse Master Combat Expert trainer class feature (Advanced Player's Guide 33), Ride 6 ranks.

Use your character level to determine your effective druid level for determining the powers and abilities of your mount.

Ultimate Combat
Improved Charging Hurler Combat Charging Hurler, Point-Blank Shot.

When you use Charging Hurler, your target can be at any range up to your weapon's maximum range. If your target is within 30 feet, you gain a +2 bonus …

Ultimate Combat
Improved Cleaving Finish Combat Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6.

You can use Cleaving Finish any number of times per round.

Ultimate Combat
Improved Devastating Strike Combat Devastating Strike, Vital Strike, base attack bonus +13.

Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a bonus on attack rolls to confirm a critical hit equal to the bonus on damage …

Ultimate Combat
Improved Rending Fury Combat Rending Fury, base attack bonus +9, rend special attack.

Whenever you successfully rend an opponent, you deal an extra 1d6 damage. This damage is not multiplied on a critical hit.

Ultimate Combat
Improved Snap Shot Combat Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9.

You threaten an additional 10 feet with Snap Shot.

Ultimate Combat
Improved Two-Weapon Feint Combat Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6.

While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent. If you successfully feint, that …

Ultimate Combat
Improved Whip Mastery Combat Weapon Focus (whip), Whip Mastery, base attack bonus +5.

While wielding a whip, you threaten the area of your natural reach plus 5 feet. You can also use a whip to grasp an unattended Small or Tiny object within …

Ultimate Combat
Janni Rush Combat Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.

While using Janni Style, you are always considered to have a running start when jumping. Further, if you jump as part of a charge and make an unarmed strike against …

Ultimate Combat
Janni Tempest Combat Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks.

While you are using the Janni Style feat, whenever you make an unarmed attack and hit an opponent, you gain a +4 bonus on checks made to bull rush or …

Ultimate Combat
Jawbreaker Combat Improved Unarmed Strike, Stunning Fist, Heal 6 ranks.

When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, instead of imparting any other Stunning Fist effect, you can cripple that opponent's …

Ultimate Combat
Kirin Path Combat Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks.

Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you from doing …

Ultimate Combat
Kirin Strike Combat Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks.

You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using …

Ultimate Combat
Landing Roll Combat Dex 13, Dodge, Mobility.

If you are tripped, you can spend an immediate action to move 5 feet without provoking an attack of opportunity. This does not count as taking a 5-foot step. You …

Ultimate Combat
Mantis Torment Combat Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist.

You gain one additional Stunning Fist attempt per day. While using Mantis Style, you make an unarmed attack that expends two daily attempts of your Stunning Fist. If you hit, …

Ultimate Combat
Mantis Wisdom Combat Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks.

Treat half your levels in classes other than monk as monk levels for determining effects you can apply to a target of your Stunning Fist per the Stunning Fist monk …

Ultimate Combat
Marid Coldsnap Combat Con 15, Wis 17, Elemental Fist**, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th.

While using Marid Style, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 30-foot line of frigid water. Creatures caught …

Ultimate Combat
Marid Spirit Combat Con 15, Wis 15, Elemental Fist**, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Marid Style, you gain cold resistance equal to your base attack bonus, or monk …

Ultimate Combat
Master Combat Performer Combat Performing Combatant or at least three performance feats, base attack bonus +6.

You can make performance combat checks as a free action. You are proficient in all weapons with the performance special quality.

Ultimate Combat
Master Siege Engineer Combat Siege Weapon Engineer, Knowledge (engineering) 10 ranks.

If you are the crew lead on a siege engine, your crew can use move actions to load a siege engine. When you spend actions to aim a siege engine, …

Ultimate Combat
Monastic Legacy Combat Still mind class feature, Improved Unarmed Strike.

Add half the levels you have in classes other than monk to your monk level to determine your effective monk level for your base unarmed strike damage. This feat does …

Ultimate Combat
Monkey Moves Combat Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks.

While using Monkey Style, you gain a Wisdom bonus on Climb checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by …

Ultimate Combat
Monkey Shine Combat Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks.

While using Monkey Style, if you successfully deliver a Stunning Fist attempt, in addition to the normal effect of Stunning Fist, you can spend a free action to enter a …

Ultimate Combat
Moonlight Stalker Combat Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait.

While you have concealment from an opponent, you gain a +2 bonus on attack and damage rolls against that opponent.

Ultimate Combat
Moonlight Stalker Feint Combat Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait.

Once per round, against an opponent from whom you have concealment, you can spend a swift action to make a Bluff check to feint.

Ultimate Combat
Moonlight Stalker Master Combat Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait.

While you have concealment, your opponents' miss chance against you increases by 10%. If an opponent misses you due to your concealment, you can spend an immediate action to move …

Ultimate Combat
Neckbreaker Combat Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks.

If you have an opponent your size or smaller helpless or pinned, after you initiate or maintain a grapple, you can make a Stunning Fist attempt at a –5 penalty …

Ultimate Combat
Net Adept Combat Exotic Weapon Proficiency (net), base attack bonus +1.

You can treat a net as a one-handed melee reach weapon with a 10-foot reach. Further, you take no penalty on melee attack rolls for using an unfolded net, and …

Ultimate Combat
Net Maneuvering Combat Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3.

In melee, you can use a net to trip or disarm opponents instead of entangling them. You gain a +2 bonus on disarm checks made to use a net in …

Ultimate Combat
Net Trickery Combat Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6.

In place of one of your melee attacks, you can use your net to attempt a dirty trick combat maneuver to blind an opponent (Advance Player's Guide 320). If …

Ultimate Combat
Net and Trident Combat Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting.

You can treat a net as a one-handed ranged weapon, allowing you to wield a light or one-handed melee weapon and still make ranged attacks with your net. When you …

Ultimate Combat
Nightmare Fist Combat Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness.

While fighting within an area of magical darkness, you gain a +2 bonus on damage rolls with unarmed strikes, or a +4 bonus against opponents that are shaken, frightened, or …

Ultimate Combat
Nightmare Striker Combat Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire.

While a faerie fire you have cast (not one cast from a spell completion or spell trigger item) outlines an opponent, the DC for that opponent to resist your Stunning …

Ultimate Combat
Nightmare Weaver Combat Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darkness.

By spending a full-round action to cast darkness, you can also make Intimidate checks to demoralize all foes in the spell's initial area.

Ultimate Combat
Opening Volley Combat

Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the opponent. This attack must occur before …

Ultimate Combat
Panther Claw Combat Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style.

While using Panther Style, you can spend a free action, instead of spending a swift action, to make a retaliatory unarmed strike. You can make a number of retaliatory unarmed …

Ultimate Combat
Panther Parry Combat Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style.

While using Panther Style, your retaliatory unarmed strikes are resolved before the triggering attacks. If your retaliatory unarmed strike deals damage to an opponent, that opponent takes a –2 penalty …

Ultimate Combat
Passing Trick Combat Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller.

Whenever you make a successful Acrobatics check to move through an opponent's space, you can spend a swift action to make a Bluff check against that opponent to feint in …

Ultimate Combat
Performance Weapon Mastery Combat

You treat all weapons you are proficient in as if they had the performance weapon quality (page 144).

Ultimate Combat
Performing Combatant Combat Dazzling Display, any one performance feat.

You can make performance combat checks in any combat. When making a performance check outside of performance combat, you can pick a single performance feat to use. You automatically gain …

Ultimate Combat
Pin Down Combat Combat Reflexes, fighter level 11th.

Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes an attack of opportunity from you. If the attack hits, you deal no …

Ultimate Combat
Pinning Knockout Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.

While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent nonlethal damage using an unarmed strike or a light or one-handed …

Ultimate Combat
Pinning Rend Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.

While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent damage using an unarmed strike or a light or one-handed weapon, …

Ultimate Combat
Pinpoint Poisoner Combat Poison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved Unarmed Strike, Two-Weapon Fighting or flurry of blows class feature.

When you use Adder Strike, you can instead poison up to two blowgun darts that you can then use to strike your opponent in melee. (Drawing such darts is a …

Ultimate Combat
Prone Shooter Combat Weapon Focus (crossbow or firearm), base attack bonus +1.

If you have been prone since the end of your last turn, the penalty to your Armor Class against melee attacks made against you is reduced to -2. In addition, …

Ultimate Combat
Prone Slinger Combat

While prone, you can use a sling to make ranged attacks.

Ultimate Combat
Quick Bull Rush Combat Str 13, Improved Bull Rush, Power Attack, base attack bonus +6.

On your turn, you can perform a single bull rush combat maneuver in place of one of your melee attacks. You must choose the melee attack with the highest base …

Ultimate Combat
Quick Dirty Trick Combat Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6.

On your turn, you can perform a single dirty trick combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee …

Ultimate Combat
Quick Drag Combat Str 13, Improved Drag, Power Attack, base attack bonus +6.

On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack …

Ultimate Combat
Quick Reposition Combat Int 13, Combat Expertise, Improved Reposition, base attack bonus +6.

On your turn, you can perform a single reposition combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack …

Ultimate Combat
Quick Steal Combat Int 13, Combat Expertise, Improved Steal, base attack bonus +6.

On your turn, you can perform a single steal combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack …

Ultimate Combat
Rapid Grappler Combat Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.

Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a grapple combat maneuver check.

Ultimate Combat
Rapid Reload Combat Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm).

The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow …

Ultimate Combat
Rebounding Leap Combat Leaping lance class feature, Acrobatics 5 ranks, Ride 11 ranks.

When you succeed at the Acrobatics check to jump as part of your leaping lance class feature, you can remount your steed as a swift action.

Ultimate Combat
Rebuffing Reduction Combat Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1.

Whenever an opponent that is adjacent to you fails to penetrate your DR with a melee attack, you can spend an immediate action to attempt a bull rush combat maneuver …

Ultimate Combat
Rending Fury Combat Base attack bonus +6, rend special attack.

You deal rend damage if you hit with half the normal natural attacks your rend requires. For example, a troll that has this feat can rend when it hits with …

Ultimate Combat
Revelation Strike Combat Revelation class feature, Improved Unarmed Strike.

When you gain this feat, choose one revelation that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in …

Ultimate Combat
Sap Adept Combat Sneak attack +1d6.

Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage, you gain a bonus on your damage roll equal to twice the number of sneak attack damage dice …

Ultimate Combat
Sap Master Combat Sneak attack +3d6, Sap Adept.

Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal sneak attack …

Ultimate Combat
School Strike Combat Wizard school class feature, Improved Unarmed Strike.

When you gain this feat, choose one arcane school power that you can use to affect no more than one opponent. If you make a successful unarmed strike against an …

Ultimate Combat
Shaitan Earthblast Combat Con 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11th.

While using the Shaitan Style feat, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 20-foot column of acid that …

Ultimate Combat
Shaitan Skin Combat Con 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9th.

You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using the Shaitan Style feat, you gain acid resistance equal to your base attack bonus, …

Ultimate Combat
Siege Commander Combat Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (siege engineer) 1 rank.

When you lead a siege engine assembly crew, you grant all of its members a +4 competence bonus on checks to assemble or move the weapon. You also halve the …

Ultimate Combat
Siege Engineer Combat Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with one siege engine.

You are considered to be proficient with all siege weapons. Also, when you are crew lead for a siege engine, you do not generate mishaps on the roll of a …

Ultimate Combat
Siege Gunner Combat Siege Engineer, Profession (siege engineer) 5 ranks.

You take no size penalty for aiming a direct-fire siege weapon larger than yourself. If you operate an indirect-fire siege weapon and miss, you misdirect fire by 1 square per …

Ultimate Combat
Sling Flail Combat Weapon Focus (sling), base attack bonus +1.

You can make melee attacks using your loaded sling, using that weapon's normal statistics but treating it as a flail. Using a sling in this way does not expend mundane …

Ultimate Combat
Snake Fang Combat Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks.

While using the Snake Style feat, when an opponent's attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of …

Ultimate Combat
Snake Sidewind Combat Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks.

You gain a +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. While using the Snake Style feat, whenever …

Ultimate Combat
Snap Shot Combat Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6.

While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You …

Ultimate Combat
Snapping Turtle Clutch Combat Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd.

While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC applies to your CMD and touch AC. Whenever an opponent misses you …

Ultimate Combat
Snapping Turtle Shell Combat Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.

While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC increases to +2, and your enemies take a –4 penalty on critical …

Ultimate Combat
Sorcerous Strike Combat Sorcerer bloodline class feature, Improved Unarmed Strike.

When you gain this feat, you choose one bloodline power that you can use to affect a single opponent. If you make a successful unarmed strike against an opponent, in …

Ultimate Combat
Spinning Throw Combat Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw.

On a successful unarmed trip combat maneuver against an opponent your size or smaller, you can spend a swift action to attempt a bull rush combat maneuver against that opponent. …

Ultimate Combat
Stage Combatant Combat Weapon Focus, base attack bonus +5

When you make an attack with a weapon that you have Weapon Focus in, you take no penalty on the attack roll when you are attempting to make an attack …

Ultimate Combat
Strangler Combat Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.

Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to the creature you are grappling.

Ultimate Combat
Stunning Pin Combat Improved Grapple, Improved Unarmed Strike, Stunning Fist.

Whenever you pin an opponent, you can spend a swift action to make a Stunning Fist attempt against that opponent.

Ultimate Combat
Sword and Pistol Combat Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6.

When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, your attacks with the crossbow or firearm provoke no attacks of opportunity from …

Ultimate Combat
Tiger Claws Combat Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th.

While you are using the Tiger Style feat and have both hands free, you can use a full-round action to make a single unarmed strike with both hands. Use your …

Ultimate Combat
Tiger Pounce Combat Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th.

While using the Tiger Style feat, you can apply the penalty from Power Attack to your AC instead of attack rolls. Additionally, once per round as a swift action, you …

Ultimate Combat
Twin Thunders Combat Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons.

Once per round, when wielding a bludgeoning weapon in each hand against a creature with the giant subtype, if you hit the creature with your off-hand weapon after you hit …

Ultimate Combat
Twin Thunders Flurry Combat Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Weapon Focus with both wielded weapons; base attack bonus +6.

You can trip a creature with the giant subtype of up to Huge size, and you gain a +2 bonus on damage rolls against creatures of the giant subtype. Further, …

Ultimate Combat
Twin Thunders Master Combat Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9.

Whenever you deal an opponent extra damage with the Twin Thunders feat, that opponent is shaken for 1 round. You also force that opponent to succeed at a Fortitude saving …

Ultimate Combat
Two-Handed Thrower Combat Str 15.

Whenever you use two hands to throw a one-handed or two-handed weapon, you gain a bonus on damage rolls equal to 1-1/2 times your Strength bonus. Using two hands to …

Ultimate Combat
Two-Weapon Feint Combat Dex 15, Int 13, Combat Expertise, Two-Weapon Fighting.

While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent.

Ultimate Combat
Vicious Stomp Combat Combat Reflexes, Improved Unarmed Strike.

Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike.

Ultimate Combat
Wave Strike Combat Weapon expertise class feature or Quick Draw, Bluff 1 rank.

If on your first turn of combat you draw a melee weapon to attack an opponent within your reach, you can spend a swift action to make a Bluff check …

Ultimate Combat
Whip Mastery Combat Weapon Focus (whip), base attack bonus +2.

You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. …

Ultimate Combat

Items | Classes | Races | Monsters | Spells | Traits | Campaigns