Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Ascendant Spell, Mythic Metamagic

You can modify a spell to imitate the mythic version of that spell. An ascendant spell uses the mythic version of the spell, but doesn't count as a mythic spell …

Mythic Adventures
Bouncing Spell Metamagic

Whenever a bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving throw) you may, as a swift …

Advanced Player's Guide
Burning Spell Metamagic

The acid or fire effects of the affected spell adhere to the creature, causing more damage the next round. When a creature takes acid or fire damage from the affected …

Ultimate Magic
Concussive Spell Metamagic

With sonic damage comes a concussive wave of energy that rattles creatures affected by the spell. A concussive spell causes creatures that take damage from a spell that has the …

Ultimate Magic
Dazing Spell Metamagic

You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal …

Advanced Player's Guide
Disruptive Spell Metamagic

Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive spell plus the level of the …

Advanced Player's Guide
Echoing Spell Metamagic

When you cast an echoing spell, it does not disappear entirely from memory, and you can cast it one additional time during that day. No effect that allows you to …

Ultimate Magic
Ectoplasmic Spell Metamagic

An ectoplasmic spell has full effect against incorporeal or ethereal creatures. An ectoplasmic spell uses up a spell slot one level higher than the spell's actual level.

Advanced Player's Guide
Elemental Spell Metamagic

Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of …

Advanced Player's Guide
Empower Spell Metamagic

All variable, numeric effects of an empowered spell are increased by half, including bonuses to those dice rolls.

Saving throws and opposed rolls are not affected, nor are spells without …

Core Rulebook
Enlarge Spell Metamagic

You can alter a spell with a range of close, medium, or long to increase its range by 100%. An enlarged spell with a range of close now has a …

Core Rulebook
Extend Spell Metamagic

An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up …

Core Rulebook
Flaring Spell Metamagic

The electricity, fire, or light effects of the affected spell create a flaring that dazzles creatures that take damage from the spell. A flare spell causes a creature that takes …

Ultimate Magic
Focused Spell Metamagic

When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. That creature's saving throw DC to resist …

Advanced Player's Guide
Heighten Spell Metamagic

A heightened spell has a higher spell level than normal (up to a maximum of 9th level). Unlike other metamagic feats, Heighten Spell actually increases the effective level of the …

Core Rulebook
Intensified Spell Metamagic

An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this …

Advanced Player's Guide
Lingering Spell Metamagic

You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area suffer no additional harm, but other …

Advanced Player's Guide
Maximize Spell Metamagic

All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell …

Core Rulebook
Merciful Spell Metamagic

You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. …

Advanced Player's Guide
Persistent Spell Metamagic

Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. If …

Advanced Player's Guide
Piercing Spell Metamagic

When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR. A piercing spell …

Ultimate Magic
Quicken Spell Metamagic

Casting a quickened spell is a swift action. You can perform another action, even casting another spell, in the same round as you cast a quickened spell. A spell whose …

Core Rulebook
Reach Spell Metamagic

You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and …

Advanced Player's Guide
Rime Spell Metamagic

The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become …

Ultimate Magic
Selective Spell Metamagic Spellcraft 10 ranks.

When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier …

Advanced Player's Guide
Sickening Spell Metamagic

You can modify a spell to sicken a creature damaged by the spell. When a creature takes damage from this spell, they become sickened for a number of rounds equal …

Advanced Player's Guide
Silent Spell Metamagic

A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the …

Core Rulebook
Still Spell Metamagic

A stilled spell can be cast with no somatic components. Spells without somatic components are not affected. A stilled spell uses up a spell slot one level higher than the …

Core Rulebook
Thanatopic Spell Metamagic Knowledge (religion) 6 ranks, Spell Focus (necromancy).

A thanatopic spell pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective barrier did not exist.

For example, …

Ultimate Magic
Threnodic Spell Metamagic Knowledge (religion) 6 ranks, Spell Focus (necromancy).

This feat only works on mind-affecting spells. A threnodic spell affects undead creatures (even mindless undead) as if they weren't immune to mind-affecting effects, but has no effect on living …

Ultimate Magic
Thundering Spell Metamagic

You can modify a spell to deafen a creature damaged by the spell. When a creature takes damage from this spell, it becomes deafened for a number of rounds equal …

Advanced Player's Guide
Toppling Spell Metamagic

The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or is moved by your force spell, …

Ultimate Magic
Widen Spell Metamagic

You can alter a burst, emanation, or spread-shaped spell to increase its area. Any numeric measurements of the spell's area increase by 100%. A widened spell uses up a spell …

Core Rulebook

Items | Classes | Races | Monsters | Spells | Traits | Campaigns