Feats
SRD feats and custom campaign feats. Filter by category or view all.
| Feat Name | Category/Type | Prerequisites | Benefit | Source |
|---|---|---|---|---|
| Additional Traits | General | — | You gain two character traits of your choice (see Chapter 8). These traits must be chosen from different lists, and cannot be chosen from lists from which you have already … |
Advanced Player's Guide |
| Arcane Blast | General | Arcane spellcaster, caster level 10th. | As a standard action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and transform it into a ray, targeting any foe within 30 … |
Advanced Player's Guide |
| Arcane Shield | General | Arcane spellcaster, caster level 10th. | As a immediate action, you can sacrifice a prepared spell or unused spell slot of 1st level or higher and gain a deflection bonus to AC equal to the level … |
Advanced Player's Guide |
| Arcane Talent | General | Cha 10; elf, half-elf, or gnome. | Choose a 0-level spell from the sorcerer/wizard spell list. You can cast this spell three times per day as a spell-like ability. The caster level is equal to your character … |
Advanced Player's Guide |
| Aspect of the Beast | General | wild shape class feature, see Special. | Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it. |
Advanced Player's Guide |
| Breadth of Experience | General | Dwarf, elf, or gnome; 100+ years old. | You get a +2 bonus on all Knowledge and Profession skill checks, and can make checks with those skills untrained. |
Advanced Player's Guide |
| Childlike | General | Cha 13, halfling. | You can take 10 on Bluff checks to convince others you are telling the truth, so long as your story makes you appear innocent. You gain a +2 bonus on … |
Advanced Player's Guide |
| Cloud Step | General | Spider Step, monk level 12th. | As a move action, you can air walk (as the spell) up to half your slow fall distance, maximum 50 feet. You must reach a solid, level surface by the … |
Advanced Player's Guide |
| Cooperative Crafting | General | 1 rank in any Craft skill, any item creation feat. | You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill … |
Advanced Player's Guide |
| Cosmopolitan | General | — | You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you. |
Advanced Player's Guide |
| Deep Drinker | General | Con 13, monk level 11, drunken ki class feature. | When you gain temporary ki from drunken ki, you gain 2 temporary ki rather than just 1. |
Advanced Player's Guide |
| Deepsight | General | Darkvision 60 feet. | Your darkvision has a range of 120 feet. |
Advanced Player's Guide |
| Diviner's Delving | General | Spell Focus (divination). | You gain a +2 bonus on caster level checks with divinations to overcome spell resistance or effects that impede divination (for example, nondetection). When using a divination spell that … |
Advanced Player's Guide |
| Eagle Eyes | General | Wis 13, keen senses racial trait. | You ignore up to –5 in penalties due to distance on visual Perception checks, allowing you to see accurately at much greater distances than most. |
Advanced Player's Guide |
| Eclectic | General | Human. | Choose an additional favored class and gain either +1 hit point or +1 skill point whenever you take a level in that class. If you choose a class in which … |
Advanced Player's Guide |
| Elemental Focus | General | — | Choose one energy type (acid, cold, electricity, or fire). Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. |
Advanced Player's Guide |
| Expanded Arcana | General | Caster level 1st, see Special. | Add one spell from your class's spell list to your list of spells known. This is in addition to the number of spells normally gained at each new level in … |
Advanced Player's Guide |
| Extra Bombs | General | Bomb class feature. | You can throw two additional bombs per day. |
Advanced Player's Guide |
| Extra Discovery | General | Discovery class feature. | You gain one additional discovery. You must meet all of the prerequisites for this discovery. |
Advanced Player's Guide |
| Extra Hex | General | Hex class feature. | You gain one additional hex. You must meet all of the prerequisites for this hex. |
Advanced Player's Guide |
| Extra Rage Power | General | Rage power class feature. | You gain one additional rage power. You must meet all of the prerequisites for this rage power. |
Advanced Player's Guide |
| Extra Revelation | General | Revelation class feature. | You gain one additional revelation. You must meet all of the prerequisites for this revelation. |
Advanced Player's Guide |
| Extra Rogue Talent | General | Rogue talent class feature. | You gain one additional rogue talent. You must meet all of the prerequisites for this rogue talent. |
Advanced Player's Guide |
| Fast Drinker | General | Con 18, drunken ki class feature. | Drinking strong alcohol to gain temporary ki, takes a swift action rather than a standard action. |
Advanced Player's Guide |
| Fast Healer | General | Con 13, Diehard, Endurance. | When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1). |
Advanced Player's Guide |
| Favored Defense | General | Favored enemy class feature. | Choose one of your favored enemy types. You add half your favored enemy bonus to your CMD and as a dodge bonus to AC when attacked by a favored enemy. |
Advanced Player's Guide |
| Fight On | General | Con 13; dwarf, half-orc, or orc. | Once per day, you can gain a number of temporary hit points equal to your Constitution modifier. You can activate this feat as an immediate action when reduced to 0 … |
Advanced Player's Guide |
| Gnome Trickster | General | Cha 13, gnome, gnome magic racial trait. | In addition to your normal gnome spell-like abilities, you also gain the following spell-like abilities: 1/day—mage hand and prestidigitation. |
Advanced Player's Guide |
| Go Unnoticed | General | Dex 13, Small size or smaller. | During the first round of combat, flat-footed opponents are considered not to have noticed you yet for the purposes of Stealth skill checks, allowing you to make a Stealth check … |
Advanced Player's Guide |
| Greater Elemental Focus | General | Elemental Focus. | Add +1 to the Difficulty Class for all saving throws against spells that deal damage of the energy type you select. This bonus stacks with the bonus from Elemental Focus. |
Advanced Player's Guide |
| Groundling | General | Cha 13, gnome, gnome magic racial trait. | You can use speak with animals as a spell-like ability at will, but only to communicate with burrowing animals like gophers, moles, and the like. You can still use your … |
Advanced Player's Guide |
| Heroic Defiance | General | Diehard, Endurance, base Fortitude save +8. | Once per day as an immediate action you can delay the onset of one harmful condition or affliction (such as panicked, paralyzed, stunned, and so on), including permanent and instantaneous … |
Advanced Player's Guide |
| Heroic Recovery | General | Diehard, Endurance, base Fortitude save +4. | Once per day as a standard action you may attempt a new saving throw against a harmful condition or affliction requiring a Fortitude save that is affecting you. If this … |
Advanced Player's Guide |
| Improved Share Spells | General | Spellcraft 10 ranks, ability to acquire an animal companion, eidolon, familiar, or special mount. | Any non-instantaneous spell (but not any spell-like ability) you cast on yourself can also affect a creature bonded to you (such as an animal companion, eidolon, familiar, or special mount). … |
Advanced Player's Guide |
| Improved Stonecunning | General | Wis 13, dwarf, stonecunning racial trait. | You receive a +4 bonus on Perception checks to notice unusual stonework. This bonus replaces the stonecunning ability's normal bonus on Perception checks. |
Advanced Player's Guide |
| Ironguts | General | Con 13; dwarf, half-orc, or orc. | You gain a +2 racial bonus on saving throws against any effect causing the nauseated or sickened conditions and against all ingested poisons (but not other poisons). In addition, you … |
Advanced Player's Guide |
| Ironhide | General | Con 13; dwarf, half-orc, or orc. | You gain a +1 natural armor bonus due to your unusually tough hide. |
Advanced Player's Guide |
| Keen Scent | General | Wis 13, half-orc or orc. | You gain the scent special ability. |
Advanced Player's Guide |
| Leaf Singer | General | Cha 13, bardic performance class feature, elf or half-elf. | When you use bardic performance with audible components in a forest, the range or area of your chosen performance is doubled. In addition, the DC for saving throws against your … |
Advanced Player's Guide |
| Light Step | General | Acrobatic Steps, Nimble Moves, elf. | You can ignore the effects of difficult terrain in natural environments, as if it were normal terrain. |
Advanced Player's Guide |
| Lingering Performance | General | Bardic performance class feature. | The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for … |
Advanced Player's Guide |
| Lucky Halfling | General | Halfling. | Once per day, when one of your allies within 30 feet makes a saving throw, you may roll the same saving throw as if you were the one subject to … |
Advanced Player's Guide |
| Major Spell Expertise | General | Minor Spell Expertise, ability to cast 9th-level spells. | Choose one spell that you know of 5th level or lower. You may cast that spell twice per day as a spell-like ability. The caster level for this spell-like ability … |
Advanced Player's Guide |
| Master Alchemist | General | Craft (alchemy) 5 ranks. | You receive a +2 bonus on Craft (alchemy) checks, and you may create mundane alchemical items much more quickly than normal. When making poisons, you can create a number of … |
Advanced Player's Guide |
| Minor Spell Expertise | General | Ability to cast 4th-level spells. | Choose one 1st-level spell that you know. You may cast that spell twice per day as a spell-like ability. The caster level for this spell-like ability is equal to your … |
Advanced Player's Guide |
| Parry Spell | General | Spellcraft 15 ranks, Improved Counterspell . | Whenever you successfully counter a spell, it returns back to its caster. This works exactly like the spell turning spell. |
Advanced Player's Guide |
| Pass For Human | General | Half-elf, half-orc, or halfling (see Special). | You receive a +10 bonus on Disguise checks to disguise yourself as a human, and do not receive the penalty for disguising yourself as a member of another race when … |
Advanced Player's Guide |
| Practiced Tactician | General | Tactician class feature. | You can use your tactician ability to grant allies a teamwork feat one additional time per day. |
Advanced Player's Guide |
| Preferred Spell | General | Spellcraft 5 ranks, Heighten Spell. | Choose one spell which you have the ability to cast. You can cast that spell spontaneously by sacrificing a prepared spell or spell slot of equal or higher level. You … |
Advanced Player's Guide |
| Racial Heritage | General | Human. | Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human … |
Advanced Player's Guide |
| Raging Vitality | General | Con 15, rage class feature. | Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of … |
Advanced Player's Guide |
| Razortusk | General | Half-orc. | You can make a bite attack for 1d4 points of damage, plus your Strength modifier. You're considered proficient in this attack and can apply feats or effects appropriate to natural … |
Advanced Player's Guide |
| Shared Insight | General | Wis 13, half-elf. | As a move action, you can grant all friendly creatures within 30 feet who can see or hear you a +2 bonus on Perception checks for a number of rounds … |
Advanced Player's Guide |
| Sharp Senses | General | Keen senses racial trait. | You receive a +4 racial bonus on Perception skill checks. This replaces the normal bonus from the keen senses racial trait. |
Advanced Player's Guide |
| Smell Fear | General | Keen Scent, half-orc or orc. | You receive a +4 bonus on Perception checks to detect creatures with the shaken, frightened, or panicked conditions using scent. You can substitute your Perception skill for Sense Motive skill … |
Advanced Player's Guide |
| Sociable | General | Cha 13, half-elf. | As a move action, you grant all friendly creatures within 30 feet who can see or hear you (including yourself) a +2 bonus on Diplomacy checks for a number of … |
Advanced Player's Guide |
| Spell Perfection | General | Spellcraft 15 ranks, at least three metamagic feats. | Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its … |
Advanced Player's Guide |
| Spider Step | General | Acrobatics 6 ranks, Climb 6 ranks, monk level 6th. | As a move action, you can move up to half your slow fall distance across a wall or ceiling or across ropes, branches, or even water or other surfaces that … |
Advanced Player's Guide |
| Steel Soul | General | Dwarf, hardy racial trait. | You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf's hardy racial trait. |
Advanced Player's Guide |
| Stone Sense | General | Improved Stonecunning, Perception 10 ranks. | You gain tremorsense to a range of 10 feet. |
Advanced Player's Guide |
| Stone Singer | General | Cha 13, bardic performance class feature, dwarf. | When you use bardic performance with audible components underground, the range or area of your chosen performance is doubled, and you can affect deaf creatures if they possess tremorsense and … |
Advanced Player's Guide |
| Stone-Faced | General | Dwarf. | You receive a +4 bonus on Bluff checks to lie or conceal your feelings or true motives, but not to feint in combat or deliver secret messages. In addition, the … |
Advanced Player's Guide |
| Summoner's Call | General | Eidolon class feature. | Whenever you summon your eidolon, you may give it a +2 enhancement bonus to its Strength, Dexterity, or Constitution. This bonus lasts 10 minutes after the summoning ritual is complete. |
Advanced Player's Guide |
| Taunt | General | Cha 13, Small size or smaller. | You can demoralize opponents using Bluff rather than Intimidate (see the Intimidate skill description for details) and take no skill check penalty for being smaller than your target. |
Advanced Player's Guide |
| Tenacious Transmutation | General | Spell Focus (transmutation). | The DC of caster level checks to dispel or remove your transmutations increases by 2; even if the spell is negated, its effects persist for 1 additional round before dissipating. |
Advanced Player's Guide |
| Vermin Heart | General | Wild empathy class feature. | You may target vermin with spells and special abilities that only affect animals (although they are still affected by spells targeting vermin as well). You may use wild empathy to … |
Advanced Player's Guide |
| War Singer | General | Cha 13, bardic performance class feature, half-orc or orc. | When you use bardic performance with audible components on a battlefield (any area where a combat involving a dozen or more combatants is taking place), the range or area of … |
Advanced Player's Guide |
| Well-Prepared | General | Halfling. | Once per day, when confronted with a situation that calls for a particular mundane item of equipment, you may make a Sleight of Hand check with a DC of 10 … |
Advanced Player's Guide |
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