Feats

SRD feats and custom campaign feats. Filter by category or view all.

Feat Name Category/Type Prerequisites Benefit Source
Burning Spell Metamagic

The acid or fire effects of the affected spell adhere to the creature, causing more damage the next round. When a creature takes acid or fire damage from the affected …

Ultimate Magic
Concussive Spell Metamagic

With sonic damage comes a concussive wave of energy that rattles creatures affected by the spell. A concussive spell causes creatures that take damage from a spell that has the …

Ultimate Magic
Echoing Spell Metamagic

When you cast an echoing spell, it does not disappear entirely from memory, and you can cast it one additional time during that day. No effect that allows you to …

Ultimate Magic
Flaring Spell Metamagic

The electricity, fire, or light effects of the affected spell create a flaring that dazzles creatures that take damage from the spell. A flare spell causes a creature that takes …

Ultimate Magic
Piercing Spell Metamagic

When you cast a piercing spell against a target with spell resistance, it treats the spell resistance of the target as 5 lower than its actual SR. A piercing spell …

Ultimate Magic
Rime Spell Metamagic

The frost of your cold spell clings to the target, impeding it for a short time. A rime spell causes creatures that takes cold damage from the spell to become …

Ultimate Magic
Thanatopic Spell Metamagic Knowledge (religion) 6 ranks, Spell Focus (necromancy).

A thanatopic spell pierces defenses and immunities that protect against death effects, negative levels, and energy drain, affecting the target as if the protective barrier did not exist.

For example, …

Ultimate Magic
Threnodic Spell Metamagic Knowledge (religion) 6 ranks, Spell Focus (necromancy).

This feat only works on mind-affecting spells. A threnodic spell affects undead creatures (even mindless undead) as if they weren't immune to mind-affecting effects, but has no effect on living …

Ultimate Magic
Toppling Spell Metamagic

The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or is moved by your force spell, …

Ultimate Magic

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