Ascendant Spell, Mythic
You can modify a spell to imitate the mythic version of that spell. An ascendant spell uses the mythic version of the spell, but …
SRD feats and custom campaign feats. Filter by category or view all.
You can modify a spell to imitate the mythic version of that spell. An ascendant spell uses the mythic version of the spell, but …
Whenever a bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving …
The acid or fire effects of the affected spell adhere to the creature, causing more damage the next round. When a creature takes acid …
With sonic damage comes a concussive wave of energy that rattles creatures affected by the spell. A concussive spell causes creatures that take damage …
You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed …
Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive …
When you cast an echoing spell, it does not disappear entirely from memory, and you can cast it one additional time during that day. …
An ectoplasmic spell has full effect against incorporeal or ethereal creatures. An ectoplasmic spell uses up a spell slot one level higher than the …
Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's …
All variable, numeric effects of an empowered spell are increased by half, including bonuses to those dice rolls.
Saving throws and opposed rolls are …
You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a …
An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this …
The electricity, fire, or light effects of the affected spell create a flaring that dazzles creatures that take damage from the spell. A flare …
When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. That …
A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually …
An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum …
You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area …
All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells …
You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict …
Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another …
When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than …
Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast …
You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the …
The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold …
When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area …
You can modify a spell to sicken a creature damaged by the spell. When a creature takes damage from this spell, they become sickened …
A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell …
A stilled spell can be cast with no somatic components. Spells without somatic components are not affected. A stilled spell uses up a spell …
A thanatopic spell pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective …
This feat only works on mind-affecting spells. A threnodic spell affects undead creatures (even mindless undead) as if they weren't immune to mind-affecting effects, …
You can modify a spell to deafen a creature damaged by the spell. When a creature takes damage from this spell, it becomes deafened …
The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or …
You can alter a burst, emanation, or spread-shaped spell to increase its area. Any numeric measurements of the spell's area increase by 100%. A …
Items | Classes | Races | Monsters | Spells | Traits | Campaigns