Feats
SRD feats and custom campaign feats. Filter by category or view all.
| Feat Name | Category/Type | Prerequisites | Benefit | Source |
|---|---|---|---|---|
| Adder Strike | Combat | Poison use class feature, Craft (alchemy) 1 rank, Improved Unarmed Strike. | As a swift action, you can apply one dose of contact or injury poison to two body parts that you use for unarmed strikes. You must still protect yourself against … |
Ultimate Combat |
| Amateur Gunslinger | Combat | You have no levels in a class that has the grit class feature. | You gain a small amount of grit and the ability to perform a single 1st-level deed from the gunslinger deed class feature. At the start of the day, you gain … |
Ultimate Combat |
| Arc Slinger | Combat | Point-Blank Shot, proficient with sling or halfling sling staff. | When using a sling or sling staff, you reduce your penalty on ranged attack rolls due to range by 2. Point-Blank Shot's damage bonus applies within the first normal range … |
Ultimate Combat |
| Binding Throw | Combat | Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw. | After you successfully use the Ki Throw feat on an opponent, you can use a swift action to attempt a grapple combat maneuver against that opponent. |
Ultimate Combat |
| Bludgeoner | Combat | — | You take no penalty on attack rolls for using a lethal bludgeoning weapon to deal nonlethal damage. |
Ultimate Combat |
| Body Shield | Combat | Dex 13, Improved Grapple, Improved Unarmed Strike, base attack bonus +6. | As an immediate action while you are grappling an adjacent creature, you can make a grapple combat maneuver check against that creature to gain cover against a single attack. If … |
Ultimate Combat |
| Bonebreaker | Combat | Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks. | When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, you can forgo any other Stunning Fist effect to deal 1d6 Strength or … |
Ultimate Combat |
| Break Guard | Combat | Dex 15, Int 13, Combat Expertise, Improved Disarm, Two-Weapon Fighting. | While wielding two weapons, whenever you successfully use one weapon to disarm an opponent, you can spend a swift action to attack the opponent you attempted to disarm using your … |
Ultimate Combat |
| Charging Hurler | Combat | Point-Blank Shot. | You can use the charge rules to make a thrown weapon attack. All the parameters of a charge apply, except that you must only move closer to your opponent, and … |
Ultimate Combat |
| Chokehold | Combat | Improved Grapple, Improved Unarmed Strike, base attack bonus +6 or monk level 5th. | While you have an opponent up to one size category larger than you grappled, you can attempt a grapple combat maneuver with a –5 penalty on the check. If you … |
Ultimate Combat |
| Cleaving Finish | Combat | Str 13, Cleave, Power Attack. | If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your … |
Ultimate Combat |
| Close-Quarters Thrower | Combat | Dex 13, Dodge, Weapon Focus with selected thrown weapon. | Choose a type of thrown weapon. You do not provoke attacks of opportunity for making ranged attacks using the selected weapon. If you are an alchemist, and you select this … |
Ultimate Combat |
| Clustered Shots | Combat | Point-Blank Shot, Precise Shot, base attack bonus +6. | When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent's damage reduction. |
Ultimate Combat |
| Combat Style Master | Combat | Improved Unarmed Strike, two or more style feats, base attack bonus +6 or monk level 5th. | You can switch your style as a free action. At the start of combat, pick one of your styles. You start the combat in that style, even in the surprise … |
Ultimate Combat |
| Crane Riposte | Combat | Crane Style, Crane Wing, Dodge, Improved Unarmed Strike, base attack bonus +8 or monk level 7th. | You take only a Ð1 penalty on attack rolls for fighting defensively. Whenever you use Crane Wing to deflect an opponent's attack, you can make an attack of opportunity against … |
Ultimate Combat |
| Crane Wing | Combat | Crane Style, Dodge, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. | Once per round, when fighting defensively with at least one hand free, you can designate one melee attack being made against you before the roll is made. You receive a … |
Ultimate Combat |
| Crusader's Fist | Combat | Lay on hands class feature or touch of corruption class feature, Improved Unarmed Strike, base attack bonus +6. | When you attack with an unarmed strike and hit a creature that you can harm with your lay on hands or touch of corruption feature, you can use a swift … |
Ultimate Combat |
| Crushing Blow | Combat | Improved Unarmed Strike, Stunning Fist. | You can make a Stunning Fist attempt as a full-round action. If successful, instead of stunning your target, you reduce the target's AC by an amount equal to your Wisdom … |
Ultimate Combat |
| Deadly Finish | Combat | Base attack bonus +11. | When you hit with a melee attack and reduce your opponent to –1 or fewer hit points, you can force that opponent to succeed at a Fortitude save (DC 15 … |
Ultimate Combat |
| Death from Above | Combat | — | Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being … |
Ultimate Combat |
| Death or Glory | Combat | Str 13, Power Attack, base attack bonus +6. | Against a creature of size Large or larger, you can make a single melee attack as a full-round action, gaining a +4 bonus on the attack roll, damage roll, and … |
Ultimate Combat |
| Deathless Initiate | Combat | Str 13, Con 13, orc or half-orc, Diehard, Endurance, base attack bonus +6. | You are not staggered while using the Diehard feat, but if you take a move and a standard action or a full-round action while you are at 0 or fewer … |
Ultimate Combat |
| Deathless Master | Combat | Str 13, Con 15, orc or half-orc, Deathless Initiate, Diehard, Endurance, Ironhide**, base attack bonus +9. | When you are at 0 or fewer hit points, you do not lose 1 hit point when you take an action. |
Ultimate Combat |
| Deathless Zealot | Combat | Str 13, Con 17, orc or half-orc, Deathless Initiate, Deathless Master, Diehard, Endurance, Ironhide**, base attack bonus +12. | Whenever a creature rolls to confirm a critical hit against you, it must roll twice and take the lowest result. |
Ultimate Combat |
| Defensive Weapon Training | Combat | Int 13, base attack bonus +5. | Choose a weapon group from the fighter's weapon training class ability list (except natural weapons). You gain a +2 dodge bonus on AC when an opponent attacks you using a … |
Ultimate Combat |
| Devastating Strike | Combat | Vital Strike, base attack bonus +9. | Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a +2 bonus on each extra weapon damage dice roll those feats grant (+6 maximum). This … |
Ultimate Combat |
| Disengaging Feint | Combat | Int 13, Combat Expertise, Improved Feint. | As a standard action, use Bluff to feint against an opponent. Instead of denying that opponent his Dexterity bonus to AC, a successful feint allows you to move up to … |
Ultimate Combat |
| Disengaging Flourish | Combat | Int 13, Combat Expertise, Disengaging Feint, Improved Feint. | As a standard action, make a Bluff check against each opponent that currently threatens you. If you succeed against at least one opponent, you can move up to your speed. … |
Ultimate Combat |
| Disengaging Shot | Combat | Int 13, Combat Expertise, Disengaging Feint, Dodge, Improved Feint, Mobility. | Whenever you use Disengaging Feint or Disengaging Flourish, you can make a single melee attack against one opponent you succeeded at feinting against. That opponent is denied his Dexterity bonus … |
Ultimate Combat |
| Distance Thrower | Combat | Str 13. | With a thrown weapon, you reduce your penalty on ranged attack rolls due to range by 2. |
Ultimate Combat |
| Djinni Spin | Combat | Con 15, Wis 17, Djinni Style, Djinni Spirit, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th. | While using Djinni Style, as a standard action you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to surround yourself with a whirlwind of electrified air. Creatures … |
Ultimate Combat |
| Djinni Spirit | Combat | Con 15, Wis 15, Djinni Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th. | You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Djinni Style, you gain electricity resistance equal to your base attack bonus or monk … |
Ultimate Combat |
| Domain Strike | Combat | Domain class feature, Improved Unarmed Strike. | When you gain this feat, choose one domain-granted power that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, … |
Ultimate Combat |
| Drag Down | Combat | Int 13, Combat Expertise, Improved Trip. | Whenever an opponent successfully trips you, you can attempt to trip that opponent as an immediate action. |
Ultimate Combat |
| Dragon Ferocity | Combat | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 ranks. | While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist … |
Ultimate Combat |
| Dragon Roar | Combat | Str 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 ranks. | You gain one additional Stunning Fist attempt per day. While using Dragon Style, as a standard action you can expend two Stunning Fist attempts to unleash a concussive roar in … |
Ultimate Combat |
| Earth Child Binder | Combat | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Earth Child Topple, Greater Trip, Improved Trip, Improved Unarmed Strike, Stunning Fist, Acrobatics 9 ranks. | You can trip a creature of the giant subtype no matter its size. While you are using Earth Child Style, when a prone creature of the giant subtype stands up … |
Ultimate Combat |
| Earth Child Topple | Combat | Wis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Improved Trip, Improved Unarmed Strike, Acrobatics 6 ranks. | You can trip a creature of the giant subtype of up to Huge size. While using Earth Child Style, you add your Wisdom bonus on combat maneuver checks made to … |
Ultimate Combat |
| Efreeti Stance | Combat | Con 15, Wis 15, Efreeti Style, Elemental Fist**, Improved Unarmed Strike, base attack bonus +11 or monk level 9th. | You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Efreeti Style, you gain fire resistance equal to your base attack bonus or your … |
Ultimate Combat |
| Efreeti Touch | Combat | Con 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved Unarmed Strike, base attack bonus +13 or monk level 11th. | While using Efreeti Style, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 15-foot cone-shaped burst of flame. Creatures caught … |
Ultimate Combat |
| False Opening | Combat | Dex 13, Dodge, Close Quarters Thrower or Point-Blank Master, Weapon Focus with selected ranged weapon. | Choose a ranged weapon or a thrown weapon. When you make a ranged attack using that weapon, you can choose to provoke an attack of opportunity from one or more … |
Ultimate Combat |
| Felling Escape | Combat | Int 13, Combat Expertise, Improved Trip. | When you break an opponent's grapple with a combat maneuver check or Escape Artist check, you can spend a swift action to make a trip attempt against that opponent. |
Ultimate Combat |
| Felling Smash | Combat | Int 13, Str 13, Combat Expertise, Improved Trip, Power Attack, base attack bonus +6. | If you use the attack action to make a single melee attack at your highest base attack bonus while using Power Attack and you hit an opponent, you can spend … |
Ultimate Combat |
| Feral Combat Training | Combat | Improved Unarmed Strike, Weapon Focus with selected natural weapon. | Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as … |
Ultimate Combat |
| Final Embrace | Combat | Str 13, Int 3; naga, serpentfolk, or creature that has the constrict special attack; base attack bonus +3. | You gain the constrict and grab special attacks. Your constrict attack deals damage equal to your unarmed strike or primary natural weapon melee attack. Further, you can grab and constrict … |
Ultimate Combat |
| Final Embrace Horror | Combat | Str 15, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Final Embrace; base attack bonus +6. | A creature that takes damage from your constrict attack is also shaken until the start of your next turn. |
Ultimate Combat |
| Final Embrace Master | Combat | Str 17, Int 3; naga, serpentfolk, or creature that has the constrict special attack; Ability Focus (constrict); Final Embrace; Final Embrace Horror; base attack bonus +9. | Double the number of damage dice for your constrict special attack. |
Ultimate Combat |
| Flanking Foil | Combat | — | Whenever you hit an adjacent opponent with a melee attack, until the start of your next turn, that opponent does not gain any flanking bonus on attack rolls while it … |
Ultimate Combat |
| Fortified Armor Training | Combat | Proficient with armor or shield. | If an opponent scores a critical hit against you, you can turn the critical hit into a normal hit. If you do, either your armor or your shield gains the … |
Ultimate Combat |
| Gory Finish | Combat | Dazzling Display, Weapon Focus. | When you use the attack action, you can use a weapon with which you have Weapon Focus to make a single attack at your highest base attack bonus. If you … |
Ultimate Combat |
| Greater Rending Fury | Combat | Improved Rending Fury, Rending Fury, base attack bonus +12, rend special attack. | Whenever you rend an opponent, you deal 1d6 bleed damage to that opponent. This is an addition to the effects of the rend. |
Ultimate Combat |
| Greater Snap Shot | Combat | Dex 17, Improved Snap Shot, Point-Blank Shot, Rapid Shot, Snap Shot, base attack bonus +12. | Whenever you make an attack of opportunity using a ranged weapon and hit, you gain a +2 bonus on the damage roll and a +2 bonus on rolls to confirm … |
Ultimate Combat |
| Greater Whip Mastery | Combat | Improved Whip Mastery, Weapon Focus (whip), Whip Mastery, base attack bonus +8. | You are so quick with your whip that you never drop it due to a failed disarm or trip combat maneuver attempt. Further, you gain the ability to grapple using … |
Ultimate Combat |
| Hammer the Gap | Combat | Base attack bonus +6. | When you take a full-attack action, each consecutive hit against the same opponent deals extra damage equal to the number of previous consecutive hits you have made against that opponent … |
Ultimate Combat |
| Haunted Gnome | Combat | Cha 13, gnome magic racial trait, Knowledge (arcana) 1 rank. | You add haunted fey aspect (page 230) to your list of gnome magic spell-like abilities, and you can use this spell-like ability twice per day. |
Ultimate Combat |
| Haunted Gnome Assault | Combat | Cha 13, gnome magic racial trait, Haunted Gnome, Knowledge (arcana) 3 ranks. | You gain one use of your gnome magic that is independent of your gnome magic spell-like abilities. When you wish to cast a gnome magic spell-like ability for which you … |
Ultimate Combat |
| Haunted Gnome Shroud | Combat | Cha 13, gnome magic racial trait, Haunted Gnome, Haunted Gnome Assault, Knowledge (arcana) 6 ranks. | You gain another independent use of your gnome magic like that which Haunted Gnome Assault grants. Further, while you are under the effect of haunted fey aspect, you also … |
Ultimate Combat |
| Hex Strike | Combat | Hex class feature, Improved Unarmed Strike. | When you gain this feat, choose one hex that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in … |
Ultimate Combat |
| Horse Master | Combat | Expert trainer class feature (Advanced Player's Guide 33), Ride 6 ranks. | Use your character level to determine your effective druid level for determining the powers and abilities of your mount. |
Ultimate Combat |
| Improved Charging Hurler | Combat | Charging Hurler, Point-Blank Shot. | When you use Charging Hurler, your target can be at any range up to your weapon's maximum range. If your target is within 30 feet, you gain a +2 bonus … |
Ultimate Combat |
| Improved Cleaving Finish | Combat | Str 13, Cleave, Cleaving Finish, Great Cleave, Power Attack, base attack bonus +6. | You can use Cleaving Finish any number of times per round. |
Ultimate Combat |
| Improved Devastating Strike | Combat | Devastating Strike, Vital Strike, base attack bonus +13. | Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, you gain a bonus on attack rolls to confirm a critical hit equal to the bonus on damage … |
Ultimate Combat |
| Improved Rending Fury | Combat | Rending Fury, base attack bonus +9, rend special attack. | Whenever you successfully rend an opponent, you deal an extra 1d6 damage. This damage is not multiplied on a critical hit. |
Ultimate Combat |
| Improved Snap Shot | Combat | Dex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonus +9. | You threaten an additional 10 feet with Snap Shot. |
Ultimate Combat |
| Improved Two-Weapon Feint | Combat | Dex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Fighting, base attack bonus +6. | While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent. If you successfully feint, that … |
Ultimate Combat |
| Improved Whip Mastery | Combat | Weapon Focus (whip), Whip Mastery, base attack bonus +5. | While wielding a whip, you threaten the area of your natural reach plus 5 feet. You can also use a whip to grasp an unattended Small or Tiny object within … |
Ultimate Combat |
| Janni Rush | Combat | Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks. | While using Janni Style, you are always considered to have a running start when jumping. Further, if you jump as part of a charge and make an unarmed strike against … |
Ultimate Combat |
| Janni Tempest | Combat | Improved Unarmed Strike, Janni Style, Acrobatics 5 ranks, Perform (dance) 5 ranks. | While you are using the Janni Style feat, whenever you make an unarmed attack and hit an opponent, you gain a +4 bonus on checks made to bull rush or … |
Ultimate Combat |
| Jawbreaker | Combat | Improved Unarmed Strike, Stunning Fist, Heal 6 ranks. | When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, instead of imparting any other Stunning Fist effect, you can cripple that opponent's … |
Ultimate Combat |
| Kirin Path | Combat | Int 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks. | Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you from doing … |
Ultimate Combat |
| Kirin Strike | Combat | Int 13, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 3 ranks. | You gain a +2 insight bonus on Knowledge checks made to identify creatures, including the one Kirin Style allows. While using Kirin Style against a creature you have identified using … |
Ultimate Combat |
| Landing Roll | Combat | Dex 13, Dodge, Mobility. | If you are tripped, you can spend an immediate action to move 5 feet without provoking an attack of opportunity. This does not count as taking a 5-foot step. You … |
Ultimate Combat |
| Mantis Torment | Combat | Heal 9 ranks, Improved Unarmed Strike, Mantis Style, Mantis Wisdom, Stunning Fist. | You gain one additional Stunning Fist attempt per day. While using Mantis Style, you make an unarmed attack that expends two daily attempts of your Stunning Fist. If you hit, … |
Ultimate Combat |
| Mantis Wisdom | Combat | Improved Unarmed Strike, Mantis Style, Stunning Fist, Heal 6 ranks. | Treat half your levels in classes other than monk as monk levels for determining effects you can apply to a target of your Stunning Fist per the Stunning Fist monk … |
Ultimate Combat |
| Marid Coldsnap | Combat | Con 15, Wis 17, Elemental Fist**, Marid Spirit, Marid Style, Improved Unarmed Strike, base attack bonus +13 or monk level 11th. | While using Marid Style, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 30-foot line of frigid water. Creatures caught … |
Ultimate Combat |
| Marid Spirit | Combat | Con 15, Wis 15, Elemental Fist**, Marid Style, Improved Unarmed Strike, base attack bonus +11 or monk level 9th. | You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using Marid Style, you gain cold resistance equal to your base attack bonus, or monk … |
Ultimate Combat |
| Master Combat Performer | Combat | Performing Combatant or at least three performance feats, base attack bonus +6. | You can make performance combat checks as a free action. You are proficient in all weapons with the performance special quality. |
Ultimate Combat |
| Master Siege Engineer | Combat | Siege Weapon Engineer, Knowledge (engineering) 10 ranks. | If you are the crew lead on a siege engine, your crew can use move actions to load a siege engine. When you spend actions to aim a siege engine, … |
Ultimate Combat |
| Monastic Legacy | Combat | Still mind class feature, Improved Unarmed Strike. | Add half the levels you have in classes other than monk to your monk level to determine your effective monk level for your base unarmed strike damage. This feat does … |
Ultimate Combat |
| Monkey Moves | Combat | Wis 13, Improved Unarmed Strike, Monkey Style, Acrobatics 8 ranks, Climb 8 ranks. | While using Monkey Style, you gain a Wisdom bonus on Climb checks. You can also can climb and crawl at half your speed; you can take a 5-foot step by … |
Ultimate Combat |
| Monkey Shine | Combat | Wis 13, Improved Unarmed Strike, Monkey Moves, Monkey Style, Stunning Fist, Acrobatics 11 ranks, Climb 11 ranks. | While using Monkey Style, if you successfully deliver a Stunning Fist attempt, in addition to the normal effect of Stunning Fist, you can spend a free action to enter a … |
Ultimate Combat |
| Moonlight Stalker | Combat | Int 13, Blind-Fight, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait. | While you have concealment from an opponent, you gain a +2 bonus on attack and damage rolls against that opponent. |
Ultimate Combat |
| Moonlight Stalker Feint | Combat | Int 13, Blind-Fight, Combat Expertise, Moonlight Stalker, Bluff 6 ranks, darkvision or low-light vision racial trait. | Once per round, against an opponent from whom you have concealment, you can spend a swift action to make a Bluff check to feint. |
Ultimate Combat |
| Moonlight Stalker Master | Combat | Int 13, Blind-Fight, Combat Expertise, Improved Feint, Moonlight Stalker, Moonlight Stalker Feint, Bluff 9 ranks, darkvision or low-light vision racial trait. | While you have concealment, your opponents' miss chance against you increases by 10%. If an opponent misses you due to your concealment, you can spend an immediate action to move … |
Ultimate Combat |
| Neckbreaker | Combat | Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks. | If you have an opponent your size or smaller helpless or pinned, after you initiate or maintain a grapple, you can make a Stunning Fist attempt at a –5 penalty … |
Ultimate Combat |
| Net Adept | Combat | Exotic Weapon Proficiency (net), base attack bonus +1. | You can treat a net as a one-handed melee reach weapon with a 10-foot reach. Further, you take no penalty on melee attack rolls for using an unfolded net, and … |
Ultimate Combat |
| Net Maneuvering | Combat | Exotic Weapon Proficiency (net), Net Adept, base attack bonus +3. | In melee, you can use a net to trip or disarm opponents instead of entangling them. You gain a +2 bonus on disarm checks made to use a net in … |
Ultimate Combat |
| Net Trickery | Combat | Exotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus +6. | In place of one of your melee attacks, you can use your net to attempt a dirty trick combat maneuver to blind an opponent (Advance Player's Guide 320). If … |
Ultimate Combat |
| Net and Trident | Combat | Dex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting. | You can treat a net as a one-handed ranged weapon, allowing you to wield a light or one-handed melee weapon and still make ranged attacks with your net. When you … |
Ultimate Combat |
| Nightmare Fist | Combat | Improved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness. | While fighting within an area of magical darkness, you gain a +2 bonus on damage rolls with unarmed strikes, or a +4 bonus against opponents that are shaken, frightened, or … |
Ultimate Combat |
| Nightmare Striker | Combat | Improved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal 5 ranks, ability to cast faerie fire. | While a faerie fire you have cast (not one cast from a spell completion or spell trigger item) outlines an opponent, the DC for that opponent to resist your Stunning … |
Ultimate Combat |
| Nightmare Weaver | Combat | Improved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast darkness. | By spending a full-round action to cast darkness, you can also make Intimidate checks to demoralize all foes in the spell's initial area. |
Ultimate Combat |
| Opening Volley | Combat | — | Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the opponent. This attack must occur before … |
Ultimate Combat |
| Panther Claw | Combat | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Style. | While using Panther Style, you can spend a free action, instead of spending a swift action, to make a retaliatory unarmed strike. You can make a number of retaliatory unarmed … |
Ultimate Combat |
| Panther Parry | Combat | Wis 15, Combat Reflexes, Improved Unarmed Strike, Panther Claw, Panther Style. | While using Panther Style, your retaliatory unarmed strikes are resolved before the triggering attacks. If your retaliatory unarmed strike deals damage to an opponent, that opponent takes a –2 penalty … |
Ultimate Combat |
| Passing Trick | Combat | Int 13, Combat Expertise, Dodge, Improved Feint, Mobility, size Small or smaller. | Whenever you make a successful Acrobatics check to move through an opponent's space, you can spend a swift action to make a Bluff check against that opponent to feint in … |
Ultimate Combat |
| Performance Weapon Mastery | Combat | — | You treat all weapons you are proficient in as if they had the performance weapon quality (page 144). |
Ultimate Combat |
| Performing Combatant | Combat | Dazzling Display, any one performance feat. | You can make performance combat checks in any combat. When making a performance check outside of performance combat, you can pick a single performance feat to use. You automatically gain … |
Ultimate Combat |
| Pin Down | Combat | Combat Reflexes, fighter level 11th. | Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes an attack of opportunity from you. If the attack hits, you deal no … |
Ultimate Combat |
| Pinning Knockout | Combat | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th. | While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent nonlethal damage using an unarmed strike or a light or one-handed … |
Ultimate Combat |
| Pinning Rend | Combat | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th. | While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent damage using an unarmed strike or a light or one-handed weapon, … |
Ultimate Combat |
| Pinpoint Poisoner | Combat | Poison use class feature, Craft (alchemy) 6 ranks, Adder Strike, Improved Unarmed Strike, Two-Weapon Fighting or flurry of blows class feature. | When you use Adder Strike, you can instead poison up to two blowgun darts that you can then use to strike your opponent in melee. (Drawing such darts is a … |
Ultimate Combat |
| Prone Shooter | Combat | Weapon Focus (crossbow or firearm), base attack bonus +1. | If you have been prone since the end of your last turn, the penalty to your Armor Class against melee attacks made against you is reduced to -2. In addition, … |
Ultimate Combat |
| Prone Slinger | Combat | — | While prone, you can use a sling to make ranged attacks. |
Ultimate Combat |
| Quick Bull Rush | Combat | Str 13, Improved Bull Rush, Power Attack, base attack bonus +6. | On your turn, you can perform a single bull rush combat maneuver in place of one of your melee attacks. You must choose the melee attack with the highest base … |
Ultimate Combat |
| Quick Dirty Trick | Combat | Int 13, Combat Expertise, Improved Dirty Trick, base attack bonus +6. | On your turn, you can perform a single dirty trick combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee … |
Ultimate Combat |
| Quick Drag | Combat | Str 13, Improved Drag, Power Attack, base attack bonus +6. | On your turn, you can perform a single drag combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack … |
Ultimate Combat |
| Quick Reposition | Combat | Int 13, Combat Expertise, Improved Reposition, base attack bonus +6. | On your turn, you can perform a single reposition combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack … |
Ultimate Combat |
| Quick Steal | Combat | Int 13, Combat Expertise, Improved Steal, base attack bonus +6. | On your turn, you can perform a single steal combat maneuver (Advanced Players Guide 320) in place of one of your melee attacks. You must choose the melee attack … |
Ultimate Combat |
| Rapid Grappler | Combat | Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th. | Whenever you use Greater Grapple to successfully maintain a grapple as a move action, you can then spend a swift action to make a grapple combat maneuver check. |
Ultimate Combat |
| Rapid Reload | Combat | Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm). | The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action (for heavy crossbow … |
Ultimate Combat |
| Rebounding Leap | Combat | Leaping lance class feature, Acrobatics 5 ranks, Ride 11 ranks. | When you succeed at the Acrobatics check to jump as part of your leaping lance class feature, you can remount your steed as a swift action. |
Ultimate Combat |
| Rebuffing Reduction | Combat | Str 13, damage reduction, Improved Bull Rush, Power Attack, base attack bonus +1. | Whenever an opponent that is adjacent to you fails to penetrate your DR with a melee attack, you can spend an immediate action to attempt a bull rush combat maneuver … |
Ultimate Combat |
| Rending Fury | Combat | Base attack bonus +6, rend special attack. | You deal rend damage if you hit with half the normal natural attacks your rend requires. For example, a troll that has this feat can rend when it hits with … |
Ultimate Combat |
| Revelation Strike | Combat | Revelation class feature, Improved Unarmed Strike. | When you gain this feat, choose one revelation that you can use to affect no more than one opponent. If you make a successful unarmed strike against an opponent, in … |
Ultimate Combat |
| Sap Adept | Combat | Sneak attack +1d6. | Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage, you gain a bonus on your damage roll equal to twice the number of sneak attack damage dice … |
Ultimate Combat |
| Sap Master | Combat | Sneak attack +3d6, Sap Adept. | Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal sneak attack … |
Ultimate Combat |
| School Strike | Combat | Wizard school class feature, Improved Unarmed Strike. | When you gain this feat, choose one arcane school power that you can use to affect no more than one opponent. If you make a successful unarmed strike against an … |
Ultimate Combat |
| Shaitan Earthblast | Combat | Con 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin, Shaitan Style, base attack bonus +13 or monk level 11th. | While using the Shaitan Style feat, as a standard action, you can spend two Elemental Fist (Advanced Player's Guide 158) attempts to unleash a 20-foot column of acid that … |
Ultimate Combat |
| Shaitan Skin | Combat | Con 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style, base attack bonus +11 or monk level 9th. | You gain one additional Elemental Fist (Advanced Player's Guide 158) attempt per day. While using the Shaitan Style feat, you gain acid resistance equal to your base attack bonus, … |
Ultimate Combat |
| Siege Commander | Combat | Craft (siege weapon) 5 ranks, Knowledge (engineering) 5 ranks or Profession (siege engineer) 1 rank. | When you lead a siege engine assembly crew, you grant all of its members a +4 competence bonus on checks to assemble or move the weapon. You also halve the … |
Ultimate Combat |
| Siege Engineer | Combat | Knowledge (engineering) 5 ranks or Profession (siege engineer) 5 ranks, proficiency with one siege engine. | You are considered to be proficient with all siege weapons. Also, when you are crew lead for a siege engine, you do not generate mishaps on the roll of a … |
Ultimate Combat |
| Siege Gunner | Combat | Siege Engineer, Profession (siege engineer) 5 ranks. | You take no size penalty for aiming a direct-fire siege weapon larger than yourself. If you operate an indirect-fire siege weapon and miss, you misdirect fire by 1 square per … |
Ultimate Combat |
| Sling Flail | Combat | Weapon Focus (sling), base attack bonus +1. | You can make melee attacks using your loaded sling, using that weapon's normal statistics but treating it as a flail. Using a sling in this way does not expend mundane … |
Ultimate Combat |
| Snake Fang | Combat | Combat Reflexes, Improved Unarmed Strike, Snake Sidewind, Snake Style, Acrobatics 6 ranks, Sense Motive 9 ranks. | While using the Snake Style feat, when an opponent's attack misses you, you can make an unarmed strike against that opponent as an attack of opportunity. If this attack of … |
Ultimate Combat |
| Snake Sidewind | Combat | Improved Unarmed Strike, Snake Style, Acrobatics 3 ranks, Sense Motive 6 ranks. | You gain a +4 bonus to CMD against trip combat maneuvers and on Acrobatics checks and saving throws to avoid being knocked prone. While using the Snake Style feat, whenever … |
Ultimate Combat |
| Snap Shot | Combat | Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6. | While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You … |
Ultimate Combat |
| Snapping Turtle Clutch | Combat | Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +3 or monk level 3rd. | While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC applies to your CMD and touch AC. Whenever an opponent misses you … |
Ultimate Combat |
| Snapping Turtle Shell | Combat | Snapping Turtle Clutch, Snapping Turtle Style, Improved Grapple, Improved Unarmed Strike, base attack bonus +5 or monk level 5th. | While you are using the Snapping Turtle Style feat, the shield bonus the style grants to your AC increases to +2, and your enemies take a –4 penalty on critical … |
Ultimate Combat |
| Sorcerous Strike | Combat | Sorcerer bloodline class feature, Improved Unarmed Strike. | When you gain this feat, you choose one bloodline power that you can use to affect a single opponent. If you make a successful unarmed strike against an opponent, in … |
Ultimate Combat |
| Spinning Throw | Combat | Combat Expertise, Improved Bull Rush, Improved Trip, Improved Unarmed Strike, Ki Throw. | On a successful unarmed trip combat maneuver against an opponent your size or smaller, you can spend a swift action to attempt a bull rush combat maneuver against that opponent. … |
Ultimate Combat |
| Stage Combatant | Combat | Weapon Focus, base attack bonus +5 | When you make an attack with a weapon that you have Weapon Focus in, you take no penalty on the attack roll when you are attempting to make an attack … |
Ultimate Combat |
| Strangler | Combat | Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike. | Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to the creature you are grappling. |
Ultimate Combat |
| Stunning Pin | Combat | Improved Grapple, Improved Unarmed Strike, Stunning Fist. | Whenever you pin an opponent, you can spend a swift action to make a Stunning Fist attempt against that opponent. |
Ultimate Combat |
| Sword and Pistol | Combat | Dex 13, Point-Blank Shot, Rapid Shot, Snap Shot, Two-Weapon Fighting, base attack bonus +6. | When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, your attacks with the crossbow or firearm provoke no attacks of opportunity from … |
Ultimate Combat |
| Tiger Claws | Combat | Improved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th. | While you are using the Tiger Style feat and have both hands free, you can use a full-round action to make a single unarmed strike with both hands. Use your … |
Ultimate Combat |
| Tiger Pounce | Combat | Improved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bonus +9 or monk level 8th. | While using the Tiger Style feat, you can apply the penalty from Power Attack to your AC instead of attack rolls. Additionally, once per round as a swift action, you … |
Ultimate Combat |
| Twin Thunders | Combat | Dwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry of blows class feature, Weapon Focus with both wielded weapons. | Once per round, when wielding a bludgeoning weapon in each hand against a creature with the giant subtype, if you hit the creature with your off-hand weapon after you hit … |
Ultimate Combat |
| Twin Thunders Flurry | Combat | Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Weapon Focus with both wielded weapons; base attack bonus +6. | You can trip a creature with the giant subtype of up to Huge size, and you gain a +2 bonus on damage rolls against creatures of the giant subtype. Further, … |
Ultimate Combat |
| Twin Thunders Master | Combat | Dwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting and Two-Weapon Fighting, or flurry of blows class feature; Twin Thunders; Twin Thunders Flurry; Weapon Focus with both wielded weapons; base attack bonus +9. | Whenever you deal an opponent extra damage with the Twin Thunders feat, that opponent is shaken for 1 round. You also force that opponent to succeed at a Fortitude saving … |
Ultimate Combat |
| Two-Handed Thrower | Combat | Str 15. | Whenever you use two hands to throw a one-handed or two-handed weapon, you gain a bonus on damage rolls equal to 1-1/2 times your Strength bonus. Using two hands to … |
Ultimate Combat |
| Two-Weapon Feint | Combat | Dex 15, Int 13, Combat Expertise, Two-Weapon Fighting. | While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent. |
Ultimate Combat |
| Vicious Stomp | Combat | Combat Reflexes, Improved Unarmed Strike. | Whenever an opponent falls prone adjacent to you, that opponent provokes an attack of opportunity from you. This attack must be an unarmed strike. |
Ultimate Combat |
| Wave Strike | Combat | Weapon expertise class feature or Quick Draw, Bluff 1 rank. | If on your first turn of combat you draw a melee weapon to attack an opponent within your reach, you can spend a swift action to make a Bluff check … |
Ultimate Combat |
| Whip Mastery | Combat | Weapon Focus (whip), base attack bonus +2. | You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. … |
Ultimate Combat |
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