Accursed Hex, Mythic
When you use Accursed Hex to target a creature with one of your hexes a second time, that creature must roll its saving throw …
SRD feats and custom campaign feats. Filter by category or view all.
When you use Accursed Hex to target a creature with one of your hexes a second time, that creature must roll its saving throw …
The bonus on Acrobatics and Fly skill checks from Acrobatic increases by 2. In addition, you can expend one use of mythic power to …
The bonus on Perception and Sense Motive skill checks from Alertness increases by 2. In addition, you can expend one use of mythic power …
Your channeled energy affects any creatures with the alignment chosen when you took Alignment Channel (not just outsiders, and not just those with the …
The bonus on Handle Animal and Ride skill checks from Animal Affinity increases by 2. In addition, you can expend one use of mythic …
You don't have to spend a swift action to gain the reduction to arcane spell failure chance from Arcane Armor Training. Furthermore, if you're …
When you use Arcane Blast, you may halve the damage dice to also perform your choice of either a trip or bull rush combat …
You add half your tier to the deflection bonus granted to your AC when you use your Arcane Shield. You can expend one use …
Whenever you use Arcane Strike to enhance your weapons, the effect lasts for 1 minute instead of 1 round. If you expend one use …
Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and you can't change …
The bonus on Climb and Swim skill checks from Athletic increases by 2. In addition, you can expend one use of mythic power to …
Any creature you summon using a summon spell is considered mythic for the purpose of interacting with other mythic creatures. It doesn't gain any …
The bleed damage dealt with Bleeding Critical increases by your tier. Stopping this bleed damage requires a Heal check with a DC equal to …
As a swift action, you can expend one use of mythic power to ignore all miss chances due to concealment or total concealment for …
The damage dealt when you use improvised weapons increases by your tier. You also gain a bonus to CMD equal to your tier when …
When using Channel Smite, you gain a bonus on your attack roll equal to the number of d6s granted by your channel energy class …
When charging, you can ignore allies in your path when determining whether or not you can charge your target. Furthermore, after you have attempted …
Whenever you use Cleave or Great Cleave, one of your attacks can be made against a foe that is within your reach, but not …
Whenever you use Combat Expertise, you gain an additional +2 dodge bonus to your Armor Class. You can expend one use of mythic power …
You can make any number of additional attacks of opportunity per round. As a swift action, you can expend one use of mythic power …
When you command undead, the DC of the Will save increases by half your tier, and intelligent undead get no additional saves beyond their …
You automatically confirm critical threats against non-mythic opponents. In addition, when you threaten a critical hit against a creature wearing armor with the fortification …
When using Critical Mastery, increase the number of critical feats you may apply by every 3 tiers that you possess.
You can deliver a coup de grace to dazed and staggered non-mythic opponents. In addition, when any creature makes a Fortitude saving throw to …
While wielding the weapon with which you have Weapon Focus, you can use Dazzling Display as a standard action with a –5 penalty on …
When you use Deadly Aim, you gain a +3 bonus on ranged damage rolls instead of +2. When your base attack bonus reaches +4, …
When making a Deadly Stroke attack, you can expend one use of mythic power to instantly kill a non-mythic living creature. A Fortitude save …
Whenever you charge an opponent from higher ground, or from above while flying, the critical multiplier of your weapon increases by 2 (to a …
The bonus on Bluff and Disguise skill checks from Deceitful increases by 2. In addition, you can expend one use of mythic power to …
The range of your darkvision increases by 10 feet per tier.
Add half your tier to your CMD.
When using Deflect Arrows, you can deflect an additional number of ranged attacks per round equal to half your tier. You can expend one …
The bonus on Disable Device and Sleight of Hand skill checks from Deft Hands increases by 2. In addition, you can expend one use …
You gain the benefit of Detect Expertise immediately (without needing to observe a creature for 3 rounds) when using the divinations listed in Detect …
The DC to cast spells defensively within your threatened area increases by half your tier. This stacks with the increase granted by Disruptive. In …
Thrown weapons wielded by you have twice their normal range.
When you use Divine Interference, the penalty on your opponent's attack roll is equal to twice the level of the spell sacrificed. You can …
The bonus to AC from Dodge increases by 1. As an immediate action, you can expend one use of mythic power to grant yourself …
When you use Dreadful Carnage, you affect non-mythic enemies within 60 feet in addition to all enemies within 30 feet. You can expend one …
You never take penalties for consuming nonmagical alcohol, and you can consume an alcoholic beverage as a swift action instead of a move action. …
Select a mythic path other than the path you selected at your moment of ascension. You gain that path's 1st-tier ability (either archmage arcana, …
You ignore up to –10 in penalties due to distance on visual Perception checks, instead of the normal –5. As a swift action, you …
You gain sorcerer bloodline powers of the bloodline tied to Eldritch Heritage as if your sorcerer level were your character level – 2. For …
Your Elemental Channel can affect any elemental subtype, not just the one you chose when you took Elemental Channel. Each time you use Elemental …
The extra energy damage dealt by Elemental Fist increases to 1d8 points, and you gain additional uses of Elemental Fist per day equal to …
Choose an energy type in which you already have Elemental Focus. The increase to save DC provided by Elemental Focus and Greater Elemental Focus …
When you make an attack with a longbow or short bow (including composite bows), you can ignore concealment, but not total concealment. You still …
The bonus on checks and saves from Endurance increases by half your tier. You take half the damage when you fail a check to …
You can cast any spell with a material component costing 10 gp per tier or less without providing that component. If you expend one …
You gain two extra uses of mythic power each day.
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