Feats
SRD feats and custom campaign feats. Filter by category or view all.
| Feat Name | Category/Type | Prerequisites | Benefit | Source |
|---|---|---|---|---|
| Bouncing Spell | Metamagic | — | Whenever a bouncing spell targeting a single creature has no effect on its intended target (whether due to spell resistance or a successful saving throw) you may, as a swift … |
Advanced Player's Guide |
| Dazing Spell | Metamagic | — | You can modify a spell to daze a creature damaged by the spell. When a creature takes damage from this spell, they become dazed for a number of rounds equal … |
Advanced Player's Guide |
| Disruptive Spell | Metamagic | — | Targets affected by a disruptive spell must make concentration checks when using spells or spell-like abilities (DC equals the save DC of the disruptive spell plus the level of the … |
Advanced Player's Guide |
| Ectoplasmic Spell | Metamagic | — | An ectoplasmic spell has full effect against incorporeal or ethereal creatures. An ectoplasmic spell uses up a spell slot one level higher than the spell's actual level. |
Advanced Player's Guide |
| Elemental Spell | Metamagic | — | Choose one energy type: acid, cold, electricity, or fire. You may replace a spell's normal damage with that energy type or split the spell's damage, so that half is of … |
Advanced Player's Guide |
| Focused Spell | Metamagic | — | When casting a spell that affects or targets more than one creature, you can choose one target or creature within the spell effect. That creature's saving throw DC to resist … |
Advanced Player's Guide |
| Intensified Spell | Metamagic | — | An intensified spell increases the maximum number of damage dice by 5 levels. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this … |
Advanced Player's Guide |
| Lingering Spell | Metamagic | — | You may cause an instantaneous spell that affects an area to persist until the beginning of your next turn. Those already in the area suffer no additional harm, but other … |
Advanced Player's Guide |
| Merciful Spell | Metamagic | — | You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. … |
Advanced Player's Guide |
| Persistent Spell | Metamagic | — | Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. If … |
Advanced Player's Guide |
| Reach Spell | Metamagic | — | You can alter a spell with a range of touch, close, or medium to increase its range to a higher range category, using the following order: touch, close, medium, and … |
Advanced Player's Guide |
| Selective Spell | Metamagic | Spellcraft 10 ranks. | When casting a selective spell with an area effect and a duration of instantaneous, you can choose a number of targets in the area equal to the ability score modifier … |
Advanced Player's Guide |
| Sickening Spell | Metamagic | — | You can modify a spell to sicken a creature damaged by the spell. When a creature takes damage from this spell, they become sickened for a number of rounds equal … |
Advanced Player's Guide |
| Thundering Spell | Metamagic | — | You can modify a spell to deafen a creature damaged by the spell. When a creature takes damage from this spell, it becomes deafened for a number of rounds equal … |
Advanced Player's Guide |
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