Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Additional Traits General

You gain two character traits of your choice (see Chapter 8). These traits must be chosen from different lists, and cannot be chosen from lists from which you have already …

Advanced Player's Guide
Arcane Blast General Arcane spellcaster, caster level 10th.

As a standard action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a ray, targeting any foe within 30 …

Advanced Player's Guide
Arcane Shield General Arcane spellcaster, caster level 10th.

As a immediate action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and gain a deflection bonus to AC equal to the level …

Advanced Player's Guide
Arcane Talent General Cha 10; elf, half-elf, or gnome.

Choose a 0-level spell from the sorcerer/wizard spell list. You can cast this spell three times per day as a spell-like ability. The caster level is equal to your character …

Advanced Player's Guide
Aspect of the Beast General wild shape class feature, see Special.

Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it.

Advanced Player's Guide
Breadth of Experience General Dwarf, elf, or gnome; 100+ years old.

You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained.

Advanced Player's Guide
Childlike General Cha 13, halfling.

You can take 10 on Bluff checks to convince others you are telling the truth, so long as your story makes you appear innocent. You gain a +2 bonus on …

Advanced Player's Guide
Cloud Step General Spider Step, monk level 12th.

As a move action, you can air walk (as the spell) up to half your slow fall distance, maximum 50 feet. You must reach a solid, level surface by the …

Advanced Player's Guide
Cooperative Crafting General 1 rank in any Craft skill, any item creation feat.

You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill …

Advanced Player's Guide
Cosmopolitan General

You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you.

Advanced Player's Guide
Deep Drinker General Con 13, monk level 11, drunken ki class feature.

When you gain temporary ki from drunken ki, you gain 2 temporary ki rather than just 1.

Advanced Player's Guide
Deepsight General Darkvision 60 feet.

Your darkvision has a range of 120 feet.

Advanced Player's Guide
Diviner's Delving General Spell Focus (divination).

You gain a +2 bonus on caster level checks with divinations to overcome spell resistance or effects that impede divination (for example, nondetection). When using a divination spell that …

Advanced Player's Guide
Eagle Eyes General Wis 13, keen senses racial trait.

You ignore up to –5 in penalties due to distance on visual Perception checks, allowing you to see accurately at much greater distances than most.

Advanced Player's Guide
Eclectic General Human.

Choose an additional favored class and gain either +1 hit point or +1 skill point whenever you take a level in that class. If you choose a class in which …

Advanced Player's Guide
Elemental Focus General

Choose one energy type (acid, cold, electricity, or fire). Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select.

Advanced Player's Guide
Expanded Arcana General Caster level 1st, see Special.

Add one spell from your class's spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in …

Advanced Player's Guide
Extra Bombs General Bomb class feature.

You can throw two additional bombs per day.

Advanced Player's Guide
Extra Discovery General Discovery class feature.

You gain one additional discovery. You must meet all of the prerequisites for this discovery.

Advanced Player's Guide
Extra Hex General Hex class feature.

You gain one additional hex. You must meet all of the prerequisites for this hex.

Advanced Player's Guide
Extra Rage Power General Rage power class feature.

You gain one additional rage power. You must meet all of the prerequisites for this rage power.

Advanced Player's Guide
Extra Revelation General Revelation class feature.

You gain one additional revelation. You must meet all of the prerequisites for this revelation.

Advanced Player's Guide
Extra Rogue Talent General Rogue talent class feature.

You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent.

Advanced Player's Guide
Fast Drinker General Con 18, drunken ki class feature.

Drinking strong alcohol to gain temporary ki, takes a swift action rather than a standard action.

Advanced Player's Guide
Fast Healer General Con 13, Diehard, Endurance.

When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).

Advanced Player's Guide
Favored Defense General Favored enemy class feature.

Choose one of your favored enemy types. You add half your favored enemy bonus to your CMD and as a dodge bonus to AC when attacked by a favored enemy.

Advanced Player's Guide
Fight On General Con 13; dwarf, half-orc, or orc.

Once per day, you can gain a number of temporary hit points equal to your Constitution modifier. You can activate this feat as an immediate action when reduced to 0 …

Advanced Player's Guide
Gnome Trickster General Cha 13, gnome, gnome magic racial trait.

In addition to your normal gnome spell-like abilities, you also gain the following spell-like abilities: 1/day—mage hand and prestidigitation.

Advanced Player's Guide
Go Unnoticed General Dex 13, Small size or smaller.

During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check …

Advanced Player's Guide
Greater Elemental Focus General Elemental Focus.

Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. This bonus stacks with the bonus from Elemental Focus.

Advanced Player's Guide
Groundling General Cha 13, gnome, gnome magic racial trait.

You can use speak with animals as a spell-like ability at will, but only to communicate with burrowing animals like gophers, moles, and the like. You can still use your …

Advanced Player's Guide
Heroic Defiance General Diehard, Endurance, base Fortitude save +8.

Once per day as an immediate action you can delay the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, and so on), including permanent and instantaneous …

Advanced Player's Guide
Heroic Recovery General Diehard, Endurance, base Fortitude save +4.

Once per day as a standard action you may attempt a new saving throw against a harmful condition or affliction requiring a Fortitude save that is affecting you. If this …

Advanced Player's Guide
Improved Share Spells General Spellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mount.

Any non-instantaneous spell (but not any spell-like ability) you cast on yourself can also affect a creature bonded to you (such as an animal companion, eidolon, familiar, or special mount). …

Advanced Player's Guide
Improved Stonecunning General Wis 13, dwarf, stonecunning racial trait.

You receive a +4 bonus on Perception checks to notice unusual stonework. This bonus replaces the stonecunning ability's normal bonus on Perception checks.

Advanced Player's Guide
Ironguts General Con 13; dwarf, half-orc, or orc.

You gain a +2 racial bonus on saving throws against any effect causing the nauseated or sickened conditions and against all ingested poisons (but not other poisons). In addition, you …

Advanced Player's Guide
Ironhide General Con 13; dwarf, half-orc, or orc.

You gain a +1 natural armor bonus due to your unusually tough hide.

Advanced Player's Guide
Keen Scent General Wis 13, half-orc or orc.

You gain the scent special ability.

Advanced Player's Guide
Leaf Singer General Cha 13, bardic performance class feature, elf or half-elf.

When you use bardic performance with audible components in a forest, the range or area of your chosen performance is doubled. In addition, the DC for saving throws against your …

Advanced Player's Guide
Light Step General Acrobatic Steps, Nimble Moves, elf.

You can ignore the effects of difficult terrain in natural environments, as if it were normal terrain.

Advanced Player's Guide
Lingering Performance General Bardic performance class feature.

The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for …

Advanced Player's Guide
Lucky Halfling General Halfling.

Once per day, when one of your allies within 30 feet makes a saving throw, you may roll the same saving throw as if you were the one subject to …

Advanced Player's Guide
Major Spell Expertise General Minor Spell Expertise, ability to cast 9th-level spells.

Choose one spell that you know of 5th level or lower. You may cast that spell twice per day as a spell-like ability. The caster level for this spell-like ability …

Advanced Player's Guide
Master Alchemist General Craft (alchemy) 5 ranks.

You receive a +2 bonus on Craft (alchemy) checks, and you may create mundane alchemical items much more quickly than normal. When making poisons, you can create a number of …

Advanced Player's Guide
Minor Spell Expertise General Ability to cast 4th-level spells.

Choose one 1st-level spell that you know. You may cast that spell twice per day as a spell-like ability. The caster level for this spell-like ability is equal to your …

Advanced Player's Guide
Parry Spell General Spellcraft 15 ranks, Improved Counterspell .

Whenever you successfully counter a spell, it returns back to its caster. This works exactly like the spell turning spell.

Advanced Player's Guide
Pass For Human General Half-elf, half-orc, or halfling (see Special).

You receive a +10 bonus on Disguise checks to disguise yourself as a human, and do not receive the penalty for disguising yourself as a member of another race when …

Advanced Player's Guide
Practiced Tactician General Tactician class feature.

You can use your tactician ability to grant allies a teamwork feat one additional time per day.

Advanced Player's Guide
Preferred Spell General Spellcraft 5 ranks, Heighten Spell.

Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher level. You …

Advanced Player's Guide
Racial Heritage General Human.

Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human …

Advanced Player's Guide
Raging Vitality General Con 15, rage class feature.

Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of …

Advanced Player's Guide
Razortusk General Half-orc.

You can make a bite attack for 1d4 points of damage, plus your Strength modifier. You're considered proficient in this attack and can apply feats or effects appropriate to natural …

Advanced Player's Guide
Shared Insight General Wis 13, half-elf.

As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Perception checks for a number of rounds …

Advanced Player's Guide
Sharp Senses General Keen senses racial trait.

You receive a +4 racial bonus on Perception skill checks. This replaces the normal bonus from the keen senses racial trait.

Advanced Player's Guide
Smell Fear General Keen Scent, half-orc or orc.

You receive a +4 bonus on Perception checks to detect creatures with the shaken, frightened, or panicked conditions using scent. You can substitute your Perception skill for Sense Motive skill …

Advanced Player's Guide
Sociable General Cha 13, half-elf.

As a move action, you grant all friendly creatures within 30 feet who can see or hear you (including yourself) a +2 bonus on Diplomacy checks for a number of …

Advanced Player's Guide
Spell Perfection General Spellcraft 15 ranks, at least three metamagic feats.

Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its …

Advanced Player's Guide
Spider Step General Acrobatics 6 ranks, Climb 6 ranks, monk level 6th.

As a move action, you can move up to half your slow fall distance across a wall or ceiling or across ropes, branches, or even water or other surfaces that …

Advanced Player's Guide
Steel Soul General Dwarf, hardy racial trait.

You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's hardy racial trait.

Advanced Player's Guide
Stone Sense General Improved Stonecunning, Perception 10 ranks.

You gain tremorsense to a range of 10 feet.

Advanced Player's Guide
Stone Singer General Cha 13, bardic performance class feature, dwarf.

When you use bardic performance with audible components underground, the range or area of your chosen performance is doubled, and you can affect deaf creatures if they possess tremorsense and …

Advanced Player's Guide
Stone-Faced General Dwarf.

You receive a +4 bonus on Bluff checks to lie or conceal your feelings or true motives, but not to feint in combat or deliver secret messages. In addition, the …

Advanced Player's Guide
Summoner's Call General Eidolon class feature.

Whenever you summon your eidolon, you may give it a +2 enhancement bonus to its Strength, Dexterity, or Constitution. This bonus lasts 10 minutes after the summoning ritual is complete.

Advanced Player's Guide
Taunt General Cha 13, Small size or smaller.

You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target.

Advanced Player's Guide
Tenacious Transmutation General Spell Focus (transmutation).

The DC of caster level checks to dispel or remove your transmutations increases by 2; even if the spell is negated, its effects persist for 1 additional round before dissipating.

Advanced Player's Guide
Vermin Heart General Wild empathy class feature.

You may target vermin with spells and special abilities that only affect animals (although they are still affected by spells targeting vermin as well). You may use wild empathy to …

Advanced Player's Guide
War Singer General Cha 13, bardic performance class feature, half-orc or orc.

When you use bardic performance with audible components on a battlefield (any area where a combat involving a dozen or more combatants is taking place), the range or area of …

Advanced Player's Guide
Well-Prepared General Halfling.

Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand check with a DC of 10 …

Advanced Player's Guide

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